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Messages - Charly1

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31
The X-Com Files / Re: How does ammo transferfrom one mission to another?
« on: October 07, 2022, 02:10:28 am »
Sorry... I was talking about the big medi packs and trauma kits. I did not realise that these refill after each mission. I assumed they were consumables, but then I rarely use them as they are so bulky.

Yeah, I was not sure if the rules look at all wound healing devices essentially being the same "ammo". I know that may sound stupid, but at the time of writing it just popped in there.

32
The X-Com Files / Re: How does ammo transferfrom one mission to another?
« on: October 07, 2022, 12:57:17 am »
Thanks you so much guys. I have always wondered this.

Does it work the same way for healing packs? Ie remaining charges for stim pain and healing added together/total charges... across all medical devices (or would it be only the same types of medical device)?

That might make it more sense to only have high charge devices of the same type

Sorry I have so many questions, I probably should have tried to keep them all to a single thread.


33
The X-Com Files / My cash levels have dropped off
« on: October 06, 2022, 09:11:48 pm »
I am in October 1997.

I was getting cash wads and briefcases in every raid on the cults, but all I am getting now is old weapons.

I may have overspent slightly on my bases in order to get up my 3 bases in Europe Asia and US, and ramp up my reseach capabilities, but I am barely breaking even each month.

Is this by design? Or am I unlucky?

I have got the Osiron ship mission a couple of times, and this sometimes yields some cool sounding weapons that I cant use which tends to bring in some decent cash for upgrades.

I know I still have a lot of time before the Invasion, but I also know the cults will soon get fightre planes and stuff, and I am concerned I may have over extended too early.

I guess I have 10 engineers on the payroll who are not doing much i could get rid of. Everything they build can only be sold at a loss.


34
The X-Com Files / Re: Recommended rifle
« on: October 06, 2022, 08:57:19 pm »
Thanks everybody.

Gives me a lot to think about.

I almost never use the auto shots, so look for the best snap % and damage on rifles.

I have mainly started to use the Black Ops sniper rifle, as it usually kills in a single aimed shot at extreme ranges.

Just started gone into October and had my first mannor. It spawned right on top of my main base, and I couldnt launch any vehicle without it getting shot down, apart from my snazzy sports car. So I thought, sod it, lets send in my two best guys and see how it goes. We camped the entrance and killed over 30 Dagon cultists (and a few maids...) before anyone got any shots back off. By the sounds of things they will get a lot more difficult, so I have rediverted my research into better vehicles and weapons (I dont have any). Need to get some AT stuff too by the sounds of things.

35
The X-Com Files / Re: Recommended rifle
« on: October 06, 2022, 01:09:45 am »
I got access to blackops stuff pretty quickly after Promotion 2.

Its hard to see past the blackops sniper rifle at the moment.

In fact most weapons you gain access to at P2 look worse than what black ops have on offer. I never really got past hunting rifles.

Maybe black ops stuff should take slightly longer to get?

36
The X-Com Files / How does ammo transferfrom one mission to another?
« on: October 06, 2022, 01:02:38 am »
Hello

Just wondering how the game calculates how much ammo you have left after each mission, and how much of that carries over.

I came into possession of a few advanced weapons, but I cannot manufacture more ammo.

If I fire off a couple of rounds,will that clip be gone for good?
If I have 2 weapons, and I fire off a couple of rounds each, will I lose 2 clips or will it combine the clips when making the calcuation?

Cheers!

37
The X-Com Files / Re: Recommended rifle
« on: October 05, 2022, 05:13:09 am »
I hit him about 4 times in a turn with my big axe, but there was no red damage indicator after any of the hits. Then I stabbed him with my second guy with a combat knife about 4 times.

Then he had his go... It was not pretty.

38
The X-Com Files / Re: Recommended rifle
« on: October 05, 2022, 03:44:18 am »
Thanks mate

Interesting on the shotguns. I had a couple of spec ops magnums early on and I like being able to duel wield a melee, stunner or torch. Cant say I have had a problem, but maybe I should give the shotguns a try.

Which would you recommend?

Will check out he Desert Eagle too.

And while I am here... I jusrt had a humans v monsters mission. All the civilians and zombie are now dead, and these 2 armoured red guys with swords just wont seem to die, or even get injured when I hit them with a baradiche or hunting rifle. Do i have the capability to damage them with these weapons?

39
The X-Com Files / Recommended rifle
« on: October 05, 2022, 02:20:09 am »
I am using mostly Magnums for all of my agents. I have a couple of hunting rifles.

Never a big fan of shotguns because of the range.

What is the best P2 level rifle and assault rifle, especially for AP purposes?

Cheers!

40
OXCE Support / Re: Soldier appearance
« on: October 03, 2022, 02:39:19 am »
Lol...yes. I just found it.

Many thanks!

41
OXCE Support / Re: Soldier appearance
« on: October 03, 2022, 02:19:57 am »
Ahhh... Awesome

Can we access the paper doll without going into a mission?

<edit>

I have tried pressing both M and right click on the paper doll pre mission... Nothing happens. Am I doing it wrong?

42
OXCE Support / [Solved] Soldier appearance
« on: October 02, 2022, 11:58:46 pm »
Hello

I am just restarting the Xcomfiles mod (not sure if this question should be in that forum or not... I assumed these values are related to the engine and not the mod).

I wanted to customise the some of the starting agents, including their appearance.

I think I worked out the values to edit in the savegame files

        gender: (0 male 1= female )?
        look: (I think I saw somewhere... 0= blonde hair 1= brown hair 2=black hair 3=dark skin... Affects the tactical appearance)
        lookVariant: Is this the paper doll on the equip screen? Is there a list of these somewhere?

Is that it, or am I missing anything

Many thanks!

43
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: September 29, 2022, 09:33:26 pm »
 Thanks for the responses guys.

Ok... copy just the open xcom directory? I assume the installation copies the files from the original?

Sent from my SM-G950F using Tapatalk


44
The X-Com Files / Re: Updating from 1.6 and number of factions
« on: September 29, 2022, 12:59:14 pm »
I remember youd get like skills for different weapons (sorrry I am unable to check until after the weekend) awarded after each mission.

Id have to check the save game files.

I guess my last question is what causes the game to "end"?
 
I was never sure what the ultimate bad guy was supposed to be.Is the Cydonia assault meant to end the game (or the TFTD final mission... I never managed to complete that... id always end up quitting on the cruise ship terror missions) or do you carry on until all the factions are defeated?

Sent from my SM-G950F using Tapatalk


45
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: September 29, 2022, 12:46:46 pm »
Sorry. Yes it was a requirement, or yes it is a requirement?

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