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The X-Com Files / Re: The X-Com Files - 2.2: The Inner Circle
« on: January 21, 2022, 11:13:14 pm »
Vampire Knights are something like two tiers above most other enemies at that point in the game. People have discussed the care and feeding murdering and mutilation of VKs several times. e.g. here. Fire seems to be the most accessible option.
The four basic cults can and should be terminated around the time the invasion proper starts, both to progress and to avoid some nastiness. Monsters will also be cut down a lot via certain research. OTOH, many of these creepy-crawlies are like candy dispensers later on: you get free training, money from corpses/specimens, and occasionally resources (chupacabra farming ).
32 spiders are tedious though. The monotonicity of early-game missions is probably the most common complaint about the mod, especially outside the more invested fanbase here and on Discord.
My personal (partial) solution was to make all cryptids into Leeroys. Monster missions became more tense and much shorter, i.e. more fun. Can't do much about the others except hope Solarius spices things up sometime, but he's been focused on non-early game as of late.
Well, that and not play on any of the difficulties that inflate enemy counts.
The four basic cults can and should be terminated around the time the invasion proper starts, both to progress and to avoid some nastiness. Monsters will also be cut down a lot via certain research. OTOH, many of these creepy-crawlies are like candy dispensers later on: you get free training, money from corpses/specimens, and occasionally resources (chupacabra farming ).
32 spiders are tedious though. The monotonicity of early-game missions is probably the most common complaint about the mod, especially outside the more invested fanbase here and on Discord.
My personal (partial) solution was to make all cryptids into Leeroys. Monster missions became more tense and much shorter, i.e. more fun. Can't do much about the others except hope Solarius spices things up sometime, but he's been focused on non-early game as of late.
Well, that and not play on any of the difficulties that inflate enemy counts.