OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: Teks on June 21, 2013, 08:58:06 pm

Title: *gasp* It's so beautiful!
Post by: Teks on June 21, 2013, 08:58:06 pm
You know. Openxcom doesn't look like much on the outside. Bug fixes, and compatibility are great but its not really a sell, ya know, but wow. On the inside. It's just perfection. To think how much money fixaxis could have saved just by adding you guys to the payroll, and saying "Go!"

Well...I guess that would be true if companies still believed there are gamers with the capacity for thought which yearns for something more then % bonuses and giant campaign tutorials...

Anyway, I've lost a couple days already to my new campaign. Experienced mode, moderate ruleset tweaks to keep it fresh, added the mainstream mods. I just gotta say. The bug fixes changed the entire game.
Simple fixes, but now I can pull off all those strategies that just never really worked before. I just... I just...
It's so Beautiful!

I just finished taking my first landed battleship from the snake people. I thought. "Oh good snake people. They are chumps. Aren't they the ones who have that giant naked dog thing as a terror unit?" No...They are not. Sneaky freaking Crysallids almost got me a couple times. Hell, I found one in the smoke two spaces away from one of my scouts. Which brought forth bad memories of my last mission when I lost my captain to a similar situation. Fortunately at this point I have some pretty badass soldiers. I got him, and managed to take the ship with no casualties, which is amazing since I almost always lose someone precious...

Oh, and I can't forget my first terror mission with those floating UFOs on day 10ish. So many casualties. I had to finish one by detonating high explosives at my poor soldiers feet or risk losing far more.

I was so dissapointed by the new xcom. All their talk about 'preserving the feel of xcom' and all they deliver is a squad-based arcade shooter prioritizing 'cool factor' rather then 'fear factor', and then they leave it completely deprived of creative space. No sandbox, no hidden mechanics. Just a pile of flat % bonuses for meeting certain objectives. Bleh. The real kicker was the soundtrack. The sound of music tracks stolen from the UFO series felt like spit in my face. It broadcasted the lack of empathy toward real x-com fans, who were never impressed by the UFO series in the first place.

Call me crazy, but I think games like x-com, MOO, and CIV actually made me smarter when I played them as a child, and that the passion I have for these old games is not just about nostalgia, but rather an innate desire to be mentally challenged rather then visually amused. I wonder if these modern remakes will ever unseat the throne of the classics even as time takes its toll.

Especially because there are guys like you out there who are willing to spend your free time completely reviving them just because you want to. If I ever see any of you in person I'm gonna hug you. I don't care if your a homophobe or a germaphobe. Your getting a hug, and thats final.
Title: Re: *gasp* It's so beautiful!
Post by: Warboy1982 on June 21, 2013, 10:32:57 pm
*sniff* thanks.
this is what makes it all worthwhile.
Title: Re: *gasp* It's so beautiful!
Post by: luke83 on June 22, 2013, 04:51:39 am

Call me crazy, but I think games like x-com, MOO, and CIV actually made me smarter when I played them as a child, and that the passion I have for these old games is not just about nostalgia, but rather an innate desire to be mentally challenged rather then visually amused. I wonder if these modern remakes will ever unseat the throne of the classics even as time takes its toll.


Thats funny , i often ask myself the same question, thats why gamers today are a very simple bunch.
Title: Re: *gasp* It's so beautiful!
Post by: Mr. Quiet on June 22, 2013, 07:31:11 am
That was a wonderful read. Still some good gamers around. Wish the majority of gamers were like you.

Anyways, I watched the PowerPoint presentation given by the mastermind himself Julian Gollop at one of the conventions. Wish he would do more, I'll watch them all! I think developers and publishers worldwide should be forced to watch that presentation and take an Exam on it. Failed the exam? Take it again or you'll never work here again, because he explains very important details which are missing in most video games today. People need to be inspired by his way of thinking. Forget the money... Forget the money... Well he did make some money off the game, but it's well deserved, for once.
Title: Re: *gasp* It's so beautiful!
Post by: Teks on June 22, 2013, 09:02:43 am
Heh, I read that article and it got me thinking too much.

You know the plus side of falling off a cliff?   Eventually, your going to stop.

 People look at society like its concrete. "Thats just the way it is." A statement which really undermines the reality that in so many ways we are diving head first into completely uncharted territory, and there is no going back. Theirs little doubt we're going in way too fast, and society will have to adapt when it hits the ground.

At the moment, while we all struggle to adapt to these rapid changes around us, the idea of playing really easy games that constantly gratify us has real appeal, but I like to think society is pretty self-correcting. Eventually people are going to lose interest in this, and these huge gaming companies lack the ability to adapt as quickly (or at all).

