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XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Last post by RSSwizard on Today at 04:57:26 am »
what's Brutal OXCE ?
anyway its not the throwing mechanics that would mess it up
the damage would need to be lowered - but not for the target in the square its on
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XPZ Strategy/Tactics / Re: The best place to shoot down enemies
« Last post by Delian on Today at 04:46:20 am »
Necroplane or Thunderbolt are common in the early game and shooting them down will always yield those parts. The Megascorpion Hunt and Shipwrecked Gal mission sites also have a good chance to get them. Otherwise, Sea Ice terrain has the highest chance (1 in 6).
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XPZ Strategy/Tactics / Re: The best place to shoot down enemies
« Last post by gunderson on Today at 03:22:26 am »
Super interesting info, which dovetails into something I've been wondering about quite a bit lately: aside from starting as Iron Tribe, are there any more-or-less guaranteed sources of necroplane parts?  I incorrectly assumed that shooting down low-level planes would have necroplane parts, and now I'm wondering if they're like staplers rather than a chance box for 14mm stuff in that they're just fairly rare drops that gate the airgame tree.  I know that some maps can randomly spawn with necroplane parts, but it's mid-may in my game and I've yet to see a single one.
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XPiratez / Re: Everyday is Caturday Challenge Run
« Last post by Kamivax on May 19, 2024, 04:15:51 pm »
Kaminyan's Log
I normally wouldn't make a log, however certain...events and acquisitions have made me feel like writing one is necessary. Those...things we found at the bottom of the sea and in those magic boxes...I think the brainers and the Capnyan called them "arcane strongboxes", I don't understand why they use such fancy language. Those things have...voices...I can't think of any other way to describe the feeling. I asked Capnyan and anyone with Voodoo aptitude...even Squirrelwizard if they could feel it, they just looked at me like I was mad. Maybe this is less of a log and more just me writing my ramblings down, but I'm certain there's POWER in those things, those 'simulacrum parts'...great power. Power we could use to protect the newer members, power to finally make the Star Gods pause before striking us... at first we just found a torso with a head attached, but no limbs and cavities where a heart and brain would sit....then when opening the boxes we found arms and an strange thing that, if my memory of how the torso looked...would fit in the head cavity so I assume it's the brain. Each piece brings new sensations when I get close to them: the torso brings feelings of a hide of great toughness, the arms bring forth strength unimaginable to us Nekos and the brain brings forth thoughts alien to me, full of Voodoo might. It scares me, but at the same time I feel like they're calling to me, asking me to make the being whole. I'll try asking the others if we could search for the rest of the parts, the legs and the heart, as a side project. Hopefully this will prove to be a great asset to us in the coming future... for some reason I feel like I have heard those voices before, when I had my revelation about the Sivalinga stones, as if the will of Terra herself wants us to bring this being to fruition to break those that have claimed her by force...the vile Star Gods.
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OXCE Suggestions NEW / Re: [Suggestion] Inventory stats - add soldier slot number
« Last post by zRrr on May 19, 2024, 03:30:58 pm »
My guess is high casualities. Who cares, what stats or name Rookie McRookieface has, it is first and last time they go on mission anyway :)

So, here is some lazy modding: buy tickets, put on craft, equip on soldier to see what's their spawn order. Spawn order means that tanks go first and take a number, and if you use custom deployment layout, this will probably not work for you. Tickets also double as electroflares.

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The X-Com Files / Re: Old versions archive?
« Last post by varajo411 on May 19, 2024, 12:53:26 pm »
If you want, you can simply copy the file HitFX-basic.rul from the current version of XCF to your ancient one. It will enable hit flashing.

Cool, I did not know that. Anyway, I played this older version of the game for an hour or two. it was interesting to compare it to the current version of the game. I prefer the newest version with some submods.
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The X-Com Files / Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Last post by Solarius Scorch on May 19, 2024, 12:12:42 pm »
Here is some lore for hybrid factory:

Bold, but I'm afraid it would collide with pretty much the entire lore, from Cydonians' motives to Reptoids... :)

But it does have some vague resemblance to the Reptoid associated tropes.
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This will not work, goal of `buyCostItem` is only to calculate cost, noting else. even if I would add `getMonthlyBuyLimit` then this script hook could not still use it as it have only access to read-only game object.

To make it work we would need add `butItem` that will be allowed to alter game state but this is lot bigger feature to make it right.
I could consider adding this in some future when I will expand geosacpe scripts hooks more.
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OXCE Support / Re: Filtering hired soldiers at Recruitment??
« Last post by ThumpieBunnyEve on May 19, 2024, 12:30:39 am »
Yankes i tried the mod you linked me to.  It does not play well with unmodded saves, nope nope!
all my bases suddenly had no soldiers. and, all my ships were without soldiers too.

Its definitely more of a //start your play through with this on, or don't touch it!// sort of mod.

Ill give it a shot on my next play through. But its options don't play nice with others like the rest of your/Meridian's oXcE stuffs.

Im not actually sure who the team is that made/continues to make oXcE..
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Hi I would like a request to add new function to the scripthook "buyCostItem" to have two additional
script function if possible?

 getMonthlyBuyLimit

and setMonthlyBuyLimit

Request is to able to change MonthlyBuyLimit
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