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XPiratez / Re: No Donation - No Salvation! Also: Future Plans!
« on: February 08, 2019, 03:49:06 pm »
Dear Dioxine, I send you a few bucks, just thanks for this great mod.
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Thanks for the feedback everyone.
Here's the updated proposal.
Turn off and remove:
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Maximized Night Display - use NO
Less-Spoilers Tech Tree Viewer - use NO
Turn on and remove:
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Martial training at any time - use YES
Display if weapon is two-handed - use YES
Show 2-handed indicator in inventory - use YES
Extra bleeding indicator - use YES
High Stun indicator - use YES
Show item weight in inventory - use YES
Friendly craft escort - use YES
Single-handed weapon unloading - use YES
Rework and remove:
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Automatic Night Vision - if xcom units generate enough light that the screen is not pure black, don't do anything... if "pure black", turn NV on automatically
Remove wounded soldiers from training - remove them, but remember if they want to return to training after recovery (automatically)
Display map borders on the Minimap - turned off by default, turn on by pressing ALT
Convert into a mod option (instead of user option):
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Statistical Bullet Saving - default NO
Draw enemy radar circles - change to 0 (never draw), 1 (draw if hyperdetected), 2 (always draw) => default 1
Hidden (in options.cfg), modder can fix (it's not possible to convert this into a mod option, that's why it unfortunately needs to stay here):
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Start-Up Text Mode - default 0 # 0 = vanilla, 1 = remove dos4gw and soundblaster text, 2 = remove all text
Keep (as user option on the GUI):
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UFO landing alert - default NO
Wounded fight if base attacked - default NO
Play Briefing music longer - default NO
Select Night Vision color - default 8
Auto-Sell Manager - default NO
That's a very interesting piece of information. I regret to admit I have never heard of Maracaibo before.
I'm not sure what change you mean, I can't recall any changes in the code... I only pointed out that longitude 2307 doesn't exist, since it only goes up to 360, so I assumed it was a typo of some kind.
Nothing ever gets ditched except for rare cases of egregious design mistake - as it was with Hired Mercs before and Sanbags recently. Sometimes old stuff gets replaced/expanded, which can cause a grind too; a million voices screamed and fell silent when I removed the option to make prostitutes out of all female slaves
People are actually using the ushankas now? Unless your downing ships on the poles, your just not hitting cold that often in the early stages of the game where your lack of outfit tech actually makes cold mean something. Heat tends to last longer since heavy nonpower armor tends to have heat problems.
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