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Messages - Azoth

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 13, 2023, 04:59:05 pm »
They are in game already

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 13, 2023, 06:09:21 am »
I believe there's a serious issue with missile strikes right now, although it's not about the missiles themselves. Let's say a missile wipes out a Storage or a Crew Quarters, to repair damage you have to redistribute people or resources to other bases and then bring them back. It's just a pain. However, I still think the phrase 'Suffering awaits' implies a different kind of suffering. So, how about do not reduce the capacity of the destroyed Storage or Crew Quarters, but introduce other negative effects instead? For instance, decrease the working space or add negative events. In short, incorporate enough drawbacks so that players would be motivated to restore these buildings as soon as possible.

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: September 12, 2023, 01:23:49 am »
I once sacrificed 10 dogs for +5 VooDoo Skill...  ::)

I wonder how?

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: September 10, 2023, 10:54:00 pm »
If that was the reason, it would have been easier to just limit inventory space

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: September 10, 2023, 01:37:44 am »
I would like to see the nameless dogs returned if possible. It's too cruel to send tame dogs to enemies with an active Crate of Violence.

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XPiratez / Re: A thread for little questions
« on: September 10, 2023, 01:22:37 am »
Does anyone know if it is possible on the equipment screen of soldiers in transport to switch between displaying equipment of transport or base?

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XPiratez / Re: A thread for little questions
« on: September 10, 2023, 01:18:26 am »
Are there plans to implement BrutalAI into next version?

I tried BrutalAI 7.6.2 and didn't notice any problems. I don't play with BrutalAI, I make safes at the beginning of each mission for testing. Tried the older version and was not happy with the gameplay, but the new one is a big step forward. But I haven't gotten very far yet, so I don't have a chance to try out missions with more complicated rules.

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XPiratez / Re: [submod] Aquacuffs
« on: March 16, 2023, 10:16:50 pm »
And there is design space for less strong cuffs, which will be dirt cheap, but only usefull on civis.

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XPiratez / Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« on: February 11, 2023, 05:59:14 pm »
Hi, I have upgraded to latest version while already fighting ninjas, and start getting missions with Lokk'Naars and Reaper Cavalry instead of ninjas. Will ninjas reappear eventually or I need edit savefiles somehow?

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