You'd think it'd be the opposite. That huge corporations with vast resources would be able to predict and adapt to changes in society. Well, I say, tell that to microsoft. The company that considered itself a monopoly just a few years ago, and now struggles to find any place it can keep a foothold in future tech.

No, most likely big gaming companies will dig their own graves. It's inevitable really. Noone realistically can afford the games they are producing today, and yet they continue to raise the cost to make their product so that it can win the visual competition. We're already seeing the $50 for a new game standard go out the window. My friend payed a total of $240 on borderlands 2 after all the expansions, extra content, and a second copy so his girlfriend could play in the other room. This trend will derail itself. The only question is when.

So combine rapidly increasing costs with a society rapidly losing interest in superfluous graphics, and tell me where we are in the next 10 years. Probably here. where we've always been. Playing X-com. ;D
Title: Re: *gasp* It's so beautiful!
Post by: Murmur on June 23, 2013, 04:54:54 am
I registered an account to pretty much say the same thing, so I figured I'd just post in here instead (Long post warning).

The original XCom came out when I was 9 years old, so I kind of missed out on it then. But in the year 2000, PC Gamer magazine had a disc with a bunch of older classic games for free that they sent out with one of their issues. XCom was on it. At the time one of my favorite games was Jagged Alliance 2, so I figured I'd try out this XCom game since it was another tactical turn based strategy game. Ever since then, I have been hooked. XCom is one of the few games I always come back to and never seem to get bored of. I just love games that lay out the rules for you and then say: "Have at it", and that was one of my major problems with Firaxis's "remake".

When I first heard about Firaxis's game, I got really excited. Especially how they kept going on and on about staying true to the original. All of the screenshots and videos looked super slick. I thought to myself: "My god, XCom? Looking like this? I'll never need another game again!". I preordered the game as soon as I could and excitedly waited until I could play the damn thing. Needless to say, when it finally came out, I was let down. It's not a bad game for what it is. And it sure looks fantastic, but all the complexity of the original was gone. And I think my biggest problem was that I felt railroaded down a path that the plot demanded. I didn't want a plot focused game out of a new XCom, I wanted a sandbox like the original. To be able to go at my own pace. I should have seen it coming I guess. The closer we got to release the more I had read about things they had taken out or changed. Removal of TU's, class based soldiers, but I was too excited. I kept telling myself that it would be fine.

And it was fine. Just fine. I wanted amazing though. So after that let down I had to play the original again, and that's when I found out about the Enemy Unknown Extended mod. I thought it was awesome.  All the little fixes and tweaks made the game so much more enjoyable, and I was perfectly happy with it. I thought that it was the definitive version of XCom, the version I will always play.

That is until I discovered OpenXCom. This is the XCom I had always wanted. And this is the version I will be playing until the day I die. You guys took my favorite game of all time, removed the annoying bugs, added in the great optional features, added modding support, and let it run perfectly on modern hardware. And even though to me that sounds like it couldn't possibly get better, you guys are adding more things in all the time.

There aren't any words to describe how grateful I am for all of your hard work, so these ones will have to do: Thank you. Thank you for everything you've accomplished. I hope you all feel truly appreciated by others like me that one day feared they may not be able to play their favorite game. And not only that, but now we get an improved version of that game.

Thanks again, and keep up the fantastic work.
Title: Re: *gasp* It's so beautiful!
Post by: shere on June 30, 2013, 01:20:15 am
Hello everyone,

As it seems this expands to a praise Open X-Com Thread, i might contribute here.

I want to thank you guys here for this really, really awesome project. I just returned a few minutes ago from Cydonia, completing the game, na, i cannot count how many times. Still awesome, unbeatable (well, maybe by JA2, but thats another story). It's good to see, that other people are out there that keep turn based strategy alive.

I've remembered seeing it for the first time back in 1996, someone handed his floppy disks to me. I kept the game since then, playing it occasional, but always wished i could enjoy it without using DosBox, having the better music (since i cannot use the AWE64 back from those days anylonger).

I cannot express how grateful i am for Open X-Com. Every time i play, it remembers me of summer and winter nights spending with a friend playing X-Com back in then 90s.

Just keep up the work and i'm looking forward to what the future might hold.

Best Regards and death to the alien invaders, fellow X-Com Commanders out there!

