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Messages - Hobbit Lord

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61
Suggestions / Re: Scenarios
« on: October 16, 2013, 03:44:40 am »
This sounds like a really cool idea for a save-game/scenario

Even better would be if you can customize your base...

Eg have a save which you load up where a UFO base invasion ship is scripted to head your way the second you have a base. Use the 'customize initial base' feature giving the player a choice of buildings to place

Also have a 'lights out' (low lighting/dark) option, or the ability to set how many troops are initially available/when you get reinforcements (reflecting a surprise attack)

62
I started a new game with this turned on, even my best snipers can't hit anything more than medium-close range so I had to turn it back off

I would suggest base accuracy should be increased by this option to off-set that

63
Name: Jean-Francois Makenga
Callsign: The Hobbit (joke, he's actually 6 ft 5)
Nationality: Congolese
Previous Unit: Republican Guard, Democratic Republic of the Congo
Personality: Brave, determined. Loves to read pulp sci-fi novels

64
Suggestions / Re: weapon/equipment loadouts - user-defined "classes"
« on: October 12, 2013, 03:08:36 pm »
Hi

XComUtil from what I can remember had the ability to automatically rename your soldiers based on a combination of ability scores and other factors. That led to a 'class' prefix being added, which could then be used to change the soldier sorting so that eg Scouts would be listed first, heavy weapons the last

This then changed the order in which soldiers were placed in the skyranger

I was thinking about this and went through my ideas in the bug tracker thread, it's probably better to post them here.

If it is possible to create additional 'fields' to store information about soldiers that would probably be ideal, so we don't have to mess with soldier names

A customizable sorting system could then automatically order soldiers according to some rule either pre-defined or defined by the player


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Bug tracker post:
Quote
hyphens clearly are allowed, i have soldiers still named SN-[name] HW-[name] and save loads

by the way this reminds me of a feature in xcomutil which would be nice to have (if not planned already), renaming soldiers based on their stats/abilities

i think another reason for renaming in xcomutil was the program's ability sort soldiers alphabetically. with a prefix that would sort soldiers by 'class'

with the new system there is probably a better way of doing this

i) could 'class' be stored in a separate field than the name field, and shown on the soldier profile?

ii) could we be able to sort/filter soldiers by these fields? and allow players to define sorting order?

eg when preparing for a mission you may want to have 'scouts' (high time units and reactions) placed at the front of the skyranger and 'heavy weapons' at the back

filter/sorting options:
-class - user-definable or based on presets
-rank
-experience (rookies/mission-tested)
-wounded/ready status
-armor equipped

class presets can work by looking at ability scores and equipment, example logics:

equipped a rifle last mission + high firing accuracy = SN
equipped with flares/grenades/motion sensor + high time unit/reactions = SC
equipped 'heavy weapons' (rocket, autocannon, laser cannon etc) + high strength, decent accuracy = HW
equipped a psi device last mission + has psionic ability = PSI

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