Feels like we are playing different games. Without comparisons arguments are dubious. May be XPiratez is hard, but to me it is the easiest mod I have tried yet. (Again, easy to play, not easy to finish!)
Which mods do you think are easier?My main argument why I think XPiratez is easy is that at some point you just stop loosing units (at least ubers) because in most missions there are simply no enemies that can penetrate your armor. And this state of the game is quite long.
The most horrible things in this mod are probably base bombardments, but is that enough to call the mod hard?
Xpiratez is difficult to play like a modern CRPG, without an insane anount of metaknowledge.
Xpiratez is deep, indeed, but I don't think that it is absolutely required to know all of that stuff. You can go pretty far with basic shotguns available from almost start of the game.
If you go into it and attempt to YOLO it, it also gets hard because it is so long, so lucky streaks will run out.
Again, question above: which mods allows yoloing? Or may be the original game?
In one word - there will be no easy park walk. Đ¢here will be no mercy.
We saying NO to crying vanilla soya eaters!
Only true hardcore!
Only sweat, tears and hard rock!
Looks like a review on "The World of Terrifying Silence" I tried to play recently. And not on XPiratez where many (if not most) missions are doable with 1 uber with decent armor and bare fists.
Did you know enemy craft size affects only gun accuracy but not pilot or hull accuracy?
Ooops! Just realized I am not taking into account the size of UFO at all in my calculations... Actually
053 tells about that.
Did you know that, as opposed to your 50-100% dmg roll, the enemy does 0-100% dmg roll?
Pretty common knowledge:
https://www.ufopaedia.org/index.php/Craft_Combat_Mechanics#UFO_Damage_MechanicsWhat is truly the mystery is how Cautious attack mode affect evasion. Nothing can be found about that.