Title: Re: *gasp* It's so beautiful!
Post by: Align on July 01, 2013, 03:38:30 pm
I've been trying to promote this to a guy who's already comfortable with xcomutil and ufoextender, made a bunch of screenshots (https://steamcommunity.com/id/Align/screenshots/?appid=0&sort=oldestfirst&browsefilter=myfiles&view=grid) with comments, and it just made me want to give thanks to you guys for making the best game bester.
Title: Re: *gasp* It's so beautiful!
Post by: kharille on July 01, 2013, 07:21:48 pm
Yeah, wish I spent my 50 US dollars on a donation here rather than buying xcom when it came out.  Might come up in a desperation sale for 5 US at some point in time.

Hm...  I know the people who defend it are a sensitive bunch...  better drop a smoke grenade....
Title: Re: *gasp* It's so beautiful!
Post by: android on July 09, 2013, 02:32:11 am
I've really gone off games now that i dont have the time i used to, but ill never stop playing Xcom. Never.
Add in the fact it can be modded, tweaked, expanded etc and you get an ever changing progressive development engineered by the people who actually play it. I'm learning codes just to help out and try my own at a mod
Xcom and SimCity are two games that may just keep exanding (esp. with their 'inferior' new versions) and may start becoming limitless as technology advances.

To boldly go where wherever the hell we end up
Title: Re: *gasp* It's so beautiful!
Post by: SupSuper on July 09, 2013, 05:53:51 pm
*sniff* thanks.
this is what makes it all worthwhile.
Seconded.
Title: Re: *gasp* It's so beautiful!
Post by: Daiky on July 09, 2013, 06:31:29 pm
this is what makes it all worthwhile.
Thirded.
Title: Re: *gasp* It's so beautiful!
Post by: MadMelvin on July 21, 2013, 04:00:46 pm
Joining the chorus of thanks here. In my memory, XCom was always this really great *concept* that never really worked out quite right. In 20 years nobody was ever able to fix it, or copy its feel. Nobody could make it perfect.

I can't really put into words how much I love this old game, now that it's finally done. I've donated a few bucks so far but you deserve a whole lot more.
Title: Re: *gasp* It's so beautiful!
Post by: Phezzan on July 23, 2013, 06:22:03 am
I totally agree with everything above.

My elation over the Firaxis remake turning to sadness over its simplification...

Joy at being able to mod the game, not just with a hex editor, but to add new weapons, tanks, anything.
More Joy at being able to tweak the source code to add/remove/change all those other little things.

Come to think about it... I've been waiting for this game longer than any other. 
(although a decent Master of Orion successor is a close second)

Thank you SupSuper, Warboy, Daiky and everybody.
Title: Re: *gasp* It's so beautiful!
Post by: darkestaxe on July 23, 2013, 09:02:53 am
"Well...I guess that would be true if companies still believed there are gamers with the capacity for thought which yearns for something more then % bonuses and giant campaign tutorials..."

I think OpenXcoms success along with that silly MMO with the cubes everywhere are making developers and publishers take a step back and look at game development differently. I'm convinced the market for complex open-ended games has always been there, it never even subsided, and that was never the problem, but now publishers are finally figuring it out.

Here's the problems though:
1. When person x buys a new game they know what the trailer looks like and what footage of the game looks like, not how the mechanics work out.
2. Complex games can fail to and usually do, and it's extremely difficult to know until after months have gone into development that it's not working. Railed shooters always sell enough to cover costs if the trailer is badass and they don't intentionally cheat their customers.
3. Games are being designed and developed with the graphics/art quality they intend to have in the finished product, rather then completing the mechanics in cheap prototype graphics. This exacerbates problem 2, making it cost millions of dollars.
4. The design of the engines and tools for modern 3D engine based games are clunky, awkward, and extremely complex. If you're an expert with these tools and you don't believe me, then just try making a Doom II like level in a source-engine game, or make a scenario in the SC II editor. Most games don't even have tools like those.


But ya, when I first saw the firaxis devs address issues of the new x-com being dumbed down they said something like "I wouldn't say we've dumbed anything down. There are many aspects we've streamlined to remove excessive micromanagment but we've been very careful to ... blah blah blah" My heart sank because I knew that what they thought was excessive micro-management was what I called "X-COM".

