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Messages - Somedudesbutonly1

Pages: 1 [2]
16
Playthroughs / Re: Xeno Operations Let's Play No. 2
« on: July 23, 2018, 11:42:24 pm »
Mission Transcription:

1217: Operatives Arrive At UFO Crashsite-1

1218: Operative Alpha throws a smoke grenade too disguse the team, whilst Hostile-One attempts too supress Operative Alpha; OPERATIVE ALPHA IS TERMINATED

1219: Operative Delta and Operative Beta secure the Office Building.

1220: Operative Echo and Charlie secure the UFO. Operative Charlie Finds Hostile-Two.

1221: Operative Beta Terminates Hostile-One, Hostile Three Spotted, Operative Echo Follows; OPERATIVE ECHO IS TERMINATED

1223: Operative Beta incapacitates Hostile Three. Operative Charlie secures the UFO.

1225: OPERATIVE CHARLIE IS TERMINATED; OPERATIVE BETA IS INCAPACITATED; Hostile Two Terminated.

Salvage List:
 - 5 Square Meters of Unidentified Alloy
 - 10 Grams of Unknown Heavy Element
 - 1 Alien Light Handheld Weapon
  - 2 Alien Light Handheld Weapon Magazene
 - 1 Alien Light Automatic Weapon
  - 2 Alien Light Automatic Weapon
 - 1 Blade made of Unidentified Alloy
 - 3 Alien Explosive Device
 - 1 Specialized EM Wave Emitting Device
 - 4 Alien Corpses
 - 1 Unidentified Radiation Emitting Device
 - 1 Unidentified Computer
 - 4 Unidentified Sensor
 - 1 Unidentified Atmospheric Processor
 - 3 Alien Nanobot Storage Device
 - 3 Unidentified Wireless Communicator

Head Researcher REDACTED No. 2

         We've created a Prototype of the Titanium Armor, however we've also done an examination of the Alien Unidentified Wireless Communicator, it uses a frequency that we cannot detect, it is mostly useless too us, but we have sold most of them too a start up company named, what's it called, Tee-Mobl?

17
Playthroughs / Re: Xeno Operations Let's Play No. 2
« on: July 23, 2018, 06:37:24 pm »
XCOM DIRECTOR REDACTED TEXT JOURNAL No. 1

          It's been two days since I've been stationed here at X-BASE: ONE and a couple hours earlier we detected two Very Small UFOs over Africa and Italy. The X35 D Interceptor is one tough plane fighter I'll tell you what, took almost no damage from both encounters. We've also asigned codenames too the soldiers before they can enter custom codenames themselves.
 
  ~Signing off Cmdr. REDACTED

XCOM HEAD RESEARCHER REDACTED LOG No 1.

         The laboratory here is amazing! Tungsten Alloy sealed sound and acid proof walls, Atomic Microscopes, the tech here is state of the art. I've assigned the Majority of the scientists on creating a Titanium Alloy Plated Kevlar full body suit using state of the art metal forging techniques. Others I assigned too create a new Interceptor and new Aircraft weapons designed too exploit weaknesses in salvaged UFO parts.
 
 ~Signing off Doctor REDACTED

18
Playthroughs / Xeno Operations Let's Play No. 2
« on: July 23, 2018, 06:55:49 am »
Welcome too my second attempt at the Xeno Operations mod by XOps! Join XCOM against the never ending battle against the evil Xeno's! Some backstory: In 1998 alien sightings skyrocket and the UN realizing that the Praetors might be responsible, the UN activates the long dormant XCOM Contingency With roots founded by the Xenonauts. Some notes: Sooooo... This is my second attempt at a let's play! (This time I'm not going to break as many rules!), I's going too be Non-Ironman and also Superhuman, soooo....

Some Story Notes:

XCOM AIRCADET TRAINING TAPE:

     Welcome Aircadets! You've been hired too be a/an XCOM too be a pilot, however you will not need any hands on experience during your stay here. As the aircraft provided by the USAF have been modified too be able to be remotely piloted. THIS TECHNOLOGY IS DECADES AHEAD OF IT'S TIME, YOUR EMPLOYERS ARE LYING TOO YOU, WE HAVE HAD CONTACT WITH EXTRATERRESTRIALS BEFORE! The X-35 has also been modularised too fit any XCOMtrademark Air craft weaponry. The SR-71 has also been modified too have a larger rad- THERE IS NOT WAY THAT XCOM HAS ACCESS TOO RADARS THAT CAN SCAN HALF A CONTINENT IN A RECON AIRCRAFT- *Door smashes open* -  RĘCE DO GÓRY! - DO NOT BELIEVE THIER LIES- *Gunshot Noises* - ARRGGHHH, REMEMBER 4/23/1953! - *Noise of collapse* - And that is the full extent of your training, now do your planet proud!

