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Open Feedback / Re: Are there any mods to recruit Aquatoid?
« Last post by carazo1985 on May 21, 2024, 11:57:34 pm »wow, I hope that in the future they created a mod it would be the best mod.
Hi Xilmi. There is such a suggestion: add reaction shots when opening doors (maybe as a switchable option).I don't really want to change the game-mechanics and get rid of the "mutual-surprise"-rule, which is what suppresses reaction-fire when two units see each other at the same time in cases such as someone opening a door. This would make reaction-fire a lot stronger and lead to a different and likely rather stale camping-meta.
The fact is that enemies, especially with aggression 0, really like to ambush behind doors and it would work if the fire trigger worked. It looks something like in screenshot 1
Of course, they will be killed due to the lack of a rocket shot, since the right to the first shot is always with the one who opened the door.
Knowing this, I will just ambush a little to the side of the door and thereby kill the enemy anyway.Screenshot 2
That is, the absence of a fire trigger when opening doors almost always works in the player's favor.
1. Can you make BAI understand non-whole numbers of aggressiveness?I had that in the past with the fractions. But I got rid of it. Right now there's only 3 levels left so that they can actually be distinct.
2. Can you reserve special number (or letter: X = extra) for Zombie-like no-matter-what-wanna-kill-what-I-see units? For example, it may be 666 (or 69). If aggressiveness: X then unit always behaves as a killing machine.Everything 3 and above as well as enabling leeroy-flag will do that already.
3. Can you reserve special number for these units who are supposed to stay inside the ship, where they had spawned? But with that in mind: if this unit spawns outside, it acts alongside others. This particular mechanic can be achieved via special mark past the number.I really don't think it is reasonable to make changes like this.
Edit: all these suggestions are for new UNITS.RUL file, use unit-aggression. Then there is a chance for game to be balanced around units behavior.There's so many options to tweak brutal-AI already. Including not using it at all. I can't chase every vague idea someone comes up with and hasn't really thought through without previously having tried to use the existing options.
And please, remember: game is for a player, not for a computer. There must be fun to play mods, not constant pain in the ass (80% maps = enemy spawn 250% stronger than players, repeat 500 missions).
Small breaking change OXCE 7.12.7 with recent script hook, I fix typo in one script arg.