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1
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« Last post by Gena Krokodilov on Today at 02:49:32 pm »
During installation of openxcom_extended_v7.12.0-win64.exe it does not download automatically both universal patches for xcom1 and xcom2, as it did in last year's releases.

The same problem today with openxcom_git_master_2024_02_28_0704.exe

Also does not work url with bleeding edge OXCE nightly preview builds - https://lxnt.wtf/oxem/#/Extended

Question is: is it correct way of installation - simply unpack newest Extended-7.12-1bde457c8-2024-02-24-win64.7z over existent older version OXCE 7.9.0, which already have both xcom1/xcom2 files and both patches?
2
OXCE Bugs / Re: Spawn waypoint bug.
« Last post by mutantlord on Today at 02:49:00 pm »
Save game and Log attached
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OXCE Bugs / Spawn waypoint bug.
« Last post by mutantlord on Today at 02:47:32 pm »
Meridian, I am getting a really weird bug that I can't explain.

[2024-05-05_21-41-25]   [FATAL]   A fatal error has occurred: Missing second waypoint! Error occurred while trying to determine UFO waypoint for mission type: STR_CRACKHOUSE in region: LANDSPAWNS; ufo type: STR_CRACKHOUSE, trajectory ID: MISSION_SPAWN.
[2024-05-05_21-41-25]   [FATAL]   0x7ffbcd773f50 RaiseException
[2024-05-05_21-41-25]   [FATAL]   0x7ffbc7146b10 CxxThrowException

[2024-05-05_21-41-25]   [FATAL]   0x7ffbcef11fd0 BaseThreadInitThunk
[2024-05-05_21-41-25]   [FATAL]   0x7ffbd0d3ef90 RtlUserThreadStart
[2024-05-05_21-41-25]   [FATAL]   Crash dump generated at C:/games/UFO/Disconnect Brutal A.I ver/user/2024-05-05_21-41-25.dmp
[2024-05-05_21-41-39]   [FATAL]   OpenXcom has crashed: Missing second waypoint! Error occurred while trying to determine UFO waypoint for mission type: STR_CRACKHOUSE in region: LANDSPAWNS; ufo type: STR_CRACKHOUSE, trajectory ID: MISSION_SPAWN.

Mission spawn ufo trajectories only have one waypoint in its code.

ufoTrajectories:
  - id: MISSION_SPAWN
    groundTimer: 0
    waypoints:
      - [0, 0, 0]
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Released Mods / Re: X-Chronicles Release, v.1.1
« Last post by Vakrug on Today at 02:30:12 pm »
Oh, boy! What is the likelihood of this happening?
(Three young nests in Haiti.)
And that is how Americas look like after I finally managed to scan them with a Balloon (and destroyed 3 nests in Haiti):
(Americas)

Don't you think it is too harsh? Definitely was much easier before 1.0. And all of that is with extremely low founding. USA and Canada already left the project, Brazil most probably will follow them next month.
 :(
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The X-Com Files / Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Last post by Juku121 on Today at 01:47:30 pm »
My question is- did this enhancement raise the cap for exp as well, enabling them to reach 70tu from exp gains, or did it just take them to the limit of exp gains and leave them there?
Neither, but mostly the first. I tried to explain this, but apparently didn't do so well enough. Your 60-TU agent with a Bio-Enchancement will have 65 TU and another 5 can still be added through experience, the stat cap is now 65 + 5. Think of the +5 as a separate stat gauge that got added and filled at the same time.

Well, the addition is more like 5-6 for a secondary stat like TU and 5-10 for primaries like Firing, if you do things perfectly and have a battle with 69 max TU while acquiring 11 points of relevant 'stat XP' (or just 1 in the case of secondaries like TU), but that's a bit beyond the point.

You can think of most commendations/transformations as giving you both 'exp gains' and raising the cap. Which means you don't lose anything (except possibly the random field exp roll for select few commendations) regardless of when you do the commendation/transformation.
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Thank you, that is excellent to know, and I appreciate you answering!
I think I misphrased my question, please permit me to try again:
Assuming I am reading the mod viewer website right, a given agent can be gymmed up to 60tu and then can still receive exp-based stat increases all the way to the cap of 65tu. Once at 65 tu, they won't receive any tu increases from exp, only from commendations and the like. The scenario I am having is the following: If I have a soldier who finished the gym (60tu), and bio-enhance them (+5tu, ignore the other stats), the soldier is now at 65tu.

My question is- did this enhancement raise the cap for exp as well, enabling them to reach 70tu from exp gains, or did it just take them to the limit of exp gains and leave them there?

If it's the latter, and they get no more exp for tu, I view the 5tu from the transformation as "wasted".
I could have had a soldier with 70tu(+commendations) if I had enhanced them after hitting the exp-cap, but instead I only have a soldier with 65tu(+commendations), having just gotten to the exp cap faster.

Thank you!
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The X-Com Files / Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Last post by Juku121 on Today at 11:38:17 am »
Commendations and other bonuses are sorta perpendicular to stat caps: they just add a fixed amount to the stat regardless of what's happening with stat caps. Some commendations (Gun Kata is probably the most notable) do give you a boost that's capped by max stats, but that just means you should take this commendation before maxing your stat, or you'll waste the 'free' stat points. You never lose out on max stats via commendations as such, short of not gaming the 'Master of' and 'Bane of' commendations to get one of each level of commendation via different weapons/enemies.

Most XCF commendations actually don't really care about "allow above maximum results" and "upper bound mode", since it's not the commendation that increases the stats, but rather the associated soldier bonus.

What loses you potential stat maximums is the random stat gain when you hit the stat caps in the field. If you hit it via other means (mostly 'soft' commendation boosts like Gun Kata, but theoretically also training), you don't get to roll over the nominal maximum.
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XPZ Strategy/Tactics / Re: The best place to shoot down enemies
« Last post by Vakrug on Today at 11:07:24 am »
So actual latitude have no effect. As I expected.
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Perfect, thank you!

Another small question- does the bio-enhancement transformation boost their statcaps as well, or do I lose potential stats if they're below max?
I'm looking at the mod data viewer, and both "allow above maximum results - true" and "upper bound mode - soft" sound promising, but I don't want to assume.

Thank you!
p.s. Would it be better to make a thread for little questions, or just keep posting here? I keep coming across things I want to know, but not all at once :p
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Brutal AI / Re: Brutal-OXCE 8.4.0
« Last post by aziza on Today at 05:31:39 am »
are these options the most brutal?
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