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Messages - x-com_player

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16
Released Mods / Re: [WEAPON] New Heavy Weapons
« on: January 12, 2022, 12:36:08 pm »
Thatnk you for help!

I would just like to say, that this gun has custom sound and custom bullet sprite to emulate short burst per shot.
That means 5 "shots" are actually 5 short bursts.
That is totally ok. 5 shots sould like 5 bursts, same as 3 shots sound like 3 bursts.

Also, game supports arc shots so granage launcher also may have 2 mods: linear shot and ark shot.

17
Released Mods / Re: [WEAPON] New Heavy Weapons
« on: January 03, 2022, 09:13:48 pm »
Hi, using your mod with OXCE 7.3.
1. I may suggest adding new HW to starting base. Changed 'startingBase' rul file. see in attchment.

2. I added 2 new fire mods to Light Machine Gun, so now its 3 types of fire:
 - Auto snap shot: 3 rounds, low accurancy
 - Auto aimed shot: 3 rounds, high accurancy
 - Rapid shot: 5 rounds, lowest accurancy and low cost

Currently cant fix description strings in Ufopedia.

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