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Messages - JConstantine

Pages: 1 [2]
16
I tried.
I get the following errors in the log when I start the game:
[17-08-2021_22-32-45]   [ERROR]   FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[17-08-2021_22-32-45]   [ERROR]   FileMap::mapExtResources(xcom1, UFO): external resources not found.
[17-08-2021_22-32-45]   [ERROR]   no mod masters available
[17-08-2021_22-32-45]   [ERROR]   No X-COM installations found



17
How can I add Steam overlay/track time/take screenshots in OXCE?

18
Help / Re: Learning to Mod
« on: August 16, 2021, 11:48:35 pm »
The links are dead now. Is there still a guide or guides on modding for OXC, OXCE?

19
Open Feedback / Re: General stores' space bug
« on: July 27, 2015, 10:35:55 pm »
 :)

20
Open Feedback / Re: General stores' space bug
« on: July 27, 2015, 09:59:18 pm »
You think it's bad that I've noticed it?:)
I just like that game so much that I want everything to be perfect in it:)

21
Open Feedback / Re: General stores' space bug
« on: July 27, 2015, 09:23:19 pm »
Of course not.The problem is that the general stores' capacity is 50. Not 51 as we have when we start the game.
And if we won't disarm out interceptors and just unequip our skyranger it won't have any effect and we'll still see "space used" : 40. I'm not sure how exactly to do this for now, I just payed attention to that fact.

22
Open Feedback / General stores' space bug
« on: July 27, 2015, 08:47:31 pm »
When we start the game and go to "Bases" -> "Base Information" let's take a look at "Stores".
As we can see Space Used = 40, Space Available = 50. But that is not actually so.
Let's click the "Stores" button and look at the list of all goods that we have in our general stores:

  • Stingray Launcher      ( quantity:1, space used:0.8 )
  • Stingray Missiles        ( quantity:25, space used:10 )
  • Avalanche Launcher   ( quantity:1, space used:1 )
  • Avalanche Missiles     ( quantity:10, space used:15 )
  • Cannon                      ( quantity:2, space used:3 )
  • Cannon Rounds[x50] ( quantity:1, space used:0.1 )
  • Pistol                          ( quantity:2, space used:0.2 )
  • Pistol Clip                   ( quantity:8, space used:0.8 )
  • Rifle                            ( quantity:2, space used:0.4 )
  • Rifle Clip                     ( quantity:8, space used:0.8 )
  • Heavy Cannon           ( quantity:1, space used:0.3 )
  • HC-AP Ammo              ( quantity:6, space used:0.6 )
  • Auto-Cannon             ( quantity:1, space used:0.3 )
  • AC-AP Ammo              ( quantity:6, space used:0.6 )
  • Rocket Launcher        ( quantity:1, space used:0.4 )
  • Small Rocket              ( quantity:4, space used:0.8 )
  • Grenade                    ( quantity:5, space used:0.5 )
  • Smoke Grenade        ( quantity:5, space used:0.5 )

If we add up all "space used" numbers the result will be: 36.1, which is not 40.
It's because we have some equipment on our crafts. Let's unequip our skyranger and 2 interceptors.
After that we'll have Space Used = 51, Space Available = 50 in our "Stores" which is impossible.
Actually we don't even need to unequip our skyranger, we get 51 just after disarming out interceptors.
It would be really nice if somebody from OpenXcom developers' team fixed that bug.


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