OXC is the lasting hope for X-COM, all the rest would have just died slowly without it. OXC provides more then just a better way for us to play the original, its a base-point for future spiritual successors to actually have a chance at success.
Title: Re: *gasp* It's so beautiful!
Post by: Align on July 23, 2013, 11:14:07 pm
I'm just gonna gush about the height-effective explosions for a bit, as I got in trouble with some snakemen in a farm house and after trading some lives and finding they even had a damn roof sniper I got fed up and threw a HE pack up there.
Cored the building like an apple.
I think I'll do that to every damn farm house from now on, there's always 3 more in them than I expect.
Title: Re: *gasp* It's so beautiful!
Post by: Mr. Quiet on July 25, 2013, 10:06:20 pm
Should add a damage report in Debriefing for how much property we destroyed. Just give each tile a price value.
Title: Re: *gasp* It's so beautiful!
Post by: kevL on July 26, 2013, 03:16:12 pm
you know ... the more i look into C++

I wonder why they didn't hire you guys for the xcom remake; oh yeah, those dacqueris on Maui would have tasted bitter.


still a few quirks but oXc just stuns me, Tu!!

- threw an HE pack into the center of an urban warehouse to flush 'em out: blew a hole in the roof
Title: Re: *gasp* It's so beautiful!
Post by: kkmic on July 26, 2013, 05:29:15 pm
I see that you've met the three-dimensional explosion model.
Title: Re: *gasp* It's so beautiful!
Post by: kevL on July 26, 2013, 11:22:50 pm
/heh

i think i'll push it back up to "2" :)
Title: Re: *gasp* It's so beautiful!
Post by: xracer on July 27, 2013, 02:24:39 am
don't you love little features :)
Title: Re: *gasp* It's so beautiful!
Post by: MadMelvin on July 29, 2013, 03:09:09 pm
Yes! It's the little things. I always wanted to bring 50 grenades on a mission. I always wanted to use more than two smoke bombs. I always hated broken proximity mines. OpenXCom is PERFECT and it's not even done yet. :o
Title: Re: *gasp* It's so beautiful!
Post by: mercy on August 10, 2013, 09:42:01 am
I must say the QuickSave/Quickload feature and UI enhancements, then the Scrap, Unload, Autosell, Right-Mouse-Click solutions, radar range circle, Ruleset MOD-ability make OpenXCOM the richest UFO DEFENSE game feature-wise.

Only  the  AI  lacks in this game, meaning nothing much happening so I usually flee to the super exciting UFO-Extender/XCOMUTIL combo.

AI must be made:

Unique tactics in Dogfights = UFO-s closing in, fleeing, then returning again with a message window or via any exciting new solution:

UFO begins to chase Your Fighter!!

..


UFO catches your fighter  =  Dogfight Ensues

..

UFO engages in Aggressive Attack!  = UFO automatically closes in

..

UFO shot down your fighter!! =  already Damaged Interceptor couldn't take it.
Title: Re: *gasp* It's so beautiful!
Post by: xracer on August 10, 2013, 08:41:45 pm
I must say the QuickSave/Quickload feature and UI enhancements, then the Scrap, Unload, Autosell, Right-Mouse-Click solutions, radar range circle, Ruleset MOD-ability make OpenXCOM the richest UFO DEFENSE game feature-wise.

Only  the  AI  lacks in this game, meaning nothing much happening so I usually flee to the super exciting UFO-Extender/XCOMUTIL combo.

AI must be made:

  • cruel
  • ruthless
  • superintelligent
  • surprising
  • almost inescapable
  • AI must be cheating like hell
  • with telepathic aliens
  • crushing Tactics on Battlescape
  • and alien tactics on Geoscape that can make You Cry:


All this coming soon to a build near you, the amazing programmer are working on fulfilling most of your dreams (and nightmares) [/list]
Title: Re: *gasp* It's so beautiful!
Post by: Danny on August 10, 2013, 11:03:03 pm
I do NOT want cheating AI!

Personally I wanna be the alien commander crushing the silly Xcom commander :P
Title: Re: *gasp* It's so beautiful!
Post by: Mr. Quiet on August 11, 2013, 12:31:48 pm
So when is the next build? I hope we get another badass feature... I've been dreaming about the Black Market idea people keep throwing out... Selling to anyone and everyone and sending operatives to make the exchange. Please add that!
Title: Re: *gasp* It's so beautiful!
Post by: Danny on August 11, 2013, 03:50:26 pm
So when is the next build? I hope we get another badass feature... I've been dreaming about the Black Market idea people keep throwing out... Selling to anyone and everyone and sending operatives to make the exchange. Please add that!

Then also maybe with human terrorists with alien weapons?
Maybe some might even being helped by the aliens directly... XD
Title: Re: *gasp* It's so beautiful!
Post by: xracer on August 11, 2013, 11:16:41 pm
So when is the next build? I hope we get another badass feature... I've been dreaming about the Black Market idea people keep throwing out... Selling to anyone and everyone and sending operatives to make the exchange. Please add that!

I think warboy and Sup have been discussing when to release a little update. some time in the near future just to shut you people up :P.

