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Messages - Meridian

Pages: [1] 2 3 ... 578
1
Extended links button (and statstrings) disappear after renaming a soldier

Both intended.

2
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: May 03, 2024, 12:04:13 pm »
Is it possible to release 7.12.5 for android? I can't launch the latest Pirates N8 update since that version is required

No, the build farm is down.

Also, even if it was working, I would still not release it... OXCE 7.12.5 for all other platforms is also not released (I didn't do any testing, documentation, etc. yet)


Downgrade piratez (or change its minimum required oxce version, or build the version yourself).

3
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: May 03, 2024, 08:51:45 am »
It applies to all units, allied, hostile and neutral.

4
OXCE Bugs / Re: [Bug] Survey Ship and Escort (TFTD)
« on: May 02, 2024, 02:35:55 pm »
Stop bothering me with this nonsense, or I swear I will put you on ignore-list and never read anything from you again!

This has NOTHING to do with OXCE!!

Either report it to OXC devs... or just frikkin let it go.

5
todolisted

7
OXCE Bugs / Re: [Bug] Slow fire shooting and doors animation
« on: April 30, 2024, 10:38:22 pm »
if you say that, it means that you haven’t launched the original x-com for a long time, maybe several years.
beat the original game, it's a good game. and after that play openxcom for a couple of hours.
anyone who played the original will see the difference in the speed of fire and doors.
in the original game you just DIDN'T KNOW they could be so slow.

I have played the original for many years on my 486 dx2 66mhz 4mb ram (later 8mb ram).

It was so painfully slow... but I didn't care, because it was awesome.

If you have ever played the original, you wouldn't know it could be quick.

8
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: April 30, 2024, 10:15:20 pm »
The latest official released version is 7.12

I did not release 7.12.5, use at own risk.
There is no apk build for android.

9
There is no more space to add it there.
(That space is already occupied by the TFTD "depth" slider, or by the UFO "globe texture" dropdownbox, or sometimes even both.)

Also, it is a duplicate of this thread: https://openxcom.org/forum/index.php?topic=11858.0

10
Debug mode is for developers only.

You are not supposed to use it at all.
I can't stop you of course, but I don't accept any requests/suggestions for it (from anyone).

Well, at the same time should to add a second debug mode of walking as an enemy from the beginning of his turn and not from the end

Ctrl+end turn

11
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: April 30, 2024, 12:08:17 pm »
Mods can fix some existing options, to prevent players changing them.

12
OXCE Bugs / Re: [Bug] Psi use without turning soldier
« on: April 30, 2024, 12:05:34 pm »
This is OXC behavior.

Ask OXC devs, if you want this changed.

13
OXCE Bugs / Re: [Bug] Slow fire shooting
« on: April 30, 2024, 12:03:01 pm »
This is OXC behavior.

Ask OXC devs, if you want this changed.

14
OXCE Bugs / Re: [Bug] no Empty "" Base name
« on: April 30, 2024, 12:01:32 pm »
This is OXC behavior.

Ask OXC devs, if you want this changed.

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