06) always see the patient controlbar while using medikit
15) always auto heal after mission if "Auto-end battle" (who would say no to the question in 15) ?
17) always use mouse4+5 works great but not all mouse have those
04) Motion Scanner (but i admit i rarely use it)
16) blaster alien should have plasma pistol (moddable)
Why do you not use the Motion Scanner more frequently?Tried it once did not "get it" immediately and forgot about it. that was years ago - should i ever got to try a ironman mode game i think i will play more tactical/defensive and will give it a try
Would the AI use it efficiently?
24) Soldier Inventory screen.
Add infos in the soldier Inventory screen.
(https://img11.hostingpics.net/pics/826303Soldierscreeninfo03.png)
Red squares with dots show primed grenades and explosives (Smoke Grenade, Grenade and High Explosive in the inventory; Smoke Grenade on the ground (only red dot)).
Quote24) Soldier Inventory screen.
Add infos in the soldier Inventory screen.
(https://img11.hostingpics.net/pics/826303Soldierscreeninfo03.png)
Red squares with dots show primed grenades and explosives (Smoke Grenade, Grenade and High Explosive in the inventory; Smoke Grenade on the ground (only red dot)).
I would rather stick to the red dot everywhere to indicate that a grenade is primed. This is partially for visual consistency, but also because I have a perhaps better idea for red rectangles in the inventory: when dragging equipment, the red rectangle around an empty equipment slot could indicate that there is not enough TUs to move the object to this particular slot.
I don't like coloured dots much, I think it's too much information. Plus, making it look good would be hard.
You could perhaps update your first message too
24) Not convinced
25) I do not know what to think about the colored dots, I like the efficiency but dislike the look, anyway a good idea to explore, and certainly improve step by step
28) Yes, but gray instead of red
EDIT : or perhaps create a topic for each suggestion
[SUGGESTION PACK] #001 ...
[SUGGESTION PACK] #002 ...
[SUGGESTION PACK] #003 ...
EDIT2 : could it be that you are paid by a concurrent site, just to downraise morale of our dear SupSuper ?
Damn I thought the X-Com UI was complex before, but this is really taking it to the next level. :o
From Raidau:
"The most effective usage for psi-armor is equipping your trained veterans who ocassionally have low psi-strength."
Posted this two days ago but it didn't show up...?
1. Like it a lot, but I'm feeling some immersion issues here. Gray would be better, I think, at least for the actual Battlescape.
5. Write it as 15/2 and you have my vote. The slash provides necessary clarity, I think.
6. A good portion of the names are too long to fit them and the "(injured unit)," especially in some of the other languages. The unit being healed could get a blank rank slot (like a tank would) or some similar indicator during the healing process.
28/29. These would be great. I think unresearched list items should be a gray or something to fit the color scheme.
3. Please make this happen. Please. It would probably shorten a campaign's time by like two hours cumulatively.
4. Great up until the alien ID point. They're just motion scanners; they aren't supposed to know anything else. I think the other features could make it a bit OP, but I'd definitely start using it for once if these were available.
7. That could run clear up the side of the screen pretty quickly. A hotkey for toggling it on and off would be necessary for this, similar to the "Toggle Personal Lighting" button (it's under controls in the options menu if you don't know).
8/9. Please. It could be integrated directly into the list that's already there. It's the only reason I still have to keep scrap paper nearby.
12. The weight and TU stuff would be great, even though I have most of it memorized at this point.
15. Yeah, I like this. I've always felt a bit cheated by the huge wounded times when there are kits on board.
16. Don't know if they'll use it, but you could certainly give it to them with a very simple deployment ruleset.
17. I know there's a hotkey for it, but I would love this so much. I actually tried when I first started playing OXC, hoping it was one of those unlisted features.
23. Day/night indicator would be nice.
24. The unloading and switching ammunition things would be great. Primed indicators would also be nice. Instead of text for ammunition type, you could also have dots for the weapons (red for HE, orange for IN, blue for AP, gray for smoke, purple for stun...).
25. I like where your head's at, but I think this one is a bit too much (even though I just proposed a dot system for ammunition. :P).
32. I was going to leave the mod stuff alone, but this one could be really fun (especially if percentages for firing were taken from original TU value and accuracy was lowered).
I'd like to propose one of my own, now (attached). Having to go multiple screens over to reorder a bunch of rookies that are going to die anyway can get a bit annoying. As such, an inventory button added to the Select Squad page would be really nice.
There are some really great ideas here, but could we break them up?
It's this huge wall of proposals. Maybe if they were categorized it would help.
Hovering base facilities should do a ratio (Living Quarters: 2/3 used, 83/150 personnel)
My point is: "is it necessary to put that much details?". I think the current OXC is easy enough to understand "how to play" for most people.Having some/most of them as options...
It seems most of your suggestions mainly for user/beginner friendly interface. So much details. And that's great. But most of old games are very complex and it's far from beginner friendliness but it also the main attraction for people who likes old games because it's interesting and superfun.
My point is: "is it necessary to put that much details?". I think the current OXC is easy enough to understand "how to play" for most people.
Anyway, I really want those mark for primed grenade and throwing icon/tooltips where it's possible or not to throw.
Having some/most of them as options...
We like so much options... 8)
i will not go through everithing
unfortnatelly you put a lot of suggestions in one point so everithing i do not talk about i dont care about
24)
"HE" and "AP" seems to work but where do you get these strings?
what about ICENDARY ROCKET, ALIEN ALLOY SHUTGUN CLIP ... and depending on langugae they go over the armor and possiblei over other itemslots
grenades i would like to see a number in the corner (similar to itemscreen) "-" not primed, 0,1,... turns the grenade has left
the display of such additional information should be controlled by hotkey if i press "shift" i see more info then they can show the normal name
"-" not primed, 0,1
the display of such additional information should be controlled by hotkey if i press "shift" i see more info then they can show the normal name
can you unprime grenades?
unloading with both hands full could be made if a rule like if TU>=(unloadTU+max(inv->ground for all inv)) so you can at least drop the item - if TU is less use the old mechanic
i dont like automatic ammoswitch .. that leads to the logic tries to be smarter than me ..
now 7 clicks: 2 clicks to free your second hand, 2 click weapn drop on unload, 3 clicks move ammo1 from hand to ammo2 and put ammo2 in weapon=
if the above is implemented switching a rocket are 4 click
the aitomatic version would be 2 clicks.. but 7=>4 clicks is enough imho
25)
a lot of dots i dont care about
28)
red coloring items has that are not researched some logic issues
e.g you can research a leader before you researched alien origins
is the leader now red or not.. will it become red later if you got the requisites...
what about mods that add items that are not usable for you (requires: STR_ALIEN_ONLY)
31)
i just want the option ammunition for psi (and mindprobe?) and/or itemreplacment the rest one can mod )
Spoiler