OpenXcom Forum
OpenXcom => Open Feedback => Topic started by: moghopper on October 07, 2014, 03:10:23 am
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Something odd is going on, I am getting a really weird ratio of women to men. I'm getting around six women to one man.
I have tried starting multiple games and it this keeps happening. Any idea what is going on and how I can get it to a 1 to 1 ratio?
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RNG decided to give more women than men several times in the row?
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weird
this is the only part in the code i could find in regard to gender creation
_gender = (SoldierGender)RNG::generate(0, 1);
_look = (SoldierLook)RNG::generate(0,3);
the ruleset has
soldiers:
- type: XCOM
#...
genderRatio: [3, 1]
but this number is never used at least as far as i can see
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lucky guys :)
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lucky guys :)
I like working with women but being in a place with a 1 to 6 gender ratio wouldn't be exactly my dream job...
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weird
this is the only part in the code i could find in regard to gender creation
_gender = (SoldierGender)RNG::generate(0, 1);
_look = (SoldierLook)RNG::generate(0,3);
the ruleset has
soldiers:
- type: XCOM
#...
genderRatio: [3, 1]
but this number is never used at least as far as i can see
It's always been a 50:50 ratio. I have no idea where the ruleset thing comes from because it has no effect.
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It's always been a 50:50 ratio. I have no idea where the ruleset thing comes from because it has no effect.
Well, this would explain why when I tried to modify the ratio game ignored any changes.
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There's lookWeights line in the .nam files, but it's only for skin color, not gender.
I've always thought the gender ratio was something like 2:1 in favor of men, at least that's what I've been constantly getting in the original.
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There's lookWeights line in the .nam files, but it's only for skin color, not gender.
I've always thought the gender ratio was something like 2:1 in favor of men, at least that's what I've been constantly getting in the original.
The latest nightly makes it customizable. Default is 3:1.
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default is 1:1, xcom1ruleset makes it 3:1, we're not gender biased, vanilla ruleset is.
these ratios can also be overridden by the .nam files, so recruits from the planet amazonia can have a 100% female ratio.
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default is 1:1, xcom1ruleset makes it 3:1, we're not gender biased, vanilla ruleset is.
Ugh, sorry. I... didn't think this through. :P
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default is 1:1, xcom1ruleset makes it 3:1, we're not gender biased, vanilla ruleset is.
these ratios can also be overridden by the .nam files, so recruits from the planet amazonia can have a 100% female ratio.
Just in case there's still some confusion for other readers: Warboy is saying that vanilla x-com had a 1:3 ratio (1/4 female and 3/4 male) and Openxcom also has a 1:3 ratio now (in the ruleset).
If you remove the 1:3 ratio rule from the ruleset then Openxcom's engine will default to 1:1 (1/2 Male and 1/2 Female) because Openxcom isn't sexist, only vanilla x-com and the default ruleset.
Also .nam files give name-sets for different countries and modders can add new .nam files for new countries too. A .nam file can be set to have it's own gender ratio, for example if someone added Planet Amazonia they would want all soldiers with Amazonia names to be female.
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yes, that's it exactly, darkestaxe. thanks for clarifying.
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If you remove the 1:3 ratio rule from the ruleset then Openxcom's engine will default to 1:1 (1/2 Male and 1/2 Female) because Openxcom isn't sexist, only vanilla x-com and the default ruleset.
It's not "sexist" since it doesn't ban women from X-Com. Though it could be accused of pandering to fantasies as it would be pretty hard to find 1:3 women to men ratio in elite combat units, not to speak of the tiny percentage of female recruits that would actually get through physical tests.
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well, i'll be honest, i'm not really WORRIED about being accused of being sexist or misogynistic in any way, but shall we not go down this route of discussion? we all know where it leads.
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Agreed, non of that here dammit! We just said sexist as a little joke.
I suspect that X-COMs creators thought to themselves "In the future, by year 2000, there will be computers that do your laundry from a payphone, flying skateboards, a black or female President/Prime-Minister, hand-held laser weapons, voice-controlled ATMs, computer-phones that fit in your back pocket and play movies, strawberries the size of apples, hot slutty women in elite combat forces, gas will cost $300/gal but cars will be electric anyway, and America will almost certainly have contacted at least one the advanced alien societies that must litter our galaxy. Oh, I bet there will be battery powered emergency flares too!"
