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Messages - bulletdesigner

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676
Released Mods / Re: [WEAPON/ARMOR] SPACE MARINES
« on: October 21, 2015, 08:10:16 pm »
Do as you please , i like people using my stuff, all my content are for people to reuse and improve the game xp

677
Released Mods / Re: [WEAPON/ARMOR] SPACE MARINES
« on: October 21, 2015, 04:27:40 pm »
Several chapters work together in the "Deathwatch" Space Marines  that serve the Ordo Xeno , they keep the chapter insignia shoulder pad and the other pad is deathwatch , still the lore is always changing in this 40k universe so is always better to stick to the Codex Astartes builder ultramarines , if you do a space wolves mod is like living hell , too many details, animals, no standard insignia and all sort of crazy shit

--- posts merge ---

Praise the Emperor! more reinforcements have arrived



WIP ( maybe next week i will realease it)



 i´m beginning to use your bolter stuff hope u wont mind  ::) , and the biker as your top armor space marine armor , and maybe i will do a venerable dread with space helmet

678
Released Mods / Re: [WEAPON/ARMOR] SPACE MARINES
« on: October 15, 2015, 10:30:47 pm »
 it´s cool as long you don't "make a buck"... used to do some work for a mod in c&c renegade and EA give the permition to mod as (dune or generals or some shit , can´t remember) as long is open and free, can´t remember now the full situation but you see the point , so this is just fan work  (like a drawing of 40k universe , if i don´t sell or use it for profit they wont fall on you)

679
Released Mods / Re: [WEAPON/ARMOR] SPACE MARINES
« on: October 14, 2015, 03:36:32 pm »
"The thunderhawk picture is it a concept or do you made tileset and craft map ?"


click image upload

I´m working in the ruleset and minor image teeks, trying to release this weekend when i have time

680
Released Mods / Re: [WEAPON/ARMOR] SPACE MARINES
« on: October 13, 2015, 02:35:44 am »
brothers of the Imperium of Man,  a thunderhawk as been dispached to aid us in your quest
 

681
Work In Progress / Re: [Question] How to make a craft map?
« on: August 31, 2015, 12:13:06 pm »
HI, i was also a noob some days ago , i just made my first craft in a week (lockheed) , and from what i experienced the basic for me was this
open the .rul in the ruleset with note pad ++ it will give this info       

battlescapeTerrainData:
      name: GENERIC  <---  .rmp The spawn points
      mapDataSets:
        - BLANKS
        - GENERIC <--- the .mcd .pck .tab and all terrain data ( the blocks you use )
      mapBlocks:
        - name: GENERIC <--- the .map data (the map you make)
          width: 10
          length: 20
    deployment:
      - [x, y, z, facing] soldier 1 (also the number of soldier you insert in "soldiers: 4 "
      - [5, 4, 1, 4] soldier 2
      - [2, 5, 1, 4] soldier 3
      - [3, 5, 1, 4] etc


LIke a said im a noob still, maybe i just got lucky and get it right at first but i think it works like this
Also i was having trouble until i update to the lastest Nightly , i wasn´t enable to deploy troops at first
     

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