INSPIRATION
Join United Nations Extraterrestrial Combat Command! v0.11.0 Echoes and Whispers available for downloadTo install, you need first need to download and install
OpenXcom Extended Then, just drop UNEXCOM folder inside your OpenXcom mods folder. Because I'm an Android player, one main goal of this mod is to be entirely playable on Android.
Please, follow the United Nations Extraterrestrial Combat Command on social media!UNEXCOM on Instagram!Join the UNEXCOM channel on the IDT Server at Discord!A Cold War themed by the Inventorum Development TeamAndr: sprite creator & main military history advisor
Badfella: sprite designer
DarkDust: support debugging
Dauntless1942: sprite creator
Dr Hans Woofington: lead sprite creator
efrenespartano: lead designer, sprite & ruleset creator
Filip H: ruleset creator
Ikhanad: support debugging & military history support
Luke83: map specialist
Noah183: support debugging
pedroterzero: code support
Tingcat: sprite creator
The Reaver of Darkness: balance specialist
wolwerin: sprite creator
First of all,
Hello there! This is my first public released mod and i'm excited to announce it!
This compilation was inspired by several sources. One of the main ones, as well as my reference source is the work of Hobbes in Area 51 and even more in Tech-Com, where I copied several codes. It's my favorite mod of one of my favorite movies. Back in 2015, I played a modified version made by myself of the Equal Terms mod in which XCOM troops used United Nations equipment. Unfortunately, that mod was lost, as my old PC.
I was recently watching the movie The Siege of Jadotville and another source of inspiration emerged of this project, a force of the Blue Helmets fighting against aliens in the Cold War. Xenonauts is also inspiration of this compilation, for some concepts and part of its graphics, although it is not an attempt to copy that game.
FEATURES
This mod is located chronologically right in the middle of the Cold War, almost at the end of the Vietnam War. There will be many pages of UFOpedia explaining the background of the story, as well as the course of the war.
This mod is a compilation, not all the work is mine, as is obvious. I would call it a "franken-mod", because it is made of many different mods, united with glue, love and some things that I have done myself. This compilation is completely playable from beginning to end, but there are still many of my ideas to be implemented.
AIR COMBAT
Air combat is a very important thing now, inspired by Air Combat Rebalanced and Tech-Comm. Hangars can now host 2 crafts. There is a wide variety of aircraft and craft weapons of the time (and will come more, as well as a redesigned tech tree) It implements the HK features, a great addition made by Meridian. So expect to face UFOs actively trying to intercept your aircraft. You probably lose a lot of aircraft soon, that's why they will be somewhat cheaper. Also, you now can forget the ground radars. They are obsolete, actually I remove Large Radar and set the radarChance of the Small to 5%, just to mark the average combat range of your starting planes. Now you can (and you
should) launch satellites to search for enemy UFOs and Bases. Be careful, they are reaaaally slow and HKs ate them for lunch.
GROUND COMBAT
Hatred just a tool the aggressors to control
Into the jungle's depth, into the desert storm
Caught between legions of hate
Caught beneath malefic eyes of fateGround combat is another important part. You will use realistic weapons of the time, such as rifles M16, AKM, LMG like M60 and Bren, snipers like XM21 and Dragunov among others. Each major power of the Cold War will supply you with unique tanks, weapons and equipment, you can choose to stick to the reliable Soviet guns or try the advanced NATO weaponry.
Forget the outdated HWP, now you will be in charge of an M551 Sheridan, a BMD-1 IFV or a FV701 Ferret SC, light tanks that can really be transported on an airplane.
Of course, an indispensable mod in any game, UNEXCOM includes Terrain Pack, so you can fight in different and beautiful terrains.
There are new races (made by Solarius Scorch) and their weapons are now much more alien (drawn by XOPs), so the combat is more enjoyable.
SPECIAL THANKS
*To Marina, the woman who is always by my side supporting me.
*To Hobbes, practically thanks to him is that I ventured into the world of modding when he allowed me to collaborate with his great mod Tech-Com, as well as Terrain Mod, an indispensable mod.
*To KingMob4313 and Ickschuss, for his mod Equal Terms, one of my favorite mods of all times, of all games.
*To the OpenXcom developers! They gave new life to a fantastic game. Without you, this couldn't be possible.
*To Yankes & Meridian, for their amazing OXCE, for Meridian's Hunter-Killers and for answering my countless questions in the forum.
*To Solarius Scorch, for the mods that I have added in this compilation and for the project The X-Com Files, my main source to get the sprites of Tier I weapons.
*To bulletdesigner, Warboy1982, ohartenstein23 and davide, for your help in the forums!
