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Resources / Re: Some filler maps for default terrains
« on: November 14, 2019, 10:23:43 pm »
thanks
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See attribute "addOnly": https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Terrains
There is no easy way for the game to know if you intend to replace list entries or only add to the list entries... so current modding system assumes you intend to replace.
- type: STR_BATTLESHIP
size: STR_VERY_LARGE
sprite: 6
damageMax: 3200
speedMax: 5000
radarRange: 1000
accel: 6
power: 148
range: 65
score: 700
reload: 24
breakOffTime: 4000
battlescapeTerrainData:
name: UFO_160
mapDataSets:
- BLANKS
- U_EXT02
- U_WALL02
- U_PODS
- U_BITS
mapBlocks:
- name: UFO_160
width: 30
length: 30
ufos:
- type: STR_BATTLESHIP
size: STR_VERY_LARGE
sprite: 6
damageMax: 3000
speedMax: 5000
accel: 6
power: 140
range: 65
score: 700
reload: 24
breakOffTime: 4000
battlescapeTerrainData:
name: UFO_160
mapDataSets:
- BLANKS
- U_EXT02
- U_WALL02
- U_PODS
- U_BITS
- UFOL83
mapBlocks:
- name: UFO_BS1
width: 30
length: 30
- name: UFO_BS2
width: 30
length: 30
- name: UFO_BS3
width: 30
length: 30
- name: UFO_BS4
width: 30
length: 30
- name: UFO_BS5
width: 30
length: 30
add_ufos_block:
- type: STR_BATTLESHIP
mapDataSets:
- UFOL83
mapBlocks:
- name: UFO_BS1
width: 30
length: 30
- name: UFO_BS2
width: 30
length: 30
- name: UFO_BS3
width: 30
length: 30
- name: UFO_BS4
width: 30
length: 30
- name: UFO_BS5
width: 30
length: 30
Really? I've not had any issues and am now using it in the game?
In fact i did. Not all of them, though, only those i liked. But i should look once more. Thanks for reminder.
...
Also, i have looked at Blank's USOs and was surprised to understand that they are not included in TWoTS. I thinked they are. Maybe they were lost when i was confused in versions. (Somewhere between 2.19 and 2.22) Should do it.
If there is any other cool set that i have missed over the years please let me know