OpenXcom Forum

Modding => Work In Progress => Topic started by: kikimoristan on February 10, 2015, 08:27:08 am

Title: is it possible to have another final mission like cydonia?
Post by: kikimoristan on February 10, 2015, 08:27:08 am
I wanna create a small mod with another alien faction and other races and another final mission

if not another cydonia perhaps another unique mission like battleship?
Title: Re: is it possible to have another final mission like cydonia?
Post by: Falko on February 10, 2015, 09:48:16 am
there is only one "final" mission
but you an create a mission you have to win (or you loose)
making it unique (only once) could be accomplished by adding the missiontype to just one region - thats predictable  (and the mission can still repeat after 1-2 years)
i wouklf wait for further tftd geoscape changes in regard to missioncreation
Title: Re: is it possible to have another final mission like cydonia?
Post by: kikimoristan on February 10, 2015, 10:41:15 am
there is only one "final" mission
but you an create a mission you have to win (or you loose)
making it unique (only once) could be accomplished by adding the missiontype to just one region - thats predictable  (and the mission can still repeat after 1-2 years)
i wouklf wait for further tftd geoscape changes in regard to missioncreation

Thanks falko.  Where can i find the ruleset information for win/lose scenario? I think I know how to do a region and add the chance of a specific type of mission that I add . Mission  weight i think is called.

I really want to make a mission where if I don't win I lose the game but If I win the mission game goes on just specific type of aliens no longer appear anymore.
Title: Re: is it possible to have another final mission like cydonia?
Post by: Falko on February 10, 2015, 10:08:36 pm
in aliendeployment you have
      noRetreat:        true/false
      finalDestination: true/false
      finalMission:     true/false
i found that in the source and put it in the modtester so here my untested guesses
the no retreat option should be what you looking for
final destination is what "cydonia button" flies to
and final mission is a mission that after finishing delivers win/loose screens
Title: Re: is it possible to have another final mission like cydonia?
Post by: kikimoristan on February 11, 2015, 02:19:14 am
NICE. Thank you.

Title: Re: is it possible to have another final mission like cydonia?
Post by: Liquid Snake on February 11, 2015, 05:11:47 am
in aliendeployment you have
      noRetreat:        true/false
      finalDestination: true/false
      finalMission:     true/false
i found that in the source and put it in the modtester so here my untested guesses
the no retreat option should be what you looking for
final destination is what "cydonia button" flies to
and final mission is a mission that after finishing delivers win/loose screens

So, would that mean that I could have 3 different crafts going to different maps instead of cydonia?

I was thinking something like this:
Code: [Select]
         Craft #1                        Craft #2                      Craft #3
Milestone Mission #1 > Research >  Milestone Mission #2 > Research > Final Mission
Title: Re: is it possible to have another final mission like cydonia?
Post by: kikimoristan on February 11, 2015, 06:40:42 am
i am not surer if you can have different crafts per mission . I think spacecraft: true makes a craft go to Cyndonia and that's petty much it. And avenger is the only one.

There is howeverr this

battlescapeTerrainData

which is terrain associated with a craft . Not sure if is relevant.