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Messages - Martin

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61
XPiratez / Re: A thread for little questions
« on: April 02, 2019, 01:02:56 pm »
Contacts: Rogue Field’s Warlords

62
XPiratez / Re: A thread for little questions
« on: March 30, 2019, 11:55:37 pm »
Megapol beastmen are quite susceptible to poison gas. Once, I wiped the entire crew of a dropship with single gas rocket.

63
XPiratez / Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« on: March 29, 2019, 09:25:31 pm »
Gambling seems broken with the odds being too good. I fed the slot machine 1000 chips and made profit of 3.65 million. When you gamble you should consistently lose money, not earn them, otherwise casinos and similar fine estabilishments woudl go out of business.

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XPiratez / Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« on: March 29, 2019, 03:55:59 pm »
Cool!

65
XPiratez / Re: A thread for little questions
« on: March 27, 2019, 05:50:23 pm »
Red  codex has the most content for it, but a lot of it is kinda boring or absurd overkill. Be sure to store pinky corpses to make bloodaxes.

66
XPiratez / Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« on: March 26, 2019, 06:03:08 pm »
You can buy the Ninja soldier from Saya for like 300K and she can tall you about those technologies. Aynway, anybody else things the ninjas are a bit underarmed for a serious rivals? They have great camo, fast reactions and are resonably tough but their guns just don’t cut it once you get blue armors.

67
XPiratez / Re: Bounty Challenges
« on: March 22, 2019, 12:48:53 pm »
In sitzkrieg I played, the turret blew up presumably wiping out the reward tokens. The gnome mission is allright when it comes to difficulty and reward and I don’t bother with ret labs, had little luck with voodoo stats on peasants.

68
XPiratez / Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« on: March 19, 2019, 12:57:45 pm »
The easiest way would be to expand OXCE so that munition item held in hand can be scxripted to be able to perform "reloading attack" that adds the ammo to empty compatible weapon held by target and then deletes itself and fails if there’s no suitable target.

However, reloading action could throw the player/"AI" balance out completely, it woudl be easy to allow the player to do that, but difficult to get the "AI" to perform something so complex.

69
XPiratez / Re: A thread for little questions
« on: March 18, 2019, 01:29:37 pm »
Elders can be found only in reticulan bunkers and in the B level bounty mission where you use naked peasants against horde of rets. Elder can also be purchased after you get Saya as a bounty reward, which is how you most likely get one. Reticulans never retaliate (unless that was changed) but the elder would spawn there too.

70
XPiratez / Re: A thread for little questions
« on: March 15, 2019, 02:14:21 pm »
They reside in the missions Imperial Probe leads you to. The BFG itself spawns without armed battery so you never have to worry about being atomized by it, but the dark ones spawn with UAC rocker launcher, plasmagun and minigun which can be quite devastating however rest of their guns are shit and as they are accurate representation of zombiemen from original Doom, threy are slow and fragile. These missions always have at least imps spawn which are quite dangerous and pinkys who are easy to dispose of. Higher tier missions have cacos and hell barons, cacos are big and easy target, hell barons are damage spoonges with no armor so easy enough to kill with concentrated fire from shotgus and such. Electric based weapons are especially good as they always stun a caco instead of killing it and have decent chance of stuning the rest of the dark ones and demons too, so you can milk them for demonic essence. Depending on your codex choice, you might want to kill the pinkys instead of stunning to make blood axes.

Overall: It is always worth following the probe to its destination. You can allways run for it, but the potential rewards are significant and if you have advantageous starting position you have  a good chance to win.

71
XPiratez / Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« on: March 15, 2019, 01:47:54 pm »
Mortar is indeed groovy, but I find the humble grenade launcher to be more flexible as it can be fired once every turn form static position while mortar can only be fired every other turn. The gas round is golden against deep ones but when you can manufacture chemical weapons you surely have coupple of missile lanchers or autocannons that are even better at this.

72
XPiratez / Re: A thread for little questions
« on: March 14, 2019, 02:39:14 pm »
True, the difficulty is double edged sword. The enemies are more numerous (generally not that big of an issue) and tougher on higher difficulties but you get more loot and have higher chance to get better loot too.

73
XPiratez / Re: A thread for little questions
« on: March 14, 2019, 12:55:35 pm »
I had storage full of UAC plasmas and two BFGs before end of year one. Highest difficulty obviously increases the odds of these weapons spawning as more baddies spawn, so it might not be an issue on lower difficulties.

74
XPiratez / Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« on: March 13, 2019, 03:29:05 pm »
Wait, aren’t they supposed to be choking resistant?

75
XPiratez / Re: A thread for little questions
« on: March 13, 2019, 03:27:12 pm »
It made some weapons such as the BFG too good.

Honestly BFG is a bit too good being non arcing baby nuke that doesn’t waste a whole turn reloading, perhaps it could be rarer to get or locked behind a difficult mission like the nuclear lasers.

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