Ya, we got the black President and smartphones a little late but the hot slutty Navy Seals are all a bunch of dudes and I'm just generally all around disappointed with our general progress as a species in the 90s. Good job Mom and Dad, where's my damn laser rifle!
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With gene splicing, anything is possible!
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We can make the handheld laser powerful enough to kill; the real issue is dissipating the heat that it generates from running.
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default is 1:1, xcom1ruleset makes it 3:1, we're not gender biased, vanilla ruleset is.
these ratios can also be overridden by the .nam files, so recruits from the planet amazonia can have a 100% female ratio.
This is not possible. I tried it and it just crashes the game. It looks like a .nam requires names from both genders. Unless you figured out a different way of doing this.
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Can women go on submarines?
Women are not currently assigned to submarine crews because of the very limited habitability and privacy onboard a submarine.
(Chief of Naval Operations Submarine Warfare Division; FAQ) [1]
I would like to have no female aquanauts in TFTD. Is it possible to ad this to the "standard" mod section? "No female aquanauts YES/NO"
[1]https://www.navy.mil/navydata/cno/n87/faq.html
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Something odd is going on, I am getting a really weird ratio of women to men. I'm getting around six women to one man. [...]
First time i played the game back in 2005 i rememner such thing, that i confirm yes it' different from xcom/ufo:eu, in the latter ratio was 3:1 or something similar. May be nice to have an option: use man woman xcom ratio yes/no, so i agree with whose suggested that. :)
also, seems that women are more prone to claustrophobia than men, and since most tftd are indoor...here'an article even on the new york times: https://www.nytimes.com/2015/07/28/science/claustrophobia-more-likely-in-women-than-men.html?_r=0
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Women are not currently assigned to submarine crews because of the very limited habitability and privacy onboard a submarine.
Funnily, you could use the same argument to disallow men in an all-women ship (Which is the case in the "Pirates" mod!)
And the reference site doesn't say anything about flying submarines.
More seriously, good news everyone : The same site shows there are quite a few female divers in the US army.
https://www.history.navy.mil/museums/keyport/WomenDivers/Wdivers1.htm
And here's a newsline from 7 days ago :
US Navy Seals plan to accept women after female soldiers graduate as rangers
Admiral says anyone meeting gender non-specific standards can join elite unit, days after two women successfully completed gruelling Army Ranger School
ref (https://www.theguardian.com/us-news/2015/aug/19/us-navy-seals-accepting-women)
TFTD takes place in an optimistic future. It's no longer 1950, so black soldiers are allowed and can sit in any ship of the Triton. FLIR, you are asking to apply gender discrimination in a game which takes place in 2040 ? Sorry but it's too unrealistic, it's anachronic.
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TFTD takes place in an optimistic future. It's no longer 1950, so black soldiers are allowed and can sit in any ship of the Triton. FLIR, you are asking to apply gender discrimination in a game which takes place in 2040 ? Sorry but it's too unrealistic, it's anachronic.
TFTD takes place in an optimistic future? I always liked TFTD for its pessimstic, oppressive setting; but thats just my interpretation...
I was not "super serious" about the "no female aquanauts" statement (and my English is not good enough for elaborate argumentation), but it would be nice to have the option. In 2015 women are not allowed on u.s. navy submarines and there will be some reasons for it, because "discrimination" is not tolerated nowadays.
BTW: If "no female aquanauts" was an option, "no male aquanauts" should also be, so everybody can make up his own future 2040...
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[offtopic]The material reality of TFTD is firmly stuck around 1950, or perhaps even 1930, judging from how terror sites look like. The only post-WWII tech seems to be bikini suits. Plus everything is covered in trash.
Of course, such limits do not extend to military tech and presumably elites, hence flying subs and the like.[/offtopic]
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TFTD takes place in an optimistic future? I always liked TFTD for its pessimstic, oppressive setting; but thats just my interpretation...
I also find the aquatic alien invasion very oppressive, but when I played, I was impressed at how the humanity was wisely acting :
An international task force gets created, so that there is an authority which can fly, fight, and requisition personal and land (build bases) anywhere on Earth. No single country or place is off-limit!