*To my clan of World of Tanks Blitz, the glorious 130th Armored Division (among them Alnoaht, Xzoria, KYIV94, Armisael, Gato Loco, Zayas) who were the first to try the mod. Thank you, Alnoaht! Basically he hunted most of the bugs before the release of v0.1.
*To Biggieboy, for his compilation of buildings and for helping me with a request I asked him for. In the next updates I will add his buildings.
*To Istrebitel, for his awesome mod Air Combat Rebalanced, from where I took various stats for the craft weapons and weapons itself.
*To alinare, for his incredible source of codes and sprites in his mod The Endless War.
*To Nord, for his recomendation about Android apps to mod OpenXcom, they are very useful!
*To Yataka Shimaoka, Mitra Lightbringer, Valmont and his girlfriend, SIMON and everyone who play provide useful feedback.
*To IgnisAbentorn, danielpembrink, garretrgang and all the kind players at mod.io.
*To Wikipedia. Yes, much of the info about tanks and guns comes from here.
*And finally, but not at least, to the OpenXcom community, for all the mods, the resources and all the available help.
LIST OF USED MODS/STUFF
All of the names, images, and other material used in this mod belong to their respective owners.
Images found from the internet.
2.- CombatUniformArmors by Fox105iwsp
3.- RecycledAlienCollection by Solarius Scorch
4.- Alien Armory Expanded by Solarius Scorch
5.- Equal Terms Mod by KingMob4313 & Ickschuss
6.- XCOM 2012 Music by xover88
7.- XCOM 2 Music Pack by boodman123726
8.- Celebrate Diversity by Solarius Scorch
9.- Skystriker by hellrazor (C-130 Hercules placeholder)
10.- HQ Sounds
11.- Sprites from 40k mod, by bulletdesigner.
12.- Sprites from XenoOperations, by XOps
13.- Codes from Air Combat Rebalanced, by Istrebitel
14.- HK Codes by Meridian and Hobbes
15.- COPTER map from The X-Com Files (Huey placeholder)
16.- Many weapons from X-Piratez, by Dioxine and The X-Com Files, by Solarius Scorch.
17.- HWPs from The Endless War, by alinare.
18.- Improved nations Mod by MKSheppard
CHANGELOG
Spoiler:
1-May-2023: v0.11.0 Echoes and Whispers
Changes made:
*Updated to OXCE v7.9
*Improved and expanded Russian translation, by wolwerin
*Reworked Plasma tech tree, existing Human Plasma guns are deleted and new Plasma weapons are now available to Faction selection. Alien Plasma Weapons research project now includes Armored Engineers too
*Added new Plasma weapons, by Filip-H, The Reaver of Darkness, BlondeKnight and efrenespartano
# UN
- XP-3 Peacebringer Hybrid Plasma
# USA
- XM-590 Plasma Battle Rifle
- X-80 Plasma Stormgun
- FGM-77 Dragon Guided Munitions Launcher
# NATO
- MAS-73 E1 Plasma Carbine
- Enfield APEX Plasma Pistol
- Walther L/Pl-SG 200 Sniper Plasma
# USSR
- APVCh Plasma Assault Rifle
- PShAB Plasma PDW
- PPCh Plasma MG
*Added new Specialized Weapons to On Our Own path, sprites by wolwerin & Brain_322
- Burya EMR
- Hurrikan Egewehr
*Changed all definitions of STR_CYDONIA_DEP to STR_COMMANDER_PLUS, to avoid softlocking on the final mission
*Added more lore reports, written by Filip-H
*Bear Riot Armor now requires it's own wreck to fix, not XM-72 wreck, by Fegelein
*Delta EOD's MG3 now has LMG fire modes, suggested by eclecticbibliophile
*Hyperwave Encoder now appears in Alien Fort Underground stage
*Added Troop Lander and Large Scout to Allied Operations
*Alloy Autocannon now grants LMG and Artillery commendations, suggested by eclecticbibliophile
30-Dec-2020: v0.8.6 Burning Skies
Changes made:
*Falcon missile now available from the start, no longer restricted to USA path
*Adjusted Categories
*Fixed some alien navigators not unlocking alien communications
*Fixed segmentation fault caused by poor mapscripts, causing crashes when starting missions on certain terrains ,by Filip H and Pedroterzero, reported by Brother^2
*Fixed CAS research being available too early, reported by Ikhanad
*Reduced speed of small UFOs
*Increased Refuel and Repair rates of T2-4 craft
*Reorganized Ufopaedia
*Fixed Flanker using the wrong Ufopaedia picture
*Fixed alloy shotgun name and added missing string to alloy pistol
*Reduced Fusion weapon damage by half
*Increased the damage of plasma pistols. LMGs and SMGs
*Fixed US Laser LMG and plasma LMG firing costs and gave plasma LMG sprayWaypoints
*Removed hitAnimations from weapons with high firerates to speed up animation times
*Fixed missing and wrong weapon sounds
*Fixed certain bulletsprites being assigned to wrong weapons
*Fixed Bastion not being able to have weapons, reported by ohartenstein23
*Removed Damagebonus from certain weapons, as it wasn't being applied
*Increased the effectiveness of incendiary weapons against armour
*Fixed alien interception mission trying to spawn 10000 UFOs, reported by ohartenstein23
*Medical Bags and Tunnans no longer can be sold at a higher price than they're bought
*Corrected name of Tu-22M (previosuly Tu-25M), reported by Cupon4uk
*NATO engineers no longer wield a machete
v0.1 (27-May-18 09:57 AM)
MODS USED:
1.- Terrain Mod by Hobbes
2.- CombatUniformArmors by Fox105iwsp
3.- RecycledAlienCollection by Solarius Scorch
4.- Alien Armory Expanded by Solarius Scorch
5.- Equal Terms Mod by KingMob4313 and Ickschuss.
