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Messages - Rockfish

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1
Work In Progress / Re: Weapon Rework/Expansion - Version 0.8
« on: July 27, 2014, 06:32:45 pm »
Version 0.8 out now, I have gotten all the weapons ingame and mostly working with a loosely working tech tree and item lists.

Expect bugs and stuff, any feedback is appreciated.

2
Work In Progress / Re: [WIP WEAPON] Elerium Based Lasers
« on: July 26, 2014, 02:05:56 am »
found a problem - handob's for the pistol and rifle are out of alinement - does anyone know how to fix this?

Also Updated the zip file.

Check the files I have on the mod portal, I had to correct that already.

3
Work In Progress / Re: Weapon Rework/Expansion - Version 0.1
« on: July 25, 2014, 10:39:37 am »
Is it possable for me to use/modify/base off these sprites?  I'm currently working on a Elerium Based Laser Mod, but I'm not really good at graphics.

Sure! just mention me in your mod readme or something.

4
Work In Progress / Re: Weapon Rework/Expansion - Version 0.1
« on: July 24, 2014, 08:23:09 pm »
I do agree on most of the problems raised, to be honest, at this point I am throwing numbers in off the top of my head. I think I might change the balancing to mostly get rid of the range control stuff, it just gets awkward in the ranges used.

I have also noticed a problem in that each rank of alien can only have 10 possible weapon combinations. the current thought I am having is that I am gonna change the weapons so that each rank has a specific set of weapons that replaced. so rather then the weapons being pure variety, I think I am gonna make each rank of alien have various tiers of weapons, for example:

Alien Soldier:
projector pistol > Plasma PDW/Projector Carbine ->  Plasma Rifle/Dual Projector -> Heavy Plasma/something

Alien Engineer:
Projector Pistol > Projector Carbine/Plasma PDW/Small launcher + explosive round > Plasma Rifle/Small launcher + explosive round

with an odd peppering of pistols and things.

I feel this could be used to make the aliens have a threatening development along with the player, even as the player gets better guns so do the aliens.

5
Work In Progress / Re: Weapon Rework/Expansion - Version 0.1
« on: July 24, 2014, 12:52:12 pm »
This is my goofy idea for how I am planing to balance the stuff together, very much untested and very conceptual in nature!

Heavy PistolBattle RifleDMRAuto CannonSAWMML
Damage28305056/52/6020130/100/90
Weight5911151213
Ammo Count91254251
Tu Auto/Snap/Aimedna/18/2835/25/47na/40/73na/33/6040/20/nana/45/75
Accuracy Auto/Snap/Aimedna/52/7835/60/100na/90/150na/60/9045/56/nana/60/115
Range Min/Auto/Snap/Aimed/Maxna/na/10/15/30na/15/25/35/4510/na/25/40/na5/na/25/35/45na/30/40/4815/na/40/60/100
Accuracy Drop Off Rate321433
Damage TypeAPAPAPAP/HE/INAP/HE/INHE/HE/IN
Note:5 round burstsmall rocket has 1 radius
Laser PistolLaser RifleHeavy Laser
Damage405070
Weight81016
Ammo Countnanana
Tu Auto/Snap/Aimedna/20/35na/25/48na/30/57
Accuracy Auto/Snap/Aimedna/54/68na/65/105na/70/110
Range Min/Auto/Snap/Aimed/Maxna/na/13/17/32na/na/30/40/504/na/35/45/55
Accuracy Drop Off Rate324
Damage TypeLaserLaserLaser
Note:
Projector PistolProjector CarbineDual ProjectorArc Projector
Damage466046X250
Weight36810
Ammo Count814113
Tu Auto/Snap/Aimedna/22/3738/28/5650/36/68na/40/75
Accuracy Auto/Snap/Aimedna/60/8442/63/9840/61/98na/60/100
Range Min/Auto/Snap/Aimed/Maxna/na/11/16/27na/17/29/38/437/15/25/35/454/na/20/35/45
Accuracy Drop Off Rate4352
Damage TypePlasmaPlasmaPlasmaStun
Note:Each shot is two 'pellets'
Plasma PDWPlasma RifleHeavy Plasma RifleSmall Launcher
Damage528011590
Weight571010
Ammo Count2628151
Tu Auto/Snap/Aimed40/30/5638/30/58na/30/55na/40/75
Accuracy Auto/Snap/Aimed50/65/8555/73/100na/65/105na/65/110
Range Min/Auto/Snap/Aimed/Maxna/12/19/27/38na/15/25/35/453/na/25/35/458/na/23/38/55
Accuracy Drop Off Rate3242
Damage TypePlasmaPlasmaPlasmaStun
Note:
Flechette PistolFlechette RifleHeavy Flechette Rifle
Damage6390130
Weight81115
Ammo Count587
Tu Auto/Snap/Aimedna/35/62na/50/85na/70/92
Accuracy Auto/Snap/Aimedna/75/100na/86/130na/110/175
Range Min/Auto/Snap/Aimed/Max5/na/15/30/na7/na/20/35/na10/na/25/40/na
Accuracy Drop Off Rate212
Damage TypeAPAPAP
Note:
Thermal RifleThermal CannonLarge Launcher
Damage30x333x490
Weight101715
Ammo Count8133
Tu Auto/Snap/Aimedna/33/nana/40/nana/45/na
Accuracy Auto/Snap/Aimedna/65/nana/75/nana/65/na
Range Min/Auto/Snap/Aimed/Max6/na/30/na/507/na/35/na/608/na/23/na/55
Accuracy Drop Off Rate454
Damage TypeLaserLaserHE/Acid
Note:arcarcarc

