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« on: July 11, 2022, 08:50:45 pm »
I went with 1 covert vehicle and 1 main vehicle as constant for the whole game in my main base, then used 3rd hanger for backup global range vehicle to begin with then used it for special crafts for mission requirements.
main vehicle gets everything I ever want to use in a mission including underwater stuff since I just send that to those, covert vehicle gets special stuff needed for covert missions and concealable weapons and some spare main weapons incase need to send it on a non covert mission.
For Interceptors I personally put those in secondary bases one in Asia one in America while main base was in Europe, that way they seemed to work for global coverage since I only really started using interceptors with Raven. Having an interceptor in the main base was just too limiting with space especially when needing to keep things like the Viper on hand while waiting for missions to appear.
As for storage, yeah my main base now has 3 small storage facilities, 3 hangers and the large living quarters and its still limiting on space, in hind sight should have found room for a large storage area in the main base but I wanted to do research in it too. As for animal pens, prison and alien containment...and ghost tank, I ended up having 1 of the main 3 in main base, never bothered with ghost tank since can't afford to waste facility space on it and then made extra prisons pens and containment in spare bases to store bodies for research. In the early game having a second pen and prison in main base can be nice but definitely can't waste space on that later.
I don't know how important base defence preperation is in this mod, I've only had 1 base defence so far at the end of year 2 and I'm on Veteran difficulty. Not sure if just lucky or if it is safe to use the extra 5 spaces I left un-used for a choke point for more facilities. As those extra 5 spaces would help a lot if they could be used.
As for special equipment for special missions, I kept 2 of "everything" I thought I might need for my covert car like baseball bats etc. that could be used in covert stuff then hoped that stuff would be good enough for the missions. I also bought some special equipment like sport rifle and bow etc. but those weapons really suck and not sure if I'd recommend them. Now that I'm near the end I just put tubrolaser pistols in my covert vehicle and overpower them as long as it lets me use them (looking at you Beach mission...)
The biggest change is underwater stuff, to begin with I just used Taser Cannon (still no idea why it works underwater but glad it does) and stun rods / tritanium blades since those worked way better than the speciality early underwater weapons. I tried the ADS darts but they were not worth it and I never bothered using the gas cannon etc. I also found the dart gun to be useless. Sonic weapons were great once I had them but Deep Ones still resist them so much I'd rather just melee them if I can get away with it.