random thought: made tile set that represents opened cockpit?challenge accepted with floor tile so solider can spawn
You're so good with this...
Hey, so why not also make a truck?
We already have a car and a van (by Hobbes), but no truck or bus! They would add a lot to the cities. And it would be cool if you could get inside from the back.
whats the mcd names of the van and the car? i probably have it around in some mod already downloaded. easy to start with something than from scratch
bulletdesigner construction yard! ;D
(https://s23.postimg.org/5hb32i01j/truck.png) (https://postimg.org/image/5hb32i01j/)
EDIT:
Bullet Designer, I checked these shiny planes and they have faulty RMP files - at least my mapView says so. If you want, I can fix it for you.
Bullet, I started working on the routes, but I don't really understand your intentions... The nodes you had are just random, inside walls, etc. Not sure how they're supposed to be. I made one, please tell me if it's correct.i had no intentions they were on place of lightning (i just copy pasted the RMP for the test).. your´s is correct
Some thing is wrong with tires, they look like they were not orthogonal to ground.true i will look into it
Can we have a Semi or a panel truck that fits like 10-12 dudes?
Or an extended cab pick up that has two on the ground and four in the bed? 6 dudes
Or a motor cycle ? 1 dude
Rhino Bulldozer pattern for the win! Can you make one with Cult of the Machine iconography? :)sure
other cars
All images come from Jagged Alliance 2
Bulletdesigner I apologize for put all these images into your thread ...
The enthusiasm led me to overdo it :o
Probably the other topic "Graphic Galley" could be better.
Solarious if you prefer to delete/move mine posts I understand perfectly
Sorry again
:-[
Also, this still needs some extra work, to add insides in case one of tiles gets destroyed.
the only prob it requires a 20x20 map haven´t tested yet
New ship on the works
the only prob it requires a 20x20 map haven´t tested yet
In general, there are not issue on 20x20 craft map.
It cannot landing only on specific maps such as TFTD Cruise/Cargo ship maps
Another issue is that with a 20x20 craft will occupy 1/4 of the available map area in a 40x40 battlescape and it will be easier to determine the UFO's location or land right new to it. Some modded terrains might have issues if they were designed for 20x10 or 20x10 craft. This is something that the modder can solve through map generation rules or terrain redesign though.
Actually, this would make a great *starting* transport for XCOM.
V-22 is 1988~ era technology; and it cruises at 550 km/h; compared to the Skyranger's 760 km/h.
I wanted an V-22 to replace the Skyranger as the starting craft for the Terminator total conversion that I've been putting together. This is just what I needed :)
many people dreamt about a X-Com helicopter, and Osprey is just as good.
Hangar file updated with the V22 / 4 planes / xarmy ( urban and combat veicules)
enjoy
Would you consider making a few helicopters? like a UH-1 Huey, Hind, or a Kiowa? I think their cool as hell and there is a distinct lack of helicopters in OXC.
maybe down the road , next one will be 40k stormtalon. but if i fall in love with a heli, initially i was planning a Chinook but was no isometric to be found on google, i have isometric attack copters but you rarely seen those in xcom action map
all correct now ( still 2x2 units wont go down the ramp dunno)
On the PLANE3.MCD file change the BigWall:33 setting to 0 and that fixes the issue. Don't ask my why it works on the Skyranger with that setting activated because I have no idea :)
One thing I noticed is that you haven't defined the .RMP route nodes for the Osprey. You want me to do them?
ho i see, i thougt about that bigwall issue, but i check back in plane.mcd and copy it to dismiss trouble
sure help is always appreciated !
Plane 4 seems to have a bad node #0...which is a shame since it looks amazing! Can anyone fix it?i´ve corrected the routes of plane 3 4 5 try it now
i´ve corrected the routes of plane 3 4 5 try it now
https://drive.google.com/open?id=0B3EJsib7nOiIZTAzdlhNTkJHbVE
EDIT: Is there any way to hide these map error warnings? I don't mind playing with the errors, except the warning display is very distracting...
I'll probably implement some automated check soon for all maps, so that modders can check it and don't need reports from players...
ho i see there is a node outside the boundaries witch i cant see in mapview ! try this time i´ve replaced the rmp by the plane 2 and did the xcom node again
https://drive.google.com/open?id=0B3EJsib7nOiIZTAzdlhNTkJHbVE
Bullet Designer, can you explain further how to use your grid.psd? I thought I understood, but it turns out I didn't.
How are you supposed to select parts for one tile? I would understand if one tile equalled one colour, but this is not the case - each side of the box has a different colour.
Why is the grid so fuzzy? I can't use it for measurement. It was clearly not meant for this, but I don't know what else I could do.
detach or copy paste
Many thanks! I'll give it a try.
EDIT: Can you elaborate on this step?
We've been at it with Dioxine for 2 hours and we have no idea what you did there.
(https://s29.postimg.org/oa2b1zr5v/step_2.png) (https://postimg.org/image/oa2b1zr5v/)
its simple, select with the photoshop magic wand (with no tolerance or 0 so it only select the color) the yellow blue a red part of the block , the with the selection still on you go for the layer of the object(car) and then copy paste , it will create another layer with that part detached that you can move easily to the side
hope it helps , but by now i guess you already know how to do it
--- snip! --- Solarius Scorch ---
all correct now ( still 2x2 units wont go down the ramp dunno)
https://drive.google.com/open?id=0B3EJsib7nOiIZTAzdlhNTkJHbVE
Per the above, I like these new craft but did you forget to add ufopedia pages for these or was this not meant to be a proper stand alone mod?
HWP's now work for OSPREY, see 4th post down
https://openxcom.org/forum/index.php/topic,5614.msg85969.html#msg85969
Do you have a script to automatically split these sprites into cubes?
So it´s been a while i do something outside the 40k and for the general community. The other day Chaosshade ask me for a "stealth transport" with a reference image, and here are the result´s .Can you provide .pck, please?
Still need a little time to polish the MCD minimap´s but almost done
so i will provide then soon enough
I would like a new eagle-shaped craft from the Space 1999 show :-[ :P(https://d1w8cc2yygc27j.cloudfront.net/263585727903931785/-7394023856002893393.jpg)
Greetings friends, i just fall in love with some craft , and so i decided to open a shipyard for all,
are some images from the crafts that will be available for download in ask
Reworked this post so newcomer´s can also use this resources ( most images got excluded from service)
use all you want