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Released Mods / Re: [OXCE][BETA][MAJOR] Vigilo Confido
« on: May 03, 2020, 03:51:31 pm »
Research times are scaled for the 10 scientists you got. No reason to get more, that's why there is no real way to get more.
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1 - is gremlin not suposed to have a medkit? In its descryption it states that they can deploy medical equipment.
2 - objective doesn't update but i allready saw that someone reported that.This should have been fixed already, which version did you try?
3 - training doesnt seem to work my soldiers have like 3 combat xp and i still haven't unlocked any new abilities.
4 - heavy laser's descryption isn't correct. it states 35 lasers per charge but in reality it's 21.Will be fixed.
5 - i don't think that the psi lab is suposed to cost 750 000$.You are right, will be fixed.
6 - and finaly there is a really weird glich. Berserker / Berzerker corpse spirite is gliched, also there are 2 different names for melee muton, one with S and other one with Z.
#!/usr/local/bin/python3
import sys
from pprint import pprint
from ruamel.yaml import YAML
import warnings
from ruamel.yaml.error import ReusedAnchorWarning
def parseRuleFile(filename):
with open(filename) as file:
yaml = YAML()
yaml.allow_duplicate_keys = True
data = list(yaml.load_all(file))
return data
def handleRuleFile(filename):
# print("Trying to parse YAML in " + str(filename))
data = parseRuleFile(filename)
for docs in data:
for key, value in docs.items():
if key == "globe" and "polygons" in value:
return value["polygons"]
def writePolygonsToDatFile(polygons):
with open("NEWWORLD.DAT","wb") as f:
for record in polygons:
isFirst = True
tex = -1
for number in record:
if isFirst:
isFirst = False
tex = number
continue
number *= 8
f.write(int(number).to_bytes(2, 'little', signed=True))
if len(record) == 7: # short record
f.write((-1).to_bytes(2, 'little', signed=True))
f.write((0).to_bytes(2, 'little', signed=True))
f.write(tex.to_bytes(4, 'little'))
if len(sys.argv) > 1:
path = sys.argv[1]
polygons = handleRuleFile(path)
writePolygonsToDatFile(polygons)
#!/usr/local/bin/python3
import sys
from pprint import pprint
#- load WORLD.DAT as binary
#- .DAT is a sequence of x1, y1, x2, y2, x3, y3, x4, y4, tex values
#- coordinates are 16-bit int, texture is 32-bit int
#- multiply coordinates by 0.125
#- output as - [x1, y1, x2, y2, x3, y3, x4, y4, tex] for yaml
#- if x4 == -1, don't output x4, y4
def readOneRecord(f):
record = []
for i in range(0, 8):
readValue = f.read(2)
if not readValue:
return record
intCoord = int.from_bytes(readValue, byteorder='little', signed=True)
if i == 6 and intCoord == -1:
f.read(2)
break
record.append(intCoord * 0.125)
tex = int.from_bytes(f.read(4), byteorder='little', signed=True)
record.insert(0,tex)
return record
if len(sys.argv) > 1:
path = sys.argv[1]
with open(path,"rb") as f:
nextRecord = readOneRecord(f)
while len(nextRecord) > 0:
pprint(nextRecord)
nextRecord = readOneRecord(f)
I've managed to capture and research few alive aliens, but objectives didn't change. Killed few Outsiders, but don't see any shards anywhere. I still have some research available, but nothing seems to move the story.
But managed to increase size of Skyranger still, the replacement is kinda confusing, because new skyranger has exactly the same name as the old one
Shooting heavy rocket can leave behind some weird walls. It's difficut to explain, I will try to attach images to show how it looks.
Sometimes, attack gives some interesting extra info that appears in place of soldier stats, like "hit 39, pierce 3" or something and make target turn red for a fraction of a second. I love this effect, but it seems completely random. Can appear in one mission and then be completely gone for the rest of the game session. May be an engine bug.
Difficulty is still kinda crazy I know, I've tried superhuman, but still, base defense with soldiers having starting equipment against some heavy mutons, few sectopods and ethereal or two is basically a game over most of the time.
I haven't played version extended 6.4 before, so I'm kinda cofused about this whole mana/battle focus thing. Not sure if it's explained anywhere.
Cheers, keep up the good work! Don't know who made the new terrains, but the look great!