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Messages - MemoryTAS

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136
XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 22, 2019, 09:36:26 pm »

By the way, have anyone found use for mag/electro bullets? I cannot remember exact order for their research, but what I remember that I had much more better weapons\ammo for other guns, while chems really were usefull above mentioned were not. I mean I understand that they can be used against specific targets but at the moment I had them it was easier to just bring heavier toys instead of micro with ammo types.

As mentioned above the electro-pulse munitions are helpful for stun but I find them also very good against zombies as all zombies have a critical weakness to electricity, and a good number of Zombies are very dangerous and hard to take down.

137
XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 22, 2019, 01:20:05 am »
I found that it was best to throw a poison gas grenade at the field gun. It one shots it and doesn't damage the crate it sits on top of which I assume are 25mm shells. Also in early game the ratmen themselves can be the real reward: they provide Kevlar armor parts which is nice if you're aiming for guerilla or something.

138
XPiratez / Re: A thread for little questions
« on: May 16, 2019, 04:16:56 pm »
What exactly is the shotgun choke stat I see under analysis on a number of shotguns?

139
XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 15, 2019, 02:25:41 am »
Highway House is way easier to unlock then Krazy Hanna. The hardest requirement for Highway House is just a Ratman Mob Lieutenant, whereas Krazy Hanna requires Advanced Weapons Rumors which I find comes a bit later.

140
XPiratez / Re: Bugs & Crash Reports
« on: May 14, 2019, 06:13:09 pm »
In this map there's the potential for this one room to get blocked off by a cabinet and it's really annoying, especially considering enemies can spawn inside that room.

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