Any who be sure too post names of future soldiers, so I don't have too name everyone Placeholder! There are a few classes: Riflemen, Marksmen, Heavy Weapons, Scout and Shotgunner. If I do not reach at least 8 names (matching the classes listed below) then I will not be able too continue

Edit: I did not contact discord directly this time (I linked this page but didn't ask them), because I didn't want too double post.

Edit: I am also using Alien Pick Up Weapons, TFTD Damage and ImprovedNations

19
Playthroughs / Shutting this down
« on: July 23, 2018, 06:03:48 am »
after much consideration I have decided too restart, but do not fret, for I will redo this with better tactics and layed out plans for this lp. sorry.

20
Playthroughs / Re: Anyone wanna join my XOps Let's play!?
« on: July 23, 2018, 05:11:42 am »
My Condolences too the families of the fallen soldiers, and Sabre Tooth who is recovering in the infirmary, because of how bad of a commander I am. In other news we sold an Alien Communication Device to an upstart company called, what's it called, hmm, ah right! Tee-Mobile(?)

21
Playthroughs / Re: Anyone wanna join my XOps Let's play!?
« on: July 23, 2018, 04:46:09 am »
UPDATE THREE:

At exactly 1839 Hours an unidentified flying aircraft is detected over Poland and is shot down, with the X35 sustaining substantial damage. At exactly 1847 Hours the SKYRANGER arrives at the crash site. At exactly 1851 Hours all hostiles are eliminated, UN salvage corps deployed. At exactly 1853 Hours all artifacts salvaged.

22
Playthroughs / Re: Anyone wanna join my XOps Let's play!?
« on: July 23, 2018, 04:28:07 am »
UPDATE TWO:

More Soldiers!

Meridian, here's your guy!

23
Playthroughs / Re: Anyone wanna join my XOps Let's play!?
« on: July 23, 2018, 04:01:41 am »
Welcome, Cadets, today we will be demonstrating both of our reconnaissance and interception aircraft provided by the USAF. The X-35 JSF D is a Joint Strike Fighter interception craft is state of the art, an Experimental X-35 C with the ability to be remote controled from half way across the world. DO NOT BELIVE THE SYNDICATE'S LIES: THE X-35 D IS DECADES AWAY FROM OUR CURRENT TECHNOLOGY. THIS IS NOT THE FIRST TIME THE ETHEREALS HAVE COME, LOOK INTO 4/23/1958, HOW DID FOUR U.S NUKES DISSAPEAR OUT OF NOWHERE? *Inchoherent Babbling* DO NOT COMPLETE THE CODE- *Gunshot noise* Next is the SR-71 Blackbird now equipped with extra radars -CELAND INCIDENT, TECHNOLOGY RECOVERED- HOW CAN THE BLACKBIRD SCAN HALF A CONTInnneennntt... *Loud thump and another Gunshot* -and equiped with extra fuel tanks too help scanning.

24
Playthroughs / Re: Anyone wanna join my XOps Let's play!?
« on: July 23, 2018, 02:44:11 am »
I can explain myself! I went on discord and then they pointed me here!  :-\ sorry, I skimmed over all the rules when making an account.

25
Playthroughs / Re: Anyone wanna join my XOps Let's play!?
« on: July 22, 2018, 09:22:58 pm »
Meridian it's because I asked discord first

--- I know it's a let's play, but even here there are limits to double posting ---

And I already named my scout

26
Playthroughs / I'm also using the MoreNations mod
« on: July 22, 2018, 08:11:19 pm »
I just want to say that

27
Playthroughs / UPDATE NUMBER I:
« on: July 22, 2018, 07:55:28 pm »
Okay, so I need two other riflemen and a heavy weapons specialist too give everyone a name

--- merged posts, this is not a shoutbox ---

Here's an Update on the status of my playthrough:

28
Playthroughs / Anyone wanna join my XOps Let's play!?
« on: July 22, 2018, 08:52:50 am »
I won't be posting videos or anything I just need names and what class you'll be (Riflemen, Scouts, Heavy Weapons, Marksmen or Shotgunners) (I finally did it! I leared how to post on the fourums! *Cricket Noises in the backround*)

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