Modding > The X-Com Files

[submod]Submod list for XCF

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Juku121:
Felt that pointing out some of these for the third time was getting old, so made a list. I have not tried all of them and some are pretty old, so there might be inaccuracies.

If you know of any other submods (even and especially ones that are overmod-agnostic), whether from Discord, Matrix or some other corner of the web, let me know.

Indications of outdated mods, mistakes or omissions in the descriptions, or any other clarifications are welcome.



A list of more or less current submods for the X-Com Files megamod:
Game engine&AI:

* Brutal-OXCE - Xilmi's "AI that kills you" fork. It really does. Also has options for more than 8 bases. Author: Xilmi.

Music and sounds:

* X-Com X-Files Resound Mod - New and varied sounds for pretty much everything. The one addition that can be unapologetically recommended to everyone. Quite big for a submod. Author: Ksenni.

* XCF Remusic - As the author says, "Something something music mod pack for X-Com Files. Kinda WIP." Author: Stone Lake.

* X-Com Files Music - The biggest music replacement to date. Kinda too peaceful. Author: Ostrich-Hungry.

* Youtube Friendly Music - Kind of ancient, but will at least avoid the most obvious strikes. Author: Starving Poet.

UI:

* Amiga/PSX Fonts - Bigger, more contrasted fonts based on the Amiga/PSX ports. Alternate versions towards the end of the thread. Author: Hythlodaeus.

* Amiga/PSX Small Fonts - Strips out the 'big font' symbols from the previous mod. Author: starslab .

* Amiga/PSX Font + Visual Upgrade Symbols - Expands the Amiga/PSX font with symbols used by the Visual Upgrade mod. Unknown if the latter works with XCF without additional modifications. Author: KittenCom.

* Weapon ranges displayed in Ufopaedia - Shows range info for firing modes. Author: Scamps.

* Less Visually Dense Smoke - So you can see your little troopers without turning on your infravision implant. Visual only. There's also a wholly static variant. Authors: Cooper/Starving Poet.

Graphics:

* X-Com Files Alternative Art - More grounded Ufopedia images for quite a few entries. Subject to personal taste, but feedback has been 99% positive. Author: Helmet_Hair (the other one).

* The SFW Files - Tones down the nudity in case you need to play XCF at work, near small children or on YT. Author: 8mono.

Quality of Life:

* Decreased TUs for aliens on your first turn - The antidote to driving out to a cultist base and discovering every single one of them has gathered in a giant circle around where your agents were busy parking. Author: Kzer-Za/Starving Poet.

* Hyper & Trajectory (XCF edition) - Port of the original mod. Projectiles move fast and leave visible trails. Author: Saedriss.

* 3.2 update - Stuff evolves. Author: Kozinsky

* Expanded Markers - Bigger and more colourful Geoscape markers. Author: Juku121.

* Reversed Stat Strings 2024 Edition - Stat strings updated for XCF 3.x and its new soldier types. Author: Starving Poet/psavola/Brimcons

* Reversed Stat Strings - Stat strings that show how close an agent is to their stat caps. Surprisingly useful. Author: Starving Poet.

* X-Com Files Statstrings 1.1 - A somewhat idiosyncratic Stat String convention. Unfortunately, doesn't differentiate between soldier types, rats, bats, dogs, etc. Author: Kozinsky.

Rebalance/Addon:

* X-Com Files Additions 0.8.1d - Quite a few additions to various parts of the mod, especially ground equipment (but also HWPs, enemies, armours, crafts, some missions, etc). Author: 8mono.

* Project Xenophobia - An ambitious submod that does quite a few things: a rudimentary extra stealth layer, vest and headgear slots (with new headgear), aimed shot crits, recoil, blinding lasers, shield-blasting weapons, damage model rejiggery, some minor armour rebalancing, a new mission, and more. Requires both Arsenal Additions, Natasha Morozova join, and a compatibility patch for the two. Author: Barghum.

