OpenXcom Forum

Modding => Released Mods => The X-Com Files => Topic started by: Marrik on October 22, 2019, 05:21:44 am

Title: Saving civilians
Post by: Marrik on October 22, 2019, 05:21:44 am
If I get a mission with civilian NPC's running around, and I KO them and drag them all to the escape vehicle and then abort, does that count as saving them? Or will they still be automatically killed as if I had abandoned them?
Title: Re: Saving civilians
Post by: Solarius Scorch on October 22, 2019, 09:44:50 am
No, you can't save them like this.
Title: Re: Saving civilians
Post by: Marrik on October 27, 2019, 08:02:45 pm
Are there any mods that make regular unarmed civilians less suicidally aggressive? Or failing that, that make them prioritize finding a weapon over running up to enemies and punching them?
Title: Re: Saving civilians
Post by: Arcalane on October 27, 2019, 08:40:03 pm
Yeah, it's called a dart pistol in your quickdraw slot. ;)
Title: Re: Saving civilians
Post by: TheCurse on October 28, 2019, 03:21:00 am
those military grade cattle prods are nice for herding  them too  :P
Title: Re: Saving civilians
Post by: sedygrizly on October 28, 2019, 02:43:07 pm
pfff, there is over 6 bilions of civilians, but you have just few dozens  of soldiers. No reason to waste any effort to save them :D.
Title: Re: Saving civilians
Post by: TheCurse on October 28, 2019, 04:40:50 pm
pfff, there is over 6 bilions of civilians, but you have just few dozens  of soldiers. No reason to waste any effort to save them :D.
tell that to the council and their score keeping  ;)
Title: Re: Saving civilians
Post by: sedygrizly on October 28, 2019, 05:31:45 pm
tell that to the council and their score keeping  ;)

Theres plenty of easier ways how to keep score... btw if i remember corectly you get fine score even when you lost most/all civilians, and none of your soldiers. Ofc depends on number of enemies/difficulty.
Title: Re: Saving civilians
Post by: HT on October 28, 2019, 06:35:50 pm
Yeah, it's called a dart pistol in your quickdraw slot. ;)

Or a punch if you're close enough. The council still penalizes you for harming civilians, probably because they're aware that your agents might have long fingers, which they totally do, but it's mere coincidence, I swear! These phones fell on my pocket.
Title: Re: Saving civilians
Post by: TheCurse on October 28, 2019, 06:45:41 pm
Theres plenty of easier ways how to keep score... btw if i remember corectly you get fine score even when you lost most/all civilians, and none of your soldiers. Ofc depends on number of enemies/difficulty.
probably depends on mission too.
reason i very very rarely do police vs monster or terror missions is that usually all civilians die and i get like -600 score from that. and thats already including enemies killed...
Title: Re: Saving civilians
Post by: sedygrizly on October 30, 2019, 02:44:02 pm
probably depends on mission too.
reason i very very rarely do police vs monster or terror missions is that usually all civilians die and i get like -600 score from that. and thats already including enemies killed...

What difficulty do you play? If i remember correctly i really got nice score even  with all civilians dead....