Not me saying it, Solarius has stated multiple times that everyone playing this at Superhuman shouldn't complain about 'unfair' missions. Again, unit stats etc. aren't balanced for anything beyond experienced.
I'm not complaining about 'unfair' missions. I'm complaining about broken mechanics of using smokes. Such thing forces to abandon missions in situations like I've pictured in my post above. If there were elite Red Dawn or EXALT I'd like to abandon mission instantly, because of 1-2 grenades which are using by RD and EX regulary will put the point in this question
I've met just one 'unfair' mission before (in my last walkthrough of 0.9.9c) when there was attack to my base in August of 1999. Sectoids and cyberdisks are normal and destructable by default weapons, but only one sectopod - SECTOPOD with sectoids in 1999
- ruined all my efforts, so the base was lost. But for that moment I thought it is some kind of feature: inevitable loosing of base or smth like that. Now I know it is not a feature, but 'unfairness' of the mod