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Messages - Thunderwing280

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121
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 19, 2018, 11:07:07 pm »
I don't know if that's strange in the usual context of this game, but it sounds like that should actually be expected. It's not like gangs actually get together in out of the way places like abandoned warehouses or deep forests to start their fights, so it seems like occasionally at least you'd run across a fight with civvies in the crossfire, and cops trying to put it down.
You misunderstand, it was completely full of civies and some police, like a terror mission there were no rival gang members to be seen.
Please do show the save, since I did not make this to happen (consciously).
I think this is it.

122
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 18, 2018, 08:22:18 pm »
Strange, I just got a gang war mission but there are police and civillians?
I have the save if you want to have a look.

123
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 18, 2018, 06:56:12 pm »
Yeah, that's the most likely explanation.
The problem is that if you use an incorrect race, its composition might not fit the deployment. I'm trying to keep things consistent here, so it wouldn't happen, but problems may still arise.
Which race have you tried to use on that mission? I'd like to investigate.
It was MIB

124
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 17, 2018, 11:34:01 pm »
Oh damn.
Do you have a save? The battle seems to work for me

Sorry I mean when you choose the map with the new battle option

125
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 17, 2018, 10:05:37 pm »
When I try to play on the Pharaohs tomb with battle it crashes

126
The X-Com Files / Re: The X-Com Files - 0.9.5: Burn The Village Down
« on: September 17, 2018, 10:04:26 pm »
Have you tried the dart pistol?
No but I assumed it would be just as bad or worse.

127
The X-Com Files / Re: The X-Com Files - 0.9.5: Burn The Village Down
« on: September 17, 2018, 08:55:03 pm »
Only in the corridors. Otherwise the coridors won't be special enough. :)
And the next step will be: advanced Corridors (with automatic turrets). So the Corridor with cameras is like, level 0 of this building. I might even make more levels up to automatic plasma cannons :)
Sounds cool.

I am a noob at the game though, my current playthrough is the furthest I've gotten, almost eliminating Red Dawn. I still need a leader if I remember but they are such a pain to stun and capture.
I tried the dart rifle but they seem to be really bad for this and I don't want to run my super elite crew with 100+ kills each to stun him. But I don't want to get a bunch of really bad raw recruits to do it ethier.

On another note where to elite soldiers spawn because regular soliders seem really bad for trained professionals.


128
The X-Com Files / Re: The X-Com Files - 0.9.5: Burn The Village Down
« on: September 16, 2018, 11:05:40 pm »
Do the X-com security cameras only spawn in corridors or do they spawn in all X-com Facilities, it would make sense but maybe not for the hangar for balancing sake.

129
The X-Com Files / Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« on: September 07, 2018, 08:01:16 pm »
Latest build has the "Floater Legionnaire Autopsy" research topic available from the start, even those there is no Floater Legionnaire corpse in the inventory.  Don't know why no one has said anything about it yet.
That has already been mentioned a while ago, I thought it was fixed?

130
The X-Com Files / Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« on: August 16, 2018, 03:58:38 pm »
RNG? Like tkzv said, the Psiclone is literally everywhere on EXALT members. Durathread is also fairly abundant, half the Red Dawn people drop it after death. And there are many other items too.
I am only repeating after tkzv in case we are misunderstanding something.

Yeah that was my main strat and for the most part it worked out. I guess it was just me feeling that it was a bit rng. I am a pretty big noob at the mod so I guess this was just me.
Also how do you progress on the mutant arc and how do you find caves where you would find shoggath? It just feels like I go nowhere and do the same missions over and over again.

Also what do you think of cults fighting each other? I mean I could see The Curch of Dagon and Red Dawn fighting and Red Dawn fighting Black Lotus as well for influence over their reigions.

And what about Mutants or cults attacking military bases?

131
The X-Com Files / Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« on: August 15, 2018, 12:33:28 am »
I need some more help.

What is an easy way to get the chief engineer? I've found ethier finding psyclone or durathread is my best shot but that is a bit RnG for me, any better ways?

132
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 13, 2018, 10:15:36 pm »

What do you mean by "I am automatically at promo 1"???
Shit I double checked and I was being a dumbass, sorry. But the pickaxe still has a question mark before miner.

133
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 13, 2018, 02:12:14 pm »
Found a problem.

I can immediately research Floater Legionaire and I am automatically at promo 1 when i picked beginner and I believe there is a punchuation mistake on the pickaxe ufopedia.

134
The X-Com Files / Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« on: August 12, 2018, 11:27:02 pm »

- Added the "spray and pray" mechanics.

What are spray and pray mechanics?

135
The X-Com Files / Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« on: July 30, 2018, 01:38:15 am »
Question about gauss. I have gauss from reptoids mission. There are no new researches. Were can I view gauss specs?

I believe you have to research gauss weapons to get the specs but a cheeky way to find them is to make a custom battle and flick through the UFOpedia pages when you middle click and get the specs that way.

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