Author Topic: [Suggestion] Divide "View All" (Debug - Battlescape - Ctrl-D) into 2 modes  (Read 162 times)

Offline aziza

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Quote
ufopaedia
Ctrl-D: Whole map is revealed and opening the inventory screen resets TUs. Clicking the map returns the point coordinates. With traceAI enabled in the config, AI behavior is revealed and logged. Please note, in debug mode QuickSave/QuickLoad feature in Battlescape are completely disabled.

Not sure is it a bug or suggestion.
Instead of an overview of the entire map, you get an overview of the entire map + you move as the enemy at the end of his turn
Player need to press the "End Turn" button 3 times: 1 human, 2 aliens, 3 doors
2nd and 3rd pressing should be disabled. This is "View all" mode and not "Playing as alien" mode
Well, at the same time should to add a second debug mode of walking as an enemy from the beginning of his turn and not from the end
« Last Edit: April 30, 2024, 04:40:57 pm by aziza »

Offline Meridian

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Debug mode is for developers only.

You are not supposed to use it at all.
I can't stop you of course, but I don't accept any requests/suggestions for it (from anyone).

Well, at the same time should to add a second debug mode of walking as an enemy from the beginning of his turn and not from the end

Ctrl+end turn