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Messages - Fiskun1

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16
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 23, 2023, 01:43:52 pm »
Anyone use a Position Marker?
I read the reviews on the forum and realized that few people use this equipment... If anyone is using it, please tell me how to do it most effectively?

17
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 06, 2023, 05:25:30 pm »
Thanks for the advice.
Japanese swords and other cutlery helped)

18
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 06, 2023, 10:10:45 am »
How to destroy Lobsters? Firearms don't help...

19
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 27, 2023, 06:56:05 pm »
You can right-click to center on a mission marker. The game auto-centering would be annoying, IMO.
Thanks for another valuable tip! Now it's much more convenient.

20
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 27, 2023, 01:54:35 pm »
When you have several missions on the Globe screen at the same time, it is very inconvenient to navigate in them ...
It would probably be a good idea for the screen to be centered on the point with this mission after clicking on the mission line.

21
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 23, 2023, 05:10:40 pm »
No, you were doomed from the start.
My second mission to meet the agent was radically different.
Now they wrote to me that the agent is on site and needs to be escorted to the vehicle. The map was just like the first time. There was no ambush.
I did not see anyone and made exactly one turn, after which the mission ended - I received one prisoner (apparently, this was the same agent). In addition, I got some junk and... $100,000 + $500,000 :). Probably, this agent robbed one of the Cults :)

22
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 23, 2023, 11:35:09 am »
I also try to complete all the missions, but sometimes I have to retreat, which makes the game even more interesting.
Note that if you don't complete a mission, you are usually told that the case is not closed. Probably, such missions receive some kind of penalty - it would be logical.

23
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 23, 2023, 08:08:31 am »
I arrived on a mission to meet with an agent, but they wrote to me that I was late and ambushed.
I wonder if I could have had time to meet with the agent, or was it originally intended?

24
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 22, 2023, 12:41:46 pm »
It's one of the very first articles, under Reports. If it's not there, you have not been promoted.
Indeed there is ... And it is marked as not new. Thank you, comrade!

25
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 22, 2023, 10:58:20 am »
I have read the entire in-game wiki. This is very interesting and useful. But I don't remember that it says where you can see what my current Promo level is...
I remember that during the game it was somehow possible to see a large number of statistics on the game at the current moment, but I don’t remember how I did it ... maybe it was indicated there.

27
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 22, 2023, 09:14:12 am »
Hmm... So I missed the message about Promo 1... Is there somewhere I can check my current Promo?

28
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 20, 2023, 12:21:51 pm »
Promo I is required to purchase the СКС rifle and M3 Greasegun. I don't have a Promo yet, but for some reason I can already buy this weapon... Is this a bug?

29
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 19, 2023, 11:28:15 am »
Today I met the Black Lotus ninja for the first time. It cost me a lot of nerves. As far as I understand, they cannot be seen from a distance, you need to approach somewhere by 5 cells. How to fight this enemy more effectively?

30
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 16, 2023, 07:22:08 pm »
If an agent is hit by an incendiary grenade, how do you put out the flames so that he does not lose health?

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