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Messages - JustTheDude/CABSHEP

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181
XPiratez / Re: Regarding the proper use of some Auxilia Troops.
« on: February 06, 2020, 02:03:35 pm »
Female path doesn't have much use from other units, besides some more specific roles.
Gals are generalists, good for each and every combat scenario.

Peasants and SS are about equal with minor changes, however they both fit into Tanks (Gals only fit into armored cars) so it is one of the uses you can get from them. Tank is really, really strong and can save your game if you encounter bigger threats earlier than you should like Mercs, or Star Gods.
However Gnome also fits there (and thanks to higher HP is better suited for that role), but they are rarer and thanks to current freshness you might need replacement for Gnome from time to time.

Both SS, Bugeye and Peasants can use Loader Power Armor thus giving them another role of transporting supplies around the battlefield and good armor (Gals get severe TU nerfs from wearing power armor).

There are also special missions that gals can't go, so it is always good to keep few of them.
SS and peasants have higher freshness than Gals have, so if you are doing many missions in one month, you might find your gals to lose morale and regenerate less stamina when other units that were with them on the same missions don't suffer such condition.

182
XPiratez / Re: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: February 04, 2020, 02:04:36 am »
Lets make it clear: Mission where you are forced to go without gear and naked, then bust out of prison you are held should be known as "Doctor X Prison"
and the other where you are assaulting prison for mutant alliance should be known as "Megapol Prison". Nice and easy.

You need like 3-4 turns to find first enemies, start killing and Morale will return. It's not like everyone will be panicked on the same turn.

183
XPiratez / Re: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: February 01, 2020, 02:15:10 pm »
Well... You don't really need armies of peasants and SS. While they do have lower stats than gals, some of those stats can be trained to the same level as gals can. Accuracy, throwing etc.

The best use of them is of course tanks. Gnomes are fairly hard to get, while tanks can be rushed in research, so they are usefull.
There is also a couple of missions that gals can't go, so this is also something to keep in mind.

Right now I will always go for the "Male Touch" route, thanks to the gameplay becoming more of a challenge without adding more enemies, or increasing their armor. It's at this point that you start to love mortar (that feeling when you bomb Church Boot Camp, killing everyone in second turn is just... Nice). Where Gals are rather generalist and can do everything good, you have to play differently with others.
Lokk'Nars are snipers, or poison dagger silent killers. SS are the main meat that just fights. Peasants start as rather support unit for healing and such.
Gals at this point become Heavy Support and Melee specialists.

And I don't think Expeditions are too powerfull. Lack of cover on the first turn increases risk and with low HP Peasants/SS/Lokk'Nars it's a significant risk. Trucks do way better.

184
XPiratez / Re: A thread for little questions
« on: January 27, 2020, 10:40:44 pm »
How do i acquire the trapping "chains"

You mean "manacles"? Many missions have them as loot and you can probably buy/manufacture them at some point of your game. "Red Latern" where you are tasked with saving a gal from a brothel has atleast one always if I remember correctly.

185
XPiratez / Re: A thread for little questions
« on: January 25, 2020, 11:55:16 pm »
If it so early game, there is nothing to worry. Dogs with their bite will kill everything short of Academy Drone and only Dark Ones might give them a bit of trouble.

186
XPiratez / Re: A thread for little questions
« on: January 25, 2020, 07:09:30 pm »
Haven't played in a while, wondering about some stuff that has changed:

-Is there any way to see freshness on geoscape?  Like I can see max freshness and I can order by unfreshness, but I'm not seeing a way to measure freshness
-The freshness on El Admiral de something's suit drains completely before even a single mission is over, is that intended?
-Now that peasant rank up and dogs will explode with pre-primed explosives, what's the best early base defense for farming bases?  Or are those just not worth defending atm?


Random comment:
-Got a robo-parrot as a random event early game, that thing was really useful for about a dozen missions :D  Died the same way all parrots die, though: ending turn accidentally with it at a high z-level.

- You just have to go to your base on geoscape and click "Hands" bar, there you can check their individual stats as well as freshness.
- Yes, such suit gives a lot of perks, but at a cost.
- Snipers, mines/nades and base defence buildings. Even standard "flak cannon" gives a powerfull turret during the defence that won't be destroyed by anything short of powerfull laser/plasma weaponry and high explosives.

187
The X-Com Files / Re: Re: The X-Com Files - 1.1: Big Rain
« on: January 08, 2020, 07:32:19 pm »
yap, for the cars (ground vehicles - all of kinds) there should, /would be not a whole big "hangar" (for aircrafts), but just only just garage! :o  -

- the Garage - room, of size  just 1x1

(well i admit i dont know if the size 1x1 is correct - i mean, garage swhould be the same size as any other absically rooms, (workplace, habitat..)

You aren't actually buying a car ingame "lore" (besides humvee probably). It's just representation due to engine limits that you can't move out on a mission without vessel. In terms of "Public Transport" your agents take stuff designed for this "vessel" to the airport, then they fly somewhere, then they rent a car and then they arrive at the mission.

188
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 02, 2020, 06:57:04 am »
..and i want Yennefer, as playable char.!

