OpenXcom Forum
Modding => Released Mods => The X-Com Files => Topic started by: Nebhead on September 21, 2020, 12:54:16 pm
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Something of a bug report maybe?
I was doing a Zombie Infestation mission on a farm map, where something hilarious happened.
A chicken made its way to my weapon pile at the car --- it then picked up a Black Ops Sniper rifle.
Screenshots are attached for proof lol
Never laughed so hard before!
My sides.... ;D
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This is priceless...
Part of me hopes this will never get fixed.
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+1
This is an epic moment. :)
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Okay... This is awesome. And horrifying.
I thought "allowInv: false" would prevent units from picking up stuff, but apparently no...
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Okay... This is awesome. And horrifying.
I thought "allowInv: false" would prevent units from picking up stuff, but apparently no...
allowInv only affects the player. But STR_LIVE_TERRORIST rank units can't pick up items.
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Okay... This is awesome. And horrifying.
I thought "allowInv: false" would prevent units from picking up stuff, but apparently no...
Available options are documented here: https://openxcom.org/forum/index.php/topic,6882.0.html
allowInv only affects the player. But STR_LIVE_TERRORIST rank units can't pick up items.
In OXCE and with global settings used in XCF (link above), terrorists can pick up weapons too.
To disable it, the global settings need to be overridden per unit type.
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Perhaps you could use something like livingWeapon: to cause the chicken to spawn with an invisible fixedWeapon: item in each hand to prevent it from picking up the equipment.
Or would it still pickup the item even if both hands were full and store it in the unit's inventory section instead of the hand slot?
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Aaw, shame, it seems the github release already fixed this bug. Was the chicken a good shot? :)
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Yeah, I went with fixed items which block all slots.
Thanks for the help, guys. And for the laughs.
(if you still want sniping chickens, I can make a submod!)
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lôl ;D funny bizard
well, and - did she hit, or miss ? D)
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Available options are documented here: https://openxcom.org/forum/index.php/topic,6882.0.html
In OXCE and with global settings used in XCF (link above), terrorists can pick up weapons too.
To disable it, the global settings need to be overridden per unit type.
Wait, are chicken considered terrorists?
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Wait, are chicken considered terrorists?
I don't know.
I just said if they would, it wouldn't make any difference.
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(if you still want sniping chickens, I can make a submod!)
Yes please! That reminds me: Do the farm animals taken out by aliens count as civilians killed for scoring purposes?
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Yes please!
Sure:
units:
- delete: STR_CHICKEN
- type: STR_CHICKEN
race: STR_LIVESTOCK
rank: STR_LIVE_TERRORIST
stats:
tu: 40
stamina: 60
health: 8
bravery: 10
reactions: 45
firing: 0
throwing: 0
strength: 2
psiStrength: 20
psiSkill: 0
melee: 55
armor: STR_CHICKEN_ARMOR
standHeight: 11
kneelHeight: 11
value: 1
aggroSound: 243
deathSound: 243
panicSound: 243
berserkSound: 243
intelligence: 0
aggression: 1
energyRecovery: 40
That reminds me: Do the farm animals taken out by aliens count as civilians killed for scoring purposes?
Yes, bur the values are very low (1 point per chicken, for example).
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Could you add an Easter Egg mission in that submod?
Something based on Orwell's Animal farm. Like a Crop Circles where the enemies are Farm Animals armed with Black Ops weapons.
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Maybe as a dreamscape mission, for when I need to spread some insanity without completely ruining the experience...
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It could be like the secret cow level in Diablo 2, requiring the player to complete some obscure task for it to spawn. Like finding some loot, that is only dropped by a certain civilian in a certain mission in a mapblock, that is inaccessible to enemies. Researching said loot gives the player a manufacturing project requiring all kinds of weird ingredients.
The resulting item, once researched, finally spawns the secret sniper chicken mission, where you have to save some Ayyys, who are stranded in the dreamscape and set upon by avian assassins.
Or something like that :P
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If you are making a goofy submod, you can make it goofier!
It isn't the main experience.