There is also the fact that scientists can invent a new weapon technology in a matter of days : If nobody had done it before, it means that for humanity, there was no need or demand for weapons!
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[...]
And here's a newsline from 7 days ago :TFTD takes place in an optimistic future. It's no longer 1950, so black soldiers are allowed and can sit in any ship of the Triton. FLIR, you are asking to apply gender discrimination in a game which takes place in 2040 ? Sorry but it's too unrealistic, it's anachronic.
Yep i missed the point!
[offtopic]The material reality of TFTD is firmly stuck around 1950, or perhaps even 1930, judging from how terror sites look like. The only post-WWII tech seems to be bikini suits. Plus everything is covered in trash.
Of course, such limits do not extend to military tech and presumably elites, hence flying subs and the like.[/offtopic]
Because now with some more mopdern tecnology it is possible explore the remote depth of oceans, discovering lost stuff!
Well in the end having an option would be nice, but not important. :)
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I always sack any recruits which has a suspiciously alien name. No I'm not racist, I'm wary of extraterrestrial infiltrators.
"Greetings fellow human, I am JOHN SMITH and I just joined this fine hive of earthlings. Can you give me a tour of the secret base? Where is the unguarded armory where you store explosives ?"
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I always sack any recruits which has a suspiciously alien name. No I'm not racist, I'm wary of extraterrestrial infiltrators.
"Greetings fellow human, I am JOHN SMITH and I just joined this fine hive of earthlings. Can you give me a tour of the secret base? Where is the unguarded armory where you store explosives ?"
??? What does it mean? A possible feature? No come one, that would make the game virtually unbeatable ;D
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??? What does it mean? A possible feature? No come one, that would make the game virtually unbeatable ;D
Well, today I read a suggestion that you could be able to recruit MiBs and hybrids... I dunno who would do something that crazy though. :)
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Openxcom was even allowing human clones (https://openxcom.org/forum/index.php/topic,2046.msg19801.html#msg19801) to enlist, until a "bugfix" stopped the practice one year ago.
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I also find the aquatic alien invasion very oppressive, but when I played, I was impressed at how the humanity was wisely acting :
An international task force gets created, so that there is an authority which can fly, fight, and requisition personal and land (build bases) anywhere on Earth. No single country or place is off-limit!
There is also the fact that scientists can invent a new weapon technology in a matter of days : If nobody had done it before, it means that for humanity, there was no need or demand for weapons!
Thanks for elaborating, I see your point and you are right... ("a common enemy unites")
Being a X-Com commander for 20 years, I have seen thousands of aquanauts die horrible and strange deaths in even stranger environments; its hard for me to see anything "optimistic" in TFTD. Even the "victory music" sounds somehow pessimistic: https://youtu.be/DNcMMJexB4c?t=15m53s - and I love that! ;)
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First time i played the game back in 2005 i rememner such thing, that i confirm yes it' different from xcom/ufo:eu, in the latter ratio was 3:1 or something similar. May be nice to have an option: use man woman xcom ratio yes/no, so i agree with whose suggested that. :)
I find it more telling that white:black ratio has moved from 1:1 in XCom to 3:1 in TFTD :)
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I find it more telling that white:black ratio has moved from 1:1 in XCom to 3:1 in TFTD :)
Meltin' pot alike effect, then? :D
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Just in case there's still some confusion for other readers: Warboy is saying that vanilla x-com had a 1:3 ratio (1/4 female and 3/4 male) and Openxcom also has a 1:3 ratio now (in the ruleset).
If you remove the 1:3 ratio rule from the ruleset then Openxcom's engine will default to 1:1 (1/2 Male and 1/2 Female) because Openxcom isn't sexist, only vanilla x-com and the default ruleset.
Also .nam files give name-sets for different countries and modders can add new .nam files for new countries too. A .nam file can be set to have it's own gender ratio, for example if someone added Planet Amazonia they would want all soldiers with Amazonia names to be female.
Very sorry to necro, but I am very new to openxcom and this one issue has been driving me nutz. Can somebody please explain in detail how to set the .nam files as described here? Do I just take the line "genderRatio: [3, 1]" and add it somewhere in the name lists?