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XPiratez / Re: Base Defense and Rule 2
« on: May 14, 2017, 03:42:52 am »
I'd be happy with bug hunt mode activating regardless of any other criteria after a certain number of turns in base defense.
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The issue with enemy voodoo attacks is the same issue the vanilla game had. If the enemy can see a toe of one of your squad-members, they can target everyone of your squad beside having no vision on them.
One question: Is it possible to get an instant crackdown (assault transporter) from a random faction besides having no sentry/fighter with crackdown-order at the very start of a month (detected Nov. 2603 02:00 - aimed onto asia)? Sure those SG are no match against 40 elite hands and 3 howertanks but having less than 5hours to react to a serious crackdown-attack from thin air seems quite rare and random to me. It's confusing since every crackdown before needed the following order: Sentry / Fighter / Large Vessel / Crackdown-vessel.
Thoughts?
I almost put in DF as a caveat, but DF is a genre into itself.
Yup. Different genre. Although nothing requires the 'basic set of instructions' to be basic, it can be arbitrarily complex. Becomes programming at the other side of the spectrum. Like the fully automated industry and defenses in Dwarf Fortress.