* Mods by AlexandrVel/AleaxandrVel&collaborators:

* Start early - Start in 1995 or 1994 to have more time to prepare. Might not be comprehensive. This thread has the older and much less extensive 1995 version. Author: AleaxandrVel/stnetw/Fenixlord.

* Handcuffs_250_Gorizontal - A somewhat outdated and cheaty mod that makes the regular handcuffs item 2x1 instead of 1x2 (note that XCF 1.8b+ has handcuffs at 1x1), increases all cuffing ability to 240 instead of 40-60, and makes it one-handed to use. Probably a further development of Rotated Handcuffs. Author: Centron/AleaxandrVel.

* There's a large number of submods by AlexanderVel in this thread.

* X-Com Files Medical Rework - A rebalancing of medical items (mostly to make them more useful). Oh, and gauze bandages. Author: Xer0_Moustel.

* Medical Medals - At least now you get a T-shirt medal for patching up fellow agents. Author: HinterDemGlas.

* Battle Scars That Hurt - Permanent stat penalties for getting wounded. Author: Fomka.

* Open Xcom Files - Lightning Weapons - A mid-late game development based on Cyberweb weapons. Kill, stun, and EMP. It's like getting phasers. Author: FishyFin.

* Stealth Armours - Two stealth armours, one night camo suit for mid-early game and an OP invisibility suit for lategame. Author: Juku121.

* Medical drone icon - To make the carebear drone look different in the craft equipment screen. Author: HinterDemGlas.

* XCom Drone Bombers 1.0 - A few extra inventory slots for Shadowbats, Small Drones, Gunships and Hovertanks so that they can drop explosives on your enemies. Only 4/10 Hovertank types are supported. Author: Sergey Q.

* Advanced Marker - Two new markers, with slightly better night vision (+1) and faster deployment. The better one is smaller in the inventory, too. Note that these do not incorporate the 'anticamo' fix from more recent XCF, and pedia text is only for the Russian language. Author: Di aka stnetw.

* Megaphone - A new item that orders civilians to evacuate or play dead. Needs fixing currently. Author: FishyFin.

* Russian translation - For the real OMON experience. Author: AndyFox.

* Liberation - An opportunity to get back any Council nations taken over by aliens. Author: Finnik.

* To Final - Ungate the endgame. Massively so - you just need the tech for your interplanetary craft, no need to find out where you're going by interrogating these pesky Ethereals. Author: Di aka stnetw

* Leeroys! - Cryptids and other melee-only enemies hunt your agents down with a vengeance, just like Zombie hordes do. Author: Juku121.

* Stupid Mongorns - A specialised version of the above gives the rabies only to Mongorns (Zombies and similar still retain theirs, of course).  Author: Solarius Scorch .

* Cryptic Butchery - A way to make Mongorn Suits out of live Mongorns without the 'retain interrogated aliens' option. Also works for Bullfrog-, Muckstar- and Spikeboar-corpse-exclusive manufactures. Author: HinterDemGlas.

* Everyone surrender - "No longer battle against wimpy things, they must surrender." Everyone surrenders. Less chasing down stragglers, your immersion gets abducted by Martians. Author: Belcanzor.

* Manor 1.1 - Replaces the Elite Soldiers who reinforce manors with cult-specific enemies. Overwrites GlobeMarkers, so likely won't work with current XCF, and Expanded Markers need to be loaded as higher-priority if you want both. Author: Di aka stnetw.

* X-Com Files: More UFOs - Four of them to be exact. And they hate you and your aircraft. Author: Kozinsky/Mesonchan/tnarg

* Interceptions for X-Com Files - Adds some extra aircraft. Looks kinda amateurish to me, but what do I know. Author: Fenixlord.

* Russian translation - A tiny bit buggy right now. Author: AndyFox.

