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Messages - ceilingrat

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1
Programming / Re: Nightly Updater (Download Now Available)
« on: August 22, 2015, 02:02:11 pm »
I'm also getting 'game not found, process cancelled'. I've unzipped the updater into the core directory, starts ok and finds the nightlies. Click install and 'game not found'.

2
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: November 18, 2014, 09:38:07 am »
+1 on the crash bug. Fresh install of Openxcom, grabbed latest nightly (openxcom_git_master_2014_11_17_1232), unzipped. Openxcom works fine. Activated FinalModPack.rul, Openxcom restarted as it does when activating mods, and BOOM! crash to console window showing the same thing endersblade saw.


In same boat as endersblade, Final Mod Pack is the only mod installed, and the only one I'm trying to activate.


Windows 7 32-bit.



3
Released Mods / Re: [SAVEGAME] Hundred Million Dollar Savegame
« on: June 16, 2014, 03:42:53 pm »
What mods do you have activated, if any?


4
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: May 16, 2014, 04:46:59 pm »
Shoes,


Congrats on your first coder person helping! I helped, but Fudgedragon can do so much more than I can. The whole understanding code thing.


Wish I had time (and patience) to actually playtest things atm.




ceilingrat

5
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: April 02, 2014, 11:00:32 am »
Huh, weird.


Maybe a full reinstall? Shoes might have a better idea.


I'm out of ideas atm.

6
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: April 02, 2014, 10:46:15 am »
Download latest nightly, extract and overwrite. Then install the latest version of mod.


What you're seeing is the the old language file from the mod would replace the one in the language folder. Shoes has separated his ruleset out into its own file which incorporates all the language strings in en-US and en-GB.


Any problems, just yell.

7
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: April 02, 2014, 03:32:12 am »
Shoes,


(Preface, I'm kinda hopeless with words, so bear with me.)


I've only just started learning how to code, starting with python. So, although I wish I could help with coding and awesomeness, I can't.


So, is there any chance you can merge your mod again with the latest nightly?


When they changed the options GUI, it introduced one small bug. That being not being able to rename craft. I reported it and it's fixed (thanks SupSuper!), but your mod doesn't have the fix.


If I could merge it myself, I would and not bother you about it.


ceilingrat


8
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: March 31, 2014, 06:35:33 am »
Shoes! Shoes! Shoes!


Updated! Much happy! Serious Awesome!


I've figured out far more Commonwealth style names for the three new awards.
Medal of Heroism - Gollop Cross. Coz hey without the Gollop, XCOM wouldn't exist.
Hellraiser Medal - Inferno Star. Also, anyone with one would be unofficially nicknamed some form of pyro, firebug or nutcase.
Distinguished Service - Order of the Hammer.


I'm really reluctant to use the names of specific medals, like Medal of Honour, Victoria Cross, Distinguished Service Medal or Cross, etc. It cheapens those who earned the things in my mind.
Also, small things!
In the distinguished service description you have soldirs, needs an 'e'.
EN-GB is missing both strings for the Distinguished service award.

9
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: March 24, 2014, 07:33:37 pm »
That's cool, I'll wear it. Not far off Avenger and Cydonia anyway.
Will start new game when a) finished old game, b)fix is available.

10
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: March 24, 2014, 05:49:17 pm »
Yes, mind control, wait a turn, stun. Or mind control each turn and move important alien to safe place, and then stun.

11
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: March 24, 2014, 04:39:38 am »
I took a whole bunch of screenshots of where this happens. Zipped up because there was more than 5. The one with the alien base assault, I remember the only time I used a Taser Pistol was to stun the Sectoid commander.


The rest are missions where there aren't any tanks/vehicles/HWP's, etc. So I've got no idea what's going on.


I'll have a look for that string name, but it pops up for different things, so I could be up a creek without a paddle.


Will be downloading the new files and testing.


Ceilingrat

12
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: March 23, 2014, 03:53:18 pm »
Shoes,


Your erstwhile Australian helper again.


I've noticed that the latest nightly has added options and renamed some options in the advanced options and controls menus.
So I was getting the usual 'STR_(blah)' where stuff didn't match up.
However, I updated the en-US and en-GB language files and attached them to this post.


I have also pulled out the various bits and pieces from the language files for your mod. Popped them into their own file set up for extraStrings at the bottom of the mod ruleset file.


Cheers,


Ceilingrat

13
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: March 22, 2014, 05:13:54 am »
Shoes,


Found something else in my travels. There's an error on the kills screen. under KILLS/STUNS by rank, I'm getting STR_HEAVY_WEAPO1. Look like somethings cut off. Now, I'm pretty sure the Cyberdisc, Reaper, Celatid, Silacoid and Sectopod come under Terrorist. And I haven't bought any HWPS at all.


Mod list - Taser Pistol, Grenade Launcher, QuickDrawB, Custom Grenades, Shotgun, Combat Armour, Firestrom Restyle(coz it looks cool).




Plus I use my own little mod ruleset that changes some stuff around, like facility staff numbers, making the laser cannon actually useful, starting time, less time futzing around at start with equipment, etc. Nothing about aliens, HWPs.

14
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: March 20, 2014, 06:20:34 pm »

Shoes,

Updated the en-GB language file. Award names sound better.


Also, I caught a bit missing when one deactivates a grenade at the pre-mission inventory screen. 'STR_GRENADE_IS_DEACTIVATED: Grenade is De-activated!' was missing from both the en-GB and en-US files. Should be next line after 'STR_GRENADE_IS_ACTIVATED'. The nightly build 2014_03_20_1130, its language files are correct. I did add this line in the attached files.


Also, ping me when you need the en-GB bits for the mod ruleset. I'll pull it out of the language file for you.


CeilingRat

15
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: March 08, 2014, 02:55:52 am »

(insert happy dance here)

- Mission details now display correctly.
- Stats in Kills and Missions are now there and very shiny. ;D
- Minor Niggle - Long weapon names get cut off in mission details info box. Screenshot attached. My grenadiers happen to be little trigger-happy.

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