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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4275793 times)

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.97 - Dangerous Place, Savage Place
« Reply #1590 on: December 09, 2015, 06:14:42 am »
I just had an interesting encounter with some spartans, to put it mildly. I had shot down a small ship, and the battlescape was one with all the plane wreckages. My guys start spreading out, killing a couple of the enemies, then i use a heavy cannon with explosive munitions on one of the spartans. Then all hell breaks loose, explosions start happening all over the place. I didn't see any explosive barrels or anything, so i thought maybe there were some weapon crates in the explosion...but the explosions continue for about 30 seconds nonstop like a wildfire, spreading far beyond my fog of war. After what felt like 10 minutes of explosions, i hear maybe 6 or more death sounds and the mission is complete, without me even having spotted their ship. Not even in the refinery battlescape were the chain reactions this excessive, so i'm wondering if it's a bug?

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.97 - Dangerous Place, Savage Place
« Reply #1591 on: December 09, 2015, 07:03:54 am »
 ;D
I'm pretty sure the plane wreck terrain is one of the most explosive terrains in the game.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97 - Dangerous Place, Savage Place
« Reply #1592 on: December 09, 2015, 07:17:55 am »
That's Hobbes for you :) I've found this peculiarity the hard way, losing half the crew... This is also fixed in the next version, it's simply insane and uncalled-for.

Offline Boltgun

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Re: [MAIN] XPiratez - 0.97 - Dangerous Place, Savage Place
« Reply #1593 on: December 09, 2015, 04:06:08 pm »
That's Hobbes for you :) I've found this peculiarity the hard way, losing half the crew... This is also fixed in the next version, it's simply insane and uncalled-for.

It was an underwater terrain for TFTD originally and the wings are equally explosive there, so blame Microprose.  ;D

(TFTD is a concentrated can of wtf.)

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1594 on: December 09, 2015, 07:34:20 pm »
New version up, fixes hopefully all bugs (sorry for 0.97 being so buggy, but it was a major update). Use Mediafire to DL it (see first post), I will upload to the modsite when it starts working for me.

Offline Meridian

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1595 on: December 09, 2015, 08:54:14 pm »
Nice Christmas present... I have also something in mind, hopefully you'll like it ;-)

Offline Imeryak

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1596 on: December 10, 2015, 06:33:18 pm »
why

Offline Ridаn

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1597 on: December 10, 2015, 09:27:24 pm »

Offline Arthanor

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1598 on: December 10, 2015, 09:53:25 pm »
Alien infiltrations exist in Piratez, they are less common, but I got one in a previous game that spammed me with big ships and bases full of chryssalids. Not nice!  >:(

Although it is kind of weird that they all landed on the same spot. Usually they pick different places.

Offline Imeryak

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1599 on: December 11, 2015, 07:24:55 am »
I have a new idea about enemy vessels looting. Is it possible to make vessel 'item'? Yes, the whole ship as the item, recoverable after the mission. Than you can sell it for half of price or even cheaper, or disassemble it, if you know how, have a proper tools and free runts.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1600 on: December 11, 2015, 08:39:05 am »
Would require a ton of work to destroy the current system of recovery, and would be error-prone - you either get all or nothing, with no way of telling beforehand (the 'item' could be destroyed by engine explosion or whatever). So, no, not really, not going that way.

Offline Cristao

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1601 on: December 11, 2015, 04:20:12 pm »
Alien infiltrations exist in Piratez, they are less common, but I got one in a previous game that spammed me with big ships and bases full of chryssalids. Not nice!  >:(

Although it is kind of weird that they all landed on the same spot. Usually they pick different places.

Seen a couple of times in my games. They seem to occur either as a base is built or supplied.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1602 on: December 11, 2015, 04:35:23 pm »
Actually it's the other way around, Infiltration always spawns base building too.

Offline Cristao

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1603 on: December 11, 2015, 06:37:02 pm »
^true!

Offline Bloax

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1604 on: December 12, 2015, 02:11:16 am »

I think I fucked up somewhere..

Don't ask how the fuck I managed to stuff this into the XCOM palette, either. It's pure luck.
« Last Edit: December 12, 2015, 02:34:26 am by Bloax »