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Messages - davide

Pages: 1 ... 3 4 [5] 6 7 ... 38
61
Resources / Re: Some filler maps for default terrains
« on: November 14, 2019, 10:23:43 pm »
thanks :)

62
Released Mods / Re: [Mega-Mod TFTD] My_TFTD_Mod v.1.02
« on: November 10, 2019, 02:22:03 pm »
 :o ;D ;)

63
I like it!  :D

65
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 10, 2019, 12:36:27 pm »
There is no easy way for the game to know if you intend to replace list entries or only add to the list entries... so current modding system assumes you intend to replace.

There are others case of this behavior that must be maintained as default.

The wish is to add some contents to a huge master mod, as example I would like to add some variant of a battleship to Area51 mod:

Code: [Select]
  - type: STR_BATTLESHIP
    size: STR_VERY_LARGE
    sprite: 6
    damageMax: 3200
    speedMax: 5000
    radarRange: 1000
    accel: 6
    power: 148
    range: 65
    score: 700
    reload: 24
    breakOffTime: 4000
    battlescapeTerrainData:
      name: UFO_160
      mapDataSets:
        - BLANKS
        - U_EXT02
        - U_WALL02
        - U_PODS
        - U_BITS
      mapBlocks:
        - name: UFO_160
          width: 30
          length: 30

I found in the forum  a mod with this rule:

Code: [Select]
ufos:
  - type: STR_BATTLESHIP
    size: STR_VERY_LARGE
    sprite: 6
    damageMax: 3000
    speedMax: 5000
    accel: 6
    power: 140
    range: 65
    score: 700
    reload: 24
    breakOffTime: 4000
    battlescapeTerrainData:
      name: UFO_160
      mapDataSets:
        - BLANKS
        - U_EXT02
        - U_WALL02
        - U_PODS
        - U_BITS
        - UFOL83
      mapBlocks:
        - name: UFO_BS1
          width: 30
          length: 30
        - name: UFO_BS2
          width: 30
          length: 30
        - name: UFO_BS3
          width: 30
          length: 30
        - name: UFO_BS4
          width: 30
          length: 30
        - name: UFO_BS5
          width: 30
          length: 30

If I add them as a sub mod  I "loose" the original UFO_160.map and the objects attributes of the master mod.

I would love to do so:

Code: [Select]
add_ufos_block:
  - type: STR_BATTLESHIP
      mapDataSets:
         - UFOL83
      mapBlocks:
        - name: UFO_BS1
          width: 30
          length: 30
        - name: UFO_BS2
          width: 30
          length: 30
        - name: UFO_BS3
          width: 30
          length: 30
        - name: UFO_BS4
          width: 30
          length: 30
        - name: UFO_BS5
          width: 30
          length: 30

It could be usefull for all objects with a list of map blocks, such as terrains.

66
OXCE Suggestions DONE / Re: [Suggestion] Mana pool
« on: July 18, 2019, 02:29:44 am »
Darkest Dungeon game manages similar stress condition

67
Resources / Re: New UFOs
« on: July 14, 2019, 09:52:31 am »
Really? I've not had any issues and am now using it in the game?

I apologize, it is correct. I referred to a previous post, but your ufo is a big model, and the tileset list is the same of terror ship/battle ship.

Thanks for your efforts

68
Resources / Re: New UFOs
« on: July 14, 2019, 01:05:23 am »
indeed, U_pods has to be the last tileset :-X :-[

69
I wish I try a standalone too,  Expanded Mars Terrain, because it  was modded very little but it could be the epic end game.

thanks

72
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« on: May 26, 2019, 05:25:35 pm »
In fact i did. Not all of them, though, only those i liked. But i should look once more. Thanks for reminder.
...
Also, i have looked at Blank's  USOs and was surprised to understand that they are not included in TWoTS. I thinked they are. Maybe they were lost when i was confused in versions. (Somewhere between 2.19 and 2.22) Should do it.

Thank you for considering my suggestion

I would be grateful to you if you can list the maps that you discard so maybe I can add them back locally,
or better you could add a couple of ufos.rul , the master with your selection and the optional with the full usos maps list.



73
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« on: May 26, 2019, 12:40:38 pm »
Why do you not include Blank's huge collection of USOs ?

https://openxcom.org/forum/index.php/topic,4521.msg62152.html#msg62152




75
If there is any other cool set that i have missed over the years please let me know :)

You could look at Dune mod:
https://openxcom.org/forum/index.php/topic,2957.msg32666.html#msg32666



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