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Messages - QuybiT

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Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.7.1
« on: October 24, 2023, 06:42:04 pm »
Hi. Will you ever port your mod to Android?

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The X-Com Files / Re: The X-Com Files - 2.0: We Will Be Watching
« on: November 17, 2021, 12:46:10 am »
though i have a question, is the late game grind a placeholder until the remaining arcs are completed? what about the spawn rates for the "final" missions?
As far as the frequency of the final missions spawn, here's the problem. To get to Mars, you will need to fly to the moon and complete about 5 missions, each of which starts once a month (if you're lucky). However, in order to get to the moon, you need to interrogate special ethereals, and they will appear at least a year after the alien invasion. Even if you are ready to fly to Mars, be prepared to spend a year fulfilling a number of conditions.
If I understand you correctly, then these conditions apply to aliens, other arcs are not required

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OXCE Suggestions DONE / Re: [DONE] [Suggestion] Geoscape pop-up events
« on: October 20, 2021, 01:29:56 pm »
Hi Meridian.

I would like to see a dependence on the location of the base by country and region and linking them to events.
Depending on where we built a base, we will be given different bonuses through pop-up events. So players will have the variety to start the game anywhere, rather than where it is more convenient to cover most of the countries radar. For example, you can bind the event on the issuance of the MiG-31 on promotion 2 if you have the first base in Russia. Or the locals from Fuso decided to introduce us to their famous weapons. These are examples of different mods in which you can add something unique, and allow players to feel all the charm of the countries in which the modder will put his soul.
So for modders there will be a chance to implement base location mechanics like in the numbered parts of x-com.
And I apologize for my English, I hope you understand.

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