OpenXcom Forum

Modding => Help => Topic started by: chickenx4 on July 06, 2020, 10:24:52 pm

Title: ufo convert mods goes red in tftd
Post by: chickenx4 on July 06, 2020, 10:24:52 pm
when i convert from ufo to tftd i have problems it works but at the cost of messing up
Title: Re: ufo convert mods goes red in tftd
Post by: Solarius Scorch on July 07, 2020, 04:02:40 pm
These two games use completely different palettes. You would need to edit that too (save UFO tilesets in TFTD palette).
Title: Re: ufo convert mods goes red in tftd
Post by: chickenx4 on July 07, 2020, 05:37:48 pm
like how
Title: Re: ufo convert mods goes red in tftd
Post by: wcho035 on July 07, 2020, 07:16:46 pm
First of all, why would you want to convert UFO terrain or assets to TFTD? You plan to do TFTD Hybrid modding?
Title: Re: ufo convert mods goes red in tftd
Post by: chickenx4 on July 07, 2020, 07:50:18 pm
tbh open xcom exteneded cause problems to my openxcom i ive made a mode of the slayer which is a recolor of the intercepter that is green i made it for both

no not for hybrid i wish ther is a hybrid mod that supports normal open xcom
Title: Re: ufo convert mods goes red in tftd
Post by: wcho035 on July 08, 2020, 03:08:25 pm
Normal openxcom doesn't have enough feature to support a full hybrid. Has to be OXCE.
Title: Re: ufo convert mods goes red in tftd
Post by: Solarius Scorch on July 08, 2020, 05:00:15 pm
like how

Like extract the pck into a png sheet with Volutar's MCDEdit, then modify the graphics in some graphic editor, and then putting the new data back in the. Pck.
I can give it a tty if you like, assuming I can find TFTD palettes - I never tried this before.
Title: Re: ufo convert mods goes red in tftd
Post by: wcho035 on July 08, 2020, 06:19:00 pm
What Solarius was trying to say is, it is a lot of work. You can save yourself a lot of work by just jump to OXCE and download a Hybrid mod from the OXCE forum. It has the best of both world, both UFO and TFTD.
Title: Re: ufo convert mods goes red in tftd
Post by: Solarius Scorch on July 08, 2020, 09:20:52 pm
What Solarius was trying to say is, it is a lot of work.

No, I wasn't trying to say this. Because it's complete bullshit.
Title: Re: ufo convert mods goes red in tftd
Post by: wcho035 on July 09, 2020, 05:04:12 am
No, I wasn't trying to say this. Because it's complete bullshit.

Maybe, from my side, I done similar work. This involved extraction, editing and some experimentation involved. This take time. Especially editing.

Then as quote

assuming I can find TFTD palettes - I never tried this before.

You have to find the TFTD palettes. Searching also take time. Time consuming? Yes. Work? Yes.

For a new modder, it is hours of tinkering to get it right. I know this myself, because it happened to me. If you want to go for it.. by all means.

I showing him the easy way with my Hybrid mod having all the work done already.
Title: Re: ufo convert mods goes red in tftd
Post by: chickenx4 on July 09, 2020, 07:34:10 pm
mcd edit i got covered i was thinking about like a lite version of the hybrid mod

i usally place my Openxcom extened.exe in my openxcom directory