Also about adding features that depart a little too much from XCOM, i think those features will only come in a MOD form, as far as i know OXC tries to mimic vanilla as close a possible with few but important refinements, as such changes to drastic different functionality will need to be part of mods.

And i like the idea of the black market but some significant amount of code will be needed to implement it :S

I do NOT want cheating AI!

Personally I wanna be the alien commander crushing the silly Xcom commander :P
But most if not all games have an AI that cheats, i think that is just what gaming is all about :) but yes i agree i want the A to annihilate our little soldiers :)
Title: Re: *gasp* It's so beautiful!
Post by: Danny on August 12, 2013, 09:16:21 am
But most if not all games have an AI that cheats, i think that is just what gaming is all about :) but yes i agree i want the A to annihilate our little soldiers :)

Then again then I am a big fan of TTS... XD
Title: Re: *gasp* It's so beautiful!
Post by: darkestaxe on August 18, 2013, 03:37:41 am
Then again then I am a big fan of TTS... XD

Yes you are. You kept killing all my soldiers before I even found your UFOs you fuker!

I't would be nice to see an accessible moddable AI exteralized into some form of text file. OXCs goal was always to create a launching base for projects like TTS, Xenocide, Cydonias Fall etc; to provide a working codebase and framework for x-com inspired indie projects; and those projects are going to require proper AI.

However, making a good external AI with features and functionality far exceding the original would be a big project. The kind of AI that UFO/TFTD and OXC use is this thing that uses randomness to make it seem like it's doing more then just walking UFOs to you. The Geoscape AI is even less sophisticated: UFO and their targets spawn out of a list (AKA a mission), and missions spawn from a table of months and likely mission-race combos.

Giving OXC a real AI would be a project.
Title: Re: *gasp* It's so beautiful!
Post by: Danny on August 18, 2013, 11:44:20 am
Yes you are. You kept killing all my soldiers before I even found your UFOs you fuker!

Weren't you the one who killed a whole destroyer of mine full of Snakemen and two Chrysalids with almost no loses?
And made a Cyberdisc in one hangar kill another Cyberdisc in reaction fire, clear across in the other hangar?
Title: Re: *gasp* It's so beautiful!
Post by: darkestaxe on August 19, 2013, 09:52:01 am
Weren't you the one who killed a whole destroyer of mine full of Snakemen and two Chrysalids with almost no loses?
And made a Cyberdisc in one hangar kill another Cyberdisc in reaction fire, clear across in the other hangar?

You attacked my base with a destroyer before I had reaserched plasma. I had like 40+ soldiers in that base and you killed almost all of them with 2 cyberdisks. (I killed the sectiods in the first turn, cause they were just standing there in the middle of the hanger.)

Cyberdisks took neglible damage from sniper rifles. I had a couple rocket launchers w/large rockets but the guys who were carrying them kept getting killed before they got a chance.

In the end I had 2 soldiers left and they were panicking most turns. I had a single laser sniper rifle and one large rocket left. I had yet to kill one cyberdisc let alone 2.

I gave up and decided to go down fighting, but when my dude stepped out of his hiding place, the wrong cyberdisc reacted, killing the cyberdisc that was right in front of me. The explosion killed my guy but it ended the other cyberdisc too.

Oh ya, the first cyberdisc that died was killed by plasma from the other hanger. That was completely epic! I step out to see if it's clear and, of course, I get shot at. The plasma misses and goes into the other hanger and **BOOM**, hanger_2 is full of free sectiod corpses!


As far as the snakemen I don't remember that, but if you expected 2 chrysalids in the middle of a hanger surrounded by 36 soldiers with laser snipers to survive my first turn, then yes you would have been disappointed. That's what battleships, muton's, and ethereals are for.
Title: Re: *gasp* It's so beautiful!
Post by: Danny on August 19, 2013, 12:00:40 pm
That's what battleships, muton's, and ethereals are for.

But that's boring...
Never used Ethereals, or needed to use them either... XD
Well one when defending my alien base, together with a Sectopod...
He happened to spawn with a Blaster launcher, though mostly used his mindcontrol. ^^

Only ever had 2 blaster launchers too, the other one was carried by a Muton in the same base defence... XD

My strongest Xcom base attack was with, I believe two Muton terrorships... :\
But no Heavy Plasma's or Blaster launchers, Xcom had a bunch of power armours...
Title: Re: *gasp* It's so beautiful!
Post by: Juju Dredd on September 01, 2013, 04:01:58 pm
I think beautiful is a far too weak adjective to qualify the work of this team...

OpenXcom is pure transcendent beauty, no less!