6.- XCOM 2012 Music by xover88
7.- Celebrate Diversity by Solarius Scorch
8.- XCOM 2 Music Pack by boodman123726
VARS edited
V0.1b (15-Jun-18)
1.- Skystriker by hellrazor (C-130 Hercules placeholder)
2.- HQ Sounds
3.- COPTER Map from The X-Com Files (UH-1 Huey placeholder)
Starting to add Tier I crafts, original codes Tech-Comm mod by Hobbes
15-Jun-18: 10:00 PM # Strings of F-4, F-105, C-130, UH-1, Sparrow, Sidewinder, Vulcan added
15-Jun-18: 11:25 PM # Corrected in knots the speed of the aircraft
16-Jun-18: 12:04 AM # Beginning to add extraSprites for airplanes
V0.1c (17-Jun-18)
Added basic UNEXCOM crafts (Phantom, Thunderchief, Hercules, Huey)
Added basic craft weapons (Sidewinder, Sparrow, Vulcan)
Added cool Menu music (very Vietnam war-ish, Fortunate Son by Creedence Clearwater Revival)
18-Jun-18: 09:47 AM # Added custom Main Menu and Space backgrounds
18-Jun-18: 08:12 PM # Added field uniforms for UNEXCOM troopers (reemplace NONE_UC)
V0.1d
1.- Pilots graphics from 40k mod by bulletdesigner
18-Jun-18: 11:30 PM # Starting to add Tier I american weapons.
22-Jun-18: 12:27 AM # Finished add Tier I american weapons. Check for errors. HandObs missing.
22-Jun-18: 11:51 AM # Added pilots, corrected HandOb of M14
22-Jun-18: 12.39 PM # Added items StartingBase
V0.1e
1.- Grenade Launcher by Ryskeliini
2.- FourthState ruleset form Equal Terms, by KingMob4313
3.- Alien Plasma Weapons by XOps
25-Jun-18: 09:34 PM # Added M551 tank Sheridan with ammunition, added listOrder
25-Jun-18: 11:21 PM # Fixed fatal bug with pilot armor
26-Jun-18: 08:37 PM # Recolored armor NONE_UC, now it's blue like in real life
27-Jun-18: 09:28 PM # Added ruleset plasma weapons to ET mod, alien weapons added.
29-Jun-18: 08:44 PM # Aircraft sprites corrected
29-Jun-18: 09:23 PM # MEDIUM SCOUT and LARGE SCOUT now have a 50% chance of being Hunter Killers. Speed of SMALL SCOUT (now 1500), MEDIUM SCOUT (now 2000) and LARGE SCOUT (now 2500) reduced.
V0.1f
1.- RecycledAlienCollection by Solarius Scorch
2.- Tech-Comm HKs codes by Hobbes
30-Jun-18: 11:50 PM # Added first pages of UFOpedia, added most Tier I aircraft sprites
01-Jul-18: 10:41 AM # Added strings en-US, starting to add strings es-ES
03-Jul-18: 05:30 PM # Corrected flight distances of aircraft. Added double hangar. Fixed bug with M16 Clip.
04-Jul-18: 10:08 AM # Added Sentry and Fighter HKs in the campaign. Added RecycledAlienCollection in the campaign.