* X-Com Files: Realistic Air Defense Systems - Some realism never hurt anyone, now did it? Ignore the purple-faced guys in green bodygloves in the access lift, they're friendly fellows helping us test the new system. Just make sure to sign the ammo expenditure authorisation, Commander Chief. Author: Kozinsky.

* X-Com Files: Air Raids - Enemy attacks on your base facilities come to XCF. Author: Kozinsky.

* X-Com Files: Damaged Facilities - Rubble instead of dirt. Recommended for the Air Raids submod. Author: Kozinsky.

* Facility Expansion Pack - The successor to Hanger Expansion Mod (below). Bigger hangars (three and four craft) and a small garage (and this is now what you're starting out with). Do note that this mod also changes several other facilities, and a few more minor aspects of the parent mod. Requires Brutal OXCE. Author: 0xEBJC.

* XCom Files Garage mod - A precursor to  the Facility Expansion Pack, introducing the 1x1 garage. Requires Brutal OXCE. Author: Flaubert.

* Hanger Expansion Mod - Bigger hangars (two and eight craft). Author: Biggieboy / 0xEBJC.

* Angar x4 - And people were up in arms about how the Hanger Expansion Mod and Facility Expansion Pack were balance-breaking. Those were rookie numbers, this mod is where the real hangars are at! Author: Di aka stnetw.

* Tritanium Bullet Mill - Tritanium bullets for everyone! Author: HinterDemGlas.

* Empty space - An alternative to corridors. Author: Kozinsky.

* Yautja Hunter - Adds a mission to fight a Predator. Needs fixing currently. Author: Alex_D.

* Manor 1.0 - An assault on a Dagon Manor where the military fights for X-Com, not the other way around. Pedia text is only for the Russian language. Overwrites GlobeMarkers, so likely won't work with current XCF, and Expanded Markers need to be loaded as higher-priority if you want both. Author: Di aka stnetw.

Continues...

Juku121:
Continued:
Agents:

* X-Com Files Names 2.2 - More accurate, varied and regional names for agents. Author: Ostrich-Hungry.

* Randomized Stat Caps for Soldiers, XCF version - Adds a random variance to agent stat caps. Author: Firaa/Kozinsky .

* X-Com Files: Elite Commendations - It's the grinding that makes the agent. Author: Kozinsky .

* Soldiers+ - Recruit a more varied roster, from civilians to androids. Author: mrcalzon02.

* XCOM Files: Of Men and Spiders - Rats were not enough. Now we've got spiders! Author: ProselyteEthan.

* MWEP Mod Integration for X-COM Files - I suppose it was only a matter of time until these fellows showed up. Might need some fixing. Author: Mister_XUwU.

* Untouchables - Cheat mod, or perhaps for use by streamers, giving better soldiers and resurrection/instant healing. Continuation of the Immortals submod. Author: fedprod.

* Immortals for X-COM Files - Cheat mod, or perhaps for use by streamers. Author: Heelys.

* Natasha Morozova join - Allows you to get Natasha and a bunch of other super-agents, some with special abilities. Author: stnetw.

* Recruit Concerned Citizens - Allows you to recruit hapless civilians into X-Com ranks. Probably outdated. Author: Mobling.

* Recruit not buy - Recruit Concerned Citizens, take two. Can also press gang captive cultists, and some people make for scientists/engineers as well. And stripping a few more enemies for their armour plus reprogramming Wizkid drones. Author: Belcanzor.

* Recruitment Office - A facility that changes recruitment. Author: krautbernd.

Fun and Games:

* Ratatat 0.3.1 - Rats take over (well, maybe not everything). Author: 8mono.



Dead submods:
       🪦

* None at the moment.

Xylon666Darkstar:
Thanks for this. Always looking for ways to enhance/make more difficult my XCF experiences.

Bonakva:
Two more good mods
[UI] Amiga/PSX Fonts
[GRAPHICS] Cooper's Smoke

Juku121:
Thanks, added under a new 'UI' section.

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