6
Work In Progress / Re: Weapon Rework/Expansion
« on: July 21, 2014, 11:30:40 pm »
I believed you were intended to split them, not merge them all... :o
Could you eventually provide the width,height,subX,subY ?

well in the files you can just tell it to sub divide:       
- type: HANDOB.PCK
    width: 256
    height: 1160
    subX: 32
    subY: 40
    files:
      0: Resources/test_mod/handob/rework_handob.png

 This means they are all in nice order.

edit: all sprites are now working! the OP has a zip of all the sprites + a tester bit of a mod to make them appear in a disorganized manner in-game.

edit2: visual replacement only now in the OP

7
Work In Progress / Re: Weapon Rework/Expansion
« on: July 21, 2014, 11:16:46 pm »
Huge Thanks to yrizoud!


Handobs Sheet done and working ingame! (I hope there are no palette errors this time)

8
Work In Progress / Re: Weapon Rework/Expansion
« on: July 21, 2014, 08:52:21 pm »
Hmm in case it's still useful, here's the entire set.

By the way the heavy plasma looks like it was victim of a "multiple paste", which produces a doubled handle and makes it not fit in 48 pixels vertically, I reversed the process as I could.
The heavy flechette rifle is wayyy to long to be used. The "arm" inventory boxes can only hold 32x48 items.
edit: Argh I thought there were instructions to locate a specific rectangle in an image, but no... These images need to be split further.

don't worry about the weird positioning, I am working on spliting the images up already. the corrected issues is of great help however!

9
Work In Progress / Re: Weapon Rework/Expansion
« on: July 21, 2014, 07:35:44 pm »


got the first ingame!

10
Work In Progress / Weapon Rework/Expansion - Version 0.8
« on: July 20, 2014, 08:41:32 pm »
Hellooo, been a while since I have been on this forum.

I have had a bit of extra time lately and I saw the mod support now present in modern OpenXcom and decided to mess around with some sprites... so I made a heap of weapon sprites/ideas.

Conventional Weapons

Heavy Pistol, Carbine (basically unaltered), Squad Automatic Weapon, Designated Marksman Rifle, Man Portable Auto Cannon, Multiple Munition Launcher

Laser:

Laser Pistol, Laser Rifle, Heavy Laser, Snub Nose Laser

Gauss + Advanced Grenade:

Gauss Pistol, Gauss Rifle, Gauss Cannon, Auto Gauss, Advanced Grenade

"Light"/Particle Projectors:

Projector Pistol, Projector Carbine, Dual Particle Projector, Arc Projector (ranged stun)

"Common"/Plasma + Small Launcher:

Plasma PDW, Plasma Rifle, Heavy Plasma, Small Launcher

"Heavy"/Thermal Rifles:

Thermal Rifle, Heavy Thermal, Heavy Launcher

"Long Range"/ Hyper Velocity Flechette:

Flechette Pistol, Light Flechette Rifle, Heavy Flechette Rifle

Next I need to actually figure out how to get them in game, and get them into a tech tree.

Edit: Got all sprites working in game, prealpha unordered sprites here.

Edit2: Version 0.1 (visual replacements only) Now Available Here

Edit2: Version 0.8 (Unbalanced and buggy) Now Available Here

11
Work In Progress / Re: WIP Re-imagining the Items
« on: October 10, 2012, 02:36:39 am »
I don't even know what I am doing.  :P


12
Work In Progress / Re: WIP Re-imagining the Items
« on: October 10, 2012, 12:43:31 am »
Oh yes, I was going to start on that sometime, may not be able to do any tonight tho.

13
Work In Progress / Re: WIP Re-imagining the Items
« on: October 08, 2012, 10:31:33 pm »
New Lasers! I shall add new I Items to the pic in the OP as I make them.


14
Work In Progress / Re: WIP Re-imagining the Items
« on: October 08, 2012, 06:36:13 pm »
Maybe, I was planing on going over the basic stuff first and maybe make new stuff later.

15
Work In Progress / Re: WIP Re-imagining the Items
« on: October 08, 2012, 06:13:58 pm »
modified items.

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