Author Topic: Let's Play OpenXcom: Up Close and Personal!  (Read 98262 times)

Offline hellrazor

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #180 on: February 17, 2015, 03:28:04 pm »
Nope.  Small launchers are considered "Big Guns."

I do have the Stun Grenade mod, that allows you to convert a stun bomb into a throwable grenade.

Maybe those could come in handy, or are Sectopods not stunable at all?
You could try to use High Explosive Packs, they should be able too punch throu the Sectopod Armor, and could give 4 Times Damage.

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #181 on: February 17, 2015, 04:01:51 pm »
 ;)
https://www.openxcom.com/mod/upclose-modpack



Two of my Sectopod counters in the Up Close modpack.. Just have to get a chance to test them out. ;)

Offline Random Commander

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #182 on: February 18, 2015, 03:21:49 pm »
That blaster pack has t-t-t-TWO FIFTY DAMAGE!?

Holy cats! cow! carp?

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #183 on: February 18, 2015, 03:57:47 pm »
That blaster pack has t-t-t-TWO FIFTY DAMAGE!?

Holy cats! cow! carp?

"Danger Close" .... yup!
 
Cheers, Ivan :D

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #87: Final Goals?
« Reply #184 on: February 18, 2015, 05:45:48 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #87: Final Goals? 



What should we accomplish before the end?

Also: Special feature at the end of the episode:  In Game Preview of all the new UFOPedia Art for the Commendations.

https://youtu.be/FKbw4SWluqw?t=26m24s


Cheers, Ivan :D

Offline mrxian

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #185 on: February 18, 2015, 06:19:17 pm »
Nice, thanks.

I don't think we need to see every small scout mission there is, though some summary - perhaps a little 'best of' segment at the start of the episode, with things like hitting four sectoids at once with a single grenade. Since that's just awesome.

Offline Arthanor

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #186 on: February 19, 2015, 07:22:33 pm »
Hi Ivan,

I'm slowly catching up with your LP and enjoying it as usual. It's kinda crazy that I decide to watch it instead of playing the game..! But that's a testament to your skills.

I saw your "New Year's Fireworks" experiment, and I thought I would point out that the XAE may have exactly what you want: the Skywarden and Skyguardian craft variants, both of which come with side doors near the front. I've attached one of the promo shots for the Armoury, with the craft and the team displaying their fancy new hardware.

Offline ivandogovich

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Lets Play OpenXcom: Up Close and Personal! Ep #88: Dart Pistol!!
« Reply #187 on: February 20, 2015, 06:39:04 pm »
Lets Play OpenXcom: Up Close and Personal! Ep #88: Dart Pistol!!




Quick, Inaccurate, and Short Range!

What could go possibly wrong?

Cheers, Ivan :D

Offline vlad

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #188 on: February 22, 2015, 07:58:01 am »
Just doing my first ethereal base : apart from them using blaster bombs all over the place, its good run so far. Manufactured few improved flashbangs and sectopods are going down like candles in the sun. They should get some stun protection :X

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #189 on: February 22, 2015, 04:13:56 pm »
Just doing my first ethereal base : apart from them using blaster bombs all over the place, its good run so far. Manufactured few improved flashbangs and sectopods are going down like candles in the sun. They should get some stun protection :X

Thanks a ton for the battle report!  I was kind of hoping that would be the case, but I wasn't sure if it would be.  I wonder if Stun rounds from a small launcher would be as effective on Sectopods. 

Cheers, Ivan :D

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #89: BackBlast!!
« Reply #190 on: February 23, 2015, 06:49:08 pm »

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #90: Avenger!
« Reply #191 on: February 25, 2015, 05:43:41 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #90: Avenger!






Test Drive of our new Craft!

Cheers, Ivan :D

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #91: Favela!!
« Reply #192 on: February 27, 2015, 06:09:50 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #91: Favela!!



Night Fight in the Brazillian Slums! 

Great Map!

Cheers, Ivan :D

Offline mrxian

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #193 on: March 02, 2015, 08:15:22 pm »
Nice update, good work on those ethereals.

I've found that turning psi line of sight on means that aliens basically never use psi. Though my own experience with it is kinda lacking too.

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #92: Ethereals!!
« Reply #194 on: March 02, 2015, 08:34:39 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #92: Ethereals!!




Meeting and Greeting the Robed Nemesis!

@MrXian:  Yep, I've noticed the same thing too.  I may have been psi attacked once in this whole playthrough?