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The X-Com Files / Re: The X-Com Files - 3.3: Mysteries Ancient And New
« on: May 05, 2024, 09:52:06 pm »
For what it's worth, the Trouble in Ski Resort mission can be challenging. You're restricted to rather puny weapons. The hut has so many windows that there are few or no "safe squares" inside. However, this depends on where on the map the hut spawns. (If you get a nice corner spawn you might be a bit better off.) This is important especially if you get Red Dawn, and you'll have to deal with sniper/spotter mechanics. The upstairs and some other squares are lighted, so you're a little bit restricted if you want to stay in unlit squares.
As a result, I have usually just skipped the mission. The penalty is very small and the reward doesn't offset multiple agent deaths or losing a craft.
By the way, the mission briefing says you cannot evacuate from the mission. The hut where you spawn is apparently defined as entry squares, so aborting the mission does seem to allow you to evacuate (at least it seems so based on 'New Battle' testing). The description should probably be fixed.
As a result, I have usually just skipped the mission. The penalty is very small and the reward doesn't offset multiple agent deaths or losing a craft.
By the way, the mission briefing says you cannot evacuate from the mission. The hut where you spawn is apparently defined as entry squares, so aborting the mission does seem to allow you to evacuate (at least it seems so based on 'New Battle' testing). The description should probably be fixed.