Many thanks for taking your time to talk about this!
You're welcome! I wasn't entirely sure it was ready to play beyond Promotion I, but I see I was overly conservative. I will be playing some more soon for sure.
The problem is that I actually like Luger, I mean a weapon with this profile. I could nerf the Luger, but then I'd have to introduce another similar weapon, so the problem will remain (although not necessarily with the 'more unrealistic' part). I can tighten the range though, and maybe make it a bit slower.
Thoughts?
Hey, I love the Luger too. Didn't I say so in my impression dump? The problem is that it's better than everything else except at really long or really short ranges, which is maybe a bit too
useful This is especially true given how easy it currently is to get agents with 90+ accuracy. To me, it's almost fine, and decreasing pistol aim ranges to 25 (default dropoff is what? 2% per tile, so that's 10% less accuracy at range, and actually increasing the accuracy loss to 3. So gradual nerf from 25 and 15% drop in accuracy past 30 tiles). I like the TU cost at 32%, to get 3 aimed shots if stationary and that seems to be a design decision for pistols. I was going to suggest a slight nerf in damage, but after comparing expected damage between it and the magnum, it seems pretty fine.
Perhaps you mean HKMP5? Because the Blackmarch SMG uses HKMP5 sprite.
Yeah, it's good. I think it reflects its real counterpart rather well.
Yes, now that you say the name, I recognize it. I was initially not very impressed, but after trying it (I wanted a rifle damnit!), it is nice.
Is increasing range for all SMGs what you have in mind? Because it's a ~possibility.
It depends on what you intend to do with pistols. It feels like two handed weapon should be more accurate at longer range than a pistol. I suggested a pistol range nerf above. Increasing the range of SMGs could work too, maybe. In my experience, most fights happen in < 30 tiles, so giving things abilities to reach much beyond 30 tiles does not change much (except for sniper/HMG type weapons, where being stationary and reaching all the way across the map is the point). As such, I think reducing pistol ranges is more effective than increasing SMG range, because it makes pistols less good in parts of the fighting distances, instead of making SMGs better in ranges that aren't really all that relevant.
Something like this, yes.
Glad you like it
Edit: one thing I forgot to say: I find it very odd to see these pistols with 30+ damage, up to 38 damage in the early game, but not finding rifles with at least equivalent damage, if not better.