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Author Topic: Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis  (Read 3729488 times)

Offline RSSwizard

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9060 on: May 12, 2024, 09:57:18 pm »
 . . .
ive taken the plunge and upgraded my Android OXCE and im installing the new version of piratez

the previous version I was using was
L9



edit - seems I have to get version N7 because there isnt actually a 7.12.5 build of OXCE for android. I thought there was in the OXCE board but its just 7.12, not a .5 . . . . . . .

Im glad there are older versions of the game on moddb



edit edit -
I had to downgrade all the way to android OXCE 7.5.3 and piratez vN.1 to dodge some kind of errors having to do with corpses and vehicles with negative numbers for HWP capacity.
« Last Edit: May 12, 2024, 10:34:55 pm by RSSwizard »

Offline ontherun

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9061 on: May 14, 2024, 10:38:35 am »
I actually got several complaints that 'defend the fort' is too banal, so I'll increased the difficulty by making the map a bit less 'one door trick'.

If it spawned later than it does, it would be pointless - by that time what use could you have of cannonballs and rotogun rounds?

Bandits make this attack precisely because they think you're easy pickings, so it's meant for rank 2 at most.

ohh...ops! ...but let's look at it from another aspect: abandoning the mission could make the bandits understand that the girls have disbanded and this could spawn the mission less frequently over time...for the rest it is a fairly initial mission, it is obvious that after obtaining the second rank it should no longer be generated(?)

Edit: as for the lonw waited gun fire of the rcf clip based weapons, might be of interest some source from pixabay here? (also for inspiraiton in creating and/or modify an existing one?)
« Last Edit: May 14, 2024, 10:46:30 am by ontherun »

Offline RSSwizard

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9062 on: Today at 05:49:30 am »
If it spawned later than it does, it would be pointless - by that time what use could you have of cannonballs and rotogun rounds?

I haven't hit this mission yet and although ive started playing a new game under N1 ive got to say... with my strategy and the way I do things ive got Very Little use for Cannonballs or Rotogun rounds personally. I jump right to Pyrotechnic Cannonballs before I pick up the assault cannon pretty much, and the Carronade is a heavy aerial weapon not a light weapon. Unless there's a Boarding Gun that uses Rotogun Rounds they don't sound that useful. By the time I could try and make swiss cheese out of some buildings with one ive probably beaten the map some other way. (I use Grenades alot... OG X-Com taught me well) If I wanna go full auto on dudes at 7 tiles or less - probably just use some AMG I snagged off of osiron jerks since they sit around gathering dust.

Most effective weapon in og x-com and in a similar way in piratez is the HE Grenade and maybe incendiary grenades. The HE rounds for the heavy cannon and maybe auto cannon were barely entry level. I always had 2 grenadiers who would blow up pretty much any threat that my HWP spotted. Close actually counts with grenades. And as an indirect attack there's a good chance no reaction fire either.

The only way to nerf grenades in x-piratez or x-com would be to enable a Linked Attack to inflict D&D style damage with them so everyone in a certain area of effect takes a spray of fragmentation and it only hits them for maybe a rifle shot worth of damage. The d&d stats were 4d6 for the entire thing even if you landed the grenade in the dude's square, piddly 14 points and that's all. Personally id make it hit the dude in the square, then hit him again (8d6 total) for being in the area of effect.

OXCE doesn't have Linked Attacks yet though.
That's where you get shot with some needle dart doing like 15 Bio damage and if the dude takes any points from it at all, he gets hit for 150 damage from the Nerve Toxin VX shit thats in it.
« Last Edit: Today at 05:59:37 am by RSSwizard »