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Messages - Solarius Scorch

Pages: [1] 2 3 ... 765
1
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: Today at 07:20:34 pm »
hm, then soldier's equipped armor should be stored in the General Stores or in the soldier's bedroom? today is in the bedroom
(Hangar is the bedroom for aircraft)

Equipped armour? Stored?
 :o

2
The X-Com Files / Re: Base defense entry points
« on: Today at 12:59:58 pm »
Hmm, I think it was a bug... Thanks, fixed.

3
Since the thread has been resolved, and then started going in an inappropriate direction, I am locking it.

4
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 07, 2024, 09:58:36 pm »
Some strange graphics...

I can't see much with this filter on, but I doubt it's an XCF issue - this unit is like 9 years old. I suspect some submod acting up.

A save would help.

5
More like the mission should be fixed. ;)

6
but should reserve space too, then question is when space req should be checked?

Depends; I think for winemaking, storage space is enough, but a modder could just as well say that some particular project requires workshop space while it "gestates".
It's a matter of how complicated we want to get.

7
The X-Com Files / Re: Progress stuck, help needed
« on: May 07, 2024, 04:12:04 pm »
OK, I increased the chances to 90%. Why not 100%? Because I'm a bastard, that's why.

Attached the relevant file. Or you can get the whole unreleased mod version from GitHub, as it has a few fixes which have not been published yet.

8
Also, alcohol should need some time to mature, without runts' involvement. :)

9
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 05, 2024, 11:00:26 pm »
Something that's come up during the Caturday run is how Cat Path has very early access to the Claw fighter, which is suitable for engaging endgame-tier UFOs. The Claw is singlehandedly carrying the airgame, to the point where other non-Claw fighter techs can be safely de-prioritized. Cat Path seems like it would benefit from a downgraded-Claw type fighter, similar to H-K or Predator, to fill the spot where Claw is now while moving Claw later.

This is mostly random. This event starts in the 2nd year, with 3% chance per month, and if you are on the Cat Path then you get another 7% chance each month.
So in other words, someone got lucky.

10
The X-Com Files / Re: Progress stuck, help needed
« on: May 02, 2024, 11:16:23 pm »
OK, so assuming you also have the Hyper-Wave Decoder researched, you should just wait for the new mission to spawn. 50% chance per month.

11
I don't know about any mods, but I'm pretty sure in the base game it takes a straight 15tu without regard for where you're pulling the ammo from.

Thank you!

In the base game yes, but XCF indeed has variable costs for moving equipment between slots. This applies to loading as well.

12
But Cavemen aren't random civilians, hi-tech or even modern tech isn't their vibe. Dinosaur riding is where it's at.

You're right, but forbidding the Dragonfly would feel a bit too mean.

I suppose the easiest way to "fix" this, if anything is needed at all, would be to replace the craft with spawn tiles - if that works for that specific kind of mission. Then you can just explain this so that some vehicle dropped them nearby to avoid detection and they just walked on the mission site. The only a little bit shady aspect with that might be how they carried the huge loot pile on the site...

I've just had the same idea as I was replying to Juku. :) Maybe indeed it's the best option...

13
OXCE Wishlists / Re: _Raven_'s wishlist
« on: May 01, 2024, 09:32:04 pm »
If the game gets new Geoscape options, then I might reconsider. But to be honest, I don't feel very motivated to do so, since I don't think it would impact the gameplay much, and the amount of work needed to do this would be substantial.

14
OXCE Wishlists / Re: _Raven_'s wishlist
« on: May 01, 2024, 12:08:59 pm »
Why are you all afraid of the hybrid globe? Do you have a phobia of water?

Yes, we are both dirty pigs and love rolling in the dirt.
Are you trying to get kicked out or what?

If you must know, I didn't go that way for two reasons:
1) UFOs crashing into the ocean create a lot of problems, mostly related to the fact that crews would die and you'd get most of the craft intact. And I didn't want to get into making underwater versions of all enemies (both for design reasons and required work intensity).
2) With the Geoscape palette we have, ocean textures just don't look good.

15
@Solarius Schorch , Updating from 3.2 to 3.3 do i need to change something or just drop save files? :)

Just drop. :)

So, troopers were disguised as cavemen but kind of forgot to disguise the giant mental bird? (3.2)

Yeah, in the X-Com Files universe, the Dragonfly is somehow considered a normal, if rare, civilian craft. Basically a fancier helicopter.

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