OpenXcom Forum
OpenXcom => Suggestions => Topic started by: Abyss on January 18, 2019, 02:24:17 pm
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Had dozens of friendly fire overkills by the rocketeers due to the reaction fire.
May I suggest make a RL reaction fire optionable?
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Use the "zero out soldier TUs" button. It looks like a "0", it's to the left of the soldier status bars in the battlescape UI, and you just have to right click it to prevent that soldier from reaction rocketing.
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Other things you can do:
1.) select soldiers with low reactions to carry launchers
2.) keep soldiers clear of the launchers' line of fire
3.) spread soldiers out as much as possible -- this also helps defend against alien grenades and blaster launchers
4.) mod the launchers to have 1 waypoint -- it will prevent them from using reaction fire entirely
My mod, Reaver's Faithful, includes a Heavy soldier class which has reduced reactions.
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Some mods make the RL a must two-handed weapon. In those cases put something on the free hand (usually a pistol or a motion scanner), to prevent the RL reaction fire.
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Had dozens of friendly fire overkills by the rocketeers due to the reaction fire.
In addition to the suggestions listed above, I'll add a couple more: spread out your troops more and don't rely on reaction fire, except when you're inside UFOs.
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In the hardest difficulty and Ironman mode there is a chase for the each single TU, sometimes.
But issue is not only a friendly fire but also a reload TU cost in case of.
The question is: is it time consuming to code it in?
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is it time consuming to code it in?
no
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no
Then I suppose it's a matter of the topic's priority. Thank you.
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Then I suppose it's a matter of the topic's priority. Thank you.
Priority is negative infinity, it's the last thing I will not do after all other things I will not do :)
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Don't ask for new code when there are already so many options for you to fix this problem yourself, many of which were already suggested to you here.
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Don't ask for new code when there are already so many options for you to fix this problem yourself, many of which were already suggested to you here.
I am grateful for all these suggestions, which I was totally aware of before posting the question. Except for the the mod for making the launchers to have 1 waypoint.
That is a solution for 1 person, could it be me or anyone else that reads this topic.
How that can be made? Thank you.
Priority is negative infinity, it's the last thing I will not do after all other things I will not do :)
That's the spirit of independence:)
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items:
- type: STR_ROCKET_LAUNCHER
waypoints: 1
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or
items:
- type: STR_ROCKET_LAUNCHER
accuracySnap: 0
tuSnap: 0
accuracyAuto: 55
tuAuto: 45
confAuto:
shots: 1
name: STR_SNAP_SHOT
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Thank you guys. That's a solution. Don't really want to lock the Snapshot, so the Reaver's suggestion fits better. No more Hellerium missiles reaction fire in the CQ!! :)
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In didn't lock the snapshot, it is still available to you same way as before (same accuracy, same time unit cost, same everything... just no reaction shots).
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In didn't lock the snapshot, it is still available to you same way as before (same accuracy, same time unit cost, same everything... just no reaction shots).
Oh I see. That's now an autofire option named as a snapshot. Thank you again.
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Meridian's idea is much better. It lets you keep the aimed shot. In his version, it will say auto shot, but it'll still only fire one shot.
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In his version, it will say auto shot, but it'll still only fire one shot.
Umm no, because
name: STR_SNAP_SHOT
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oh wow, it's better than I realized!
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oh wow, it's better than I realized!
Me too obviously :)