05-Jul-18: 05:18 PM # Added Linna Satellite, long range recon satellite.
v0.2b
1.- Many weapon sprites from X-Piratez, by Dioxine and The X-Com Files, Solarius Scorch
2.- JustRussia weapons by ThatDude
3.- Underbarrel shotgun/grenade launcher codes by Hyper2Snyper
4.- Weapons codes from The X-Com Files, by Solarius Scorch
5.- HMG codes by Dioxine, moddified by BlackLibrary
6.- Shotgun firing sound by Warboy1982
7.- BMD-1 & Laser Tank sprites by alinare
8.- SCOUTCAR by Arpia, from The X-Com Files
19-Jul-18: 12:18 PM # Added NATO Tier I weapons: FN FAL, H&K MP5, H&K PSG-1, Bren, 30. Cal MG.
20-Jul-18: 10:26 AM # Added USSR Tier I weapons: AK-47, SKS, Dragunov, Makarov, RPG-7.
20-Jul-18: 12:31 PM # Corrected laser and plasma weapons palette.
27-Jul-18: 09:03 AM # Corrected Tier I HandObs. Added some made by efrenespartano: Shotgun, XM21, M16. Modified AK47, original by ThatDude
27-Jun-18: 01:32 PM # Corrected weapons damage
29-Jul-18: 08:30 AM # Initial Test of Capital Class UFOs, renamed Teror Ship to Troop Transport, has speedMax: 380, armor: 120, power 12, range: 20, reload: 15. Battleship has speedMax: 200, armor: 200, power: 15, range: 20, reload: 20
30-Jul-18: 07:44 PM # Added Tier I tanks with guns: BMD-1, Ferret Scout Car. Added Tier II Tank: XM22
31-Jul-18: 06:24 PM # Corrected listOrders, added Laser Tank tech tree with topics.
1-Ago-18: 07:19 AM # Fixed yaml-cpp error with extraStrings. Fixed new research topics, now Navigators & Engineers give UFO Classes info. (UFO classes, new UFO Types). Modified Scout class UFOS.
v0.2c
1.- Legionnaire tank sprite by Solarius Scorch
2.- Angry Wife clip from Piratez, by Dioxine
3.- Delta armor modified from Zane's Power Suit
4.- Shield codes from Xeno-Shield from The X-Com Files
03-Ago-18: 07:15 PM # Corrected Legionnaire tank sprite. Falcon now has 500 damage (280 before), fixed craftWeapons available in store before researching NATO/USSR, Improved Craft Armor/Accuracy techs.
04-Ago-18: 08:27 AM # Now allied countries can come back to UNEXCOM after canceling an alien pact, after destroying the alien base inside the traitor country.
04-Ago-18: 05:42 PM # Added all Tier I weapons fire and reload sounds. Added sprayWaypoint behaviour to SMG and LGM. Various weapons/crafts prices fixed by Alnoaht.
07-Ago-18: 07:20 AM # Added Riot Armor w/ Angry Wife, custom sounds and research.
11-Ago-18: 06:18 PM # Added Delta Armor w/ MG3, custom sounds and research.
14-Ago-18: 11:39 PM # Fixed error with Falcon missile, Targeting pod and Alloy Craft Alloy Armor, added missiing extraStrings
15-Ago-18: 03:22 AM # Corrected M551 Sheridan & BMD-1 tank sprites. Modified tank armor. Modified startingBase to Defensive, added M203 grenades to startingBase.
v0.2d
1.- Improved Nations mod codes by MKSheppard
2.- Updated to OXCE v5.1
10-Oct-18: 05:25 PM # Reduced shields of Capital class UFOs to half (Battleship now has 50 and Troop Transport now has 30)
13-Oct-18: 07:48 PM # Fixed bugs found by IgnisAbentorn, renamed AK-47 to AKM, reemplaced Makarov for Stechkin Automatic Pistol, fixed stats and fire sound. Changed FN FAL & M16 M203 alt fire mode from confSnap to confAimed, to avoid reaction fire with underbarrel addons.
13-Oct-18: 08:48 PM # MG3 now has fixed 60 rounds, removed MG3 belt from store. Fixed fatal bug that made unavailable NATO/USSR stuff (Guns, armor, missiles)
14-Oct-18: 11:35 AM # Allied NPC units now use Human weapons, vanilla weapon no longer used. 11 new countries, original codes by MKSheppard (Norway, Benelux, Denmark, Greece, Argentina, Mexico, Chile, Ukraine, Peru, Colombia, Poland)
14-oct-18: 05:30 PM # Updated operationType: 6 to Alien Interception missions, now Hunter Killers take off and land on their bases.
If I missed someone, do not hesitate to let me know and I will credit you immediately.
If you liked any of my craft sprites, weapons or UFOpedia images for your mod, feel free to use them! Just credit me.