OpenXcom Forum
OpenXcom => Troubleshooting => Topic started by: Orz on June 19, 2016, 09:57:16 pm
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I know this mod is a little outdated, but I got back to playing after some lengthy break and I was assaulting a Muton base and getting my @ss kicked really bad, but I was spawned right next to the command center, so I figure I'd destroy it (blow up the 4 pink tables on 2nd floor) and ditch. Was taking couple prisoners with me too, so it was good. And I got only 2 soldiers left! But I digress...
So there I was, dumbfounded...
(https://s31.postimg.org/4i7t2o9ij/screen162.png)
I subsequently made sure to remove all mods but this one just to double-check. Same thing. And yes, I end the turn too just to be sure. Nothing. So what's not triggering the "CONTROL CENTER DESTROYED" pop-up?
(Vanilla works fine, also tested, so the problem's got something to do with this mod alone.)
No rush, thanks :)
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Most likely: ruleset regarding the alienDeployment for Alien Base Assault needs to be updated to work in the nightlies. Just check the vanilla alienDeployment to see what's missing from the mod ruleset
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Thanks for bringing this to my attention. Since I am the one who last worked on the mod.
I have a hotfix attached towards this post.
Admin please merge this thread into this thread (https://openxcom.org/forum/index.php/topic,3580.msg43217.html#msg43217)
I will update this Mod completly soon.
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Thanks for the prompt replies! Unfortunately, I don't believe this has anything to do with alienDeployment as I also attempted to "fix" it that way already (just copied/pasted vanilla's exact deployment). And just now I tried this hotfix. Must be something else or... else!
For a moment, I thought maybe some other maptiles could be marked as the "control center" so destroying the pink tables alone wouldn't do it? I don't know, I tried Blaster Bombing practically everything in the base, but nothing would bring up the damned "CONTROL CENTER DESTROYED" pop-up! >:(
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Try adding: objectivesRequired amd set ot to 16.
I will look at this at home.
Edit the popup is only shown at the beginning of the next turn.
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Try adding: objectivesRequired amd set ot to 16.
That seems to have done the trick, thanks! :D
Edit: Checking previous save file, objectivesNeeded was set at 17, probably due to lack of objectivesRequired having been defined in alienDeploiyment? Whatevs, as long as it works now!
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Orz, please always do Mod bugreports in the mods respectice thread.
if its one of my mods i get a email notification.