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Messages - Solarius Scorch

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1
I really like this mod, especially the first part before the alien invasion. I would love to extend it for another couple of years...
From time to time I return to the game, and sometimes I look at some things with a different perspective.
I understand that you have a lot of work to do, but perhaps someday you will want to give these dossiers more meaning, because this is a very good start to something more significant.

Thank you for the insight. Yes, I have a few more sort of planned. :)

In the meantime, here's a peek at a new mission.

2
I thought it would work in a more complex way... for example, I would meet these people, and such meetings would move the plot...

To a small degree, this is true; but most of them do not have any substantial impact on the game.

I also read that enemies and friends on the Council are the sponsors of the mod. So, they are also no longer involved in the game? Is this just for fun?

Friends on the Council is merely a thank you article, mentioning people who either gave me a tip or helped with the mod in some other way. They are not meant to play any specific role in the setting.

I remembered Natasha Morozova - there was a dossier on her, and I met her in the game. Perhaps this is the only such case in my memory. I also received her rifle.

There are several others as well.

3
Why is the mod needed? It's not, actually. Nor is X-Com. Nor video games in general. Or human culture. As a species, we could function perfectly well without these things.

If by that you meant "what function do dossiers perform within the context of XCF", then Psavola and Alex already raised some answers. I would also add that they make research lists longer, therefore statistically delaying certain topics.

4
OXCE Support / Re: Original 8 commendation combined with another
« on: May 13, 2024, 02:58:01 pm »
It would probably have to be a transformation with two commendation requirements.

Thanks Delian, it makes sense. However, wouldn't work well for my case, since it has to be automatic to not look stupid.

If that's not possible, then I'll drop the feature, it's not essential.

5
OXCE Support / Original 8 commendation combined with another
« on: May 13, 2024, 11:12:11 am »
I would like to create a commendation which combines STR_MEDAL_ORIGINAL8_NAME (which AFAIK is hardcoded) with some extra criteria (specified with missionMarkerFilter). The resulting commendation would be given to soldiers who were members of the original team and also participated in some particular mission.

Is it possible to make such a commendation? If yes, what would be the syntax?

6
I didn't know that. Do people know that? ???

7
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 10, 2024, 11:00:39 am »
With mods disabled, it does not allow you to complete the mission when you have cyber disks under your control (there were 2 units). Mission to destroy the enemy base.

Um... What do you mean "does not allow you to complete the mission"? How am I supposed to debug something like that?

Do you have a save? And can you please state what to check?

8
Help / Re: Two Questions
« on: May 10, 2024, 10:54:50 am »
First on my list of problems: can I make it so that the entire map is a Custom UFO and if so how?

A UFO by definition (at least mine) does not occupy the entire map, as normally it is not a perfect square, and even if it was, you need to put south and eastern external walls outside. So no, you need to at least place the ground underneath it.

But if you mean the whole area being a single terrain block (map), then sure, you can do that. Just remember to include spawns for X-Com units.


Second: is it possible to recreate UFO extender's  Wreck Analysis via missionCompleteText (or any of the other types of text like that) and if so how can I

I don't know what this option did, but I assume it gave you the research of this particular UFO. If yes, you can do this:

Code: [Select]
alienDeployments:
  - type: STR_SMALL_SCOUT
    unlockedResearch: STR_SMALL_SCOUT

This should automatically give you research on the Small Scout if you win a ground battle with it. Note that you won't get the research if you abandon the mission.

9
OXCE Support / Re: Starting base available space question
« on: May 09, 2024, 07:20:34 pm »
hm, then soldier's equipped armor should be stored in the General Stores or in the soldier's bedroom? today is in the bedroom
(Hangar is the bedroom for aircraft)

Equipped armour? Stored?
 :o

10
The X-Com Files / Re: Base defense entry points
« on: May 09, 2024, 12:59:58 pm »
Hmm, I think it was a bug... Thanks, fixed.

11
Since the thread has been resolved, and then started going in an inappropriate direction, I am locking it.

12
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 07, 2024, 09:58:36 pm »
Some strange graphics...

I can't see much with this filter on, but I doubt it's an XCF issue - this unit is like 9 years old. I suspect some submod acting up.

A save would help.

13
More like the mission should be fixed. ;)

14
but should reserve space too, then question is when space req should be checked?

Depends; I think for winemaking, storage space is enough, but a modder could just as well say that some particular project requires workshop space while it "gestates".
It's a matter of how complicated we want to get.

15
The X-Com Files / Re: Progress stuck, help needed
« on: May 07, 2024, 04:12:04 pm »
OK, I increased the chances to 90%. Why not 100%? Because I'm a bastard, that's why.

Attached the relevant file. Or you can get the whole unreleased mod version from GitHub, as it has a few fixes which have not been published yet.

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