(amybe, triss too :p ;D)

:DDD :D) :) :) :p :p :P ;P

All it takes is to pick a random gal, change her appearance to something matching and changing her name. BOOM! Ready.

189
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: December 29, 2019, 05:52:46 pm »
Speedrunning is a totally inappropriat word for xpiratez, because there isn't really a way you can do it. Techprogression is dependent on RNG most of the time.
Take Doctor X for example: You need an Esper to unlock the mission. In my current game I'm in octobre, first year, never seen an esper.

The point I'm trying to make is: you asked for an item to regenerate freshness during a mission, I told you it's already in the game. You complained it is late in tech, I told you that if you want it early, that is totally possible by choosing your research accordingly. That will delay other tech, but that is the essence of having a techtree. You can choose in which order you want to unlock tech. That has nothing to do with speedrunning.

The "male path" is also a techtree choice where you choose which soldier type you want to have access to first. You still get ubers later when you research "recruit: warriors". It was added to give you a choice of gameplay.

I asked for an item? Strange, I never knew I asked for an item.

190
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: December 29, 2019, 03:08:43 pm »
The tech tree is so wide it is hard to agree on what is midgame. You can focus research to get the library within the first six month, which is still early game to me. It depends a bit on RNG spawning the right bounty hunt missions though. Prioritizing the library is a good idea anyway, since it is the first brainer facility you get that is not limited to one per base. You need it to build a research base.

Nobody talks about speedrunning the game, or focusing solely on one thing. What I proposed isn't necessary, it would be only complementary to  the "normal" gameplay, with more natural progression. We didn't really needed "We need male touch" path, because we could just speedrun Slave Soldiers pretty fast if we wanted them so much, right? Right, but what is the point? Why "We need male touch" was added? Why "Mutant Alliance" bount was added, when we can speedrun Doctor X laboratory? For fun, for variety, it all devoided of "powergaming", atleast I think that. Even if it's completly not right with Diox vision, it still fits me.

191
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: December 27, 2019, 10:05:18 pm »
Apparently you don't know that you can get freshness back from pillow books. It gives 6 freshness at the cost of 69% tu and 69 stun. The stun means you need at least 70 health to be able to use it. Each book has 5 charges and they replenish after combat.

That would be a bit different. First thing, it would be accessible from the beginning and without any item. Library is pretty mid-game stuff. The point is, if you are not using 100% pure SS squad on a longer mission, your low-freshness characters will suffer and this makes SS lose half of the meaning to their high freshness cap. I was imagining something like Alien Base defence, where you keep Gals safely (and useless) above and scout with SS. When times comes, you send your Gals as main enforcers.

With Pillow book you can just use it one round and have another soldier to feed her Canteen in some sort of "farming" freshness. After the Midgame, you don't really need Freshness that much and it only matters how often can you use your soldier, not how long he can be at 100% efficiency during longer, early-game mission.

192
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: December 27, 2019, 05:23:29 pm »

Also, I haven't really checked yet since I'm only using gals still, but is freshness a gal-only thing? If so, you can still keep the old xcom playstyle by using other types of soldiers. That would be a nice option for players to have, after all, so if you want to use gals, you gotta handle freshness, and if you dont want to deal with that sort of stuff, you can use your slave soldiers and peasants and play like the xcom of yore.

That would imply that gals are higher in maintenance in comparison to human males... Which is actualy a very realistic take on it by a mod composed mostly of post apocalyptic alien/mutant porn!

Other soldier types also have freshness, but experienced SS for example have around 90, while gals can have like 60 at best. It's really not an issue with normal types of armor on gals too. 60 Freshness means around 30 turns before it starts to be a problem. 30 Turns is achivable on Mansions and some Alien Bases. No problem.

With SS and others like that it doesn't really matter they have higher freshness, they need it since most of them can't move as far as gals can.

It would be nice however (for such missions), to have option like "lay down a bit" in a corner of a screen for each gal.soldier. What it would do is to take like 99% of TU's for one Freshness point recovery. It couldn't be used to regenerate Freshness above what was originally, but could bring gals closer to the level of SS in terms of turtling.

193
XPiratez / Re: A thread for little questions
« on: December 15, 2019, 05:41:16 pm »
not a question per se, but since the main thread is flooded by content-hungry squabbies, i'll post it here instead:
pic related, this is imo plain wrong. dynamite and grenade fishing is a thing.

Nobody fishes with dynamite and grenades in depths of an ocean. Also "resilliant" doesn't mean "immune". If something can survive pressure somewhere deep, then it's less likely to die from pure explosion.

194
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 11, 2019, 07:44:56 pm »
Obviously i know, i mean havin one already premade may be more comfortable

Nothing is more comfortable than creating the best defense layout without usage of corridors and "trap" rooms.

195
XPiratez / Re: A thread for little questions
« on: December 11, 2019, 07:44:06 pm »
Alright so I need help getting deeper into Voodoo, the farthest I think I've got is researching liber occultus and researching vampirism,  I'm at a dead end research wise having researched all the repeatables and all other things available,  so far in weapons tech I can produce light plasma weapons and use subrifle plasma guns, and my armour standard is Guardian. I know I should have delved deeper into Voodoo by now.

Hit "Q" on geoscape, write "VooDoo", then click on it, then you will know what to do next.

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