Author Topic: 40k  (Read 386394 times)

Offline Simi822

  • Colonel
  • ****
  • Posts: 163
    • View Profile
Re: 40k
« Reply #720 on: March 11, 2024, 07:59:40 pm »
dear all,

so I downloaded the latest and got following error:

ERROR]   During linking rulesets of manufacture:
Error processing 'STR_CRATED_LANDSPEEDER' in manufacture: Manufacturing time must be greater than zero.

Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 681
    • View Profile
Re: 40k
« Reply #721 on: March 11, 2024, 08:30:43 pm »
do you have the latest oxce? the created landspeed is nolonger used , now it´s automaticly given

Offline Simi822

  • Colonel
  • ****
  • Posts: 163
    • View Profile
Re: 40k
« Reply #722 on: March 11, 2024, 09:10:20 pm »
I did auto update yesterday,

will do manual Oxce update and see if it is still popin up

so I downloaded Oxce and the mod again and get the same error

cold it be that Rosigma or some other submod is the reason for the error....
« Last Edit: March 11, 2024, 09:27:42 pm by Simi822 »

Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 681
    • View Profile
Re: 40k
« Reply #723 on: March 12, 2024, 12:19:53 am »
yap it´s a rosigma, they update the mod with fix

Offline Simi822

  • Colonel
  • ****
  • Posts: 163
    • View Profile
Re: 40k
« Reply #724 on: March 15, 2024, 10:00:21 pm »
I don't know if this is a Vanilla mod feature ...WTF is the function when playing as the Deathwatch to build the  XXXX quarters ?   can you inform me ?
« Last Edit: March 18, 2024, 08:55:54 am by Simi822 »

Offline nicedayright

  • Captain
  • ***
  • Posts: 92
    • View Profile
Re: 40k
« Reply #725 on: March 18, 2024, 05:53:29 am »
Who would win, an angry khornate berserker juiced up on the bloodlust of a literal god? Or the room full of artillery shells I just lured him into?


So the armor effectiveness of the Commissars "Inspire" ability is 25%, which means it usually works, but starts rolling zeros when I start putting my guys in carapace. Especially my Ogryns. It's like you want to keep me from blitzing the enemy lines with a forty IQ arguably human bulldozer egged on by a commissariat cheer squad.

Offline Flenser

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: 40k
« Reply #726 on: May 14, 2024, 10:52:40 pm »
question about the Tauros transport: after the end of the first turn, there is a weird radio mumble and then the damn thing gives a small wound to everyone in my squad. what is this supposed to simulate?


Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 681
    • View Profile
Re: 40k
« Reply #727 on: Today at 01:56:49 am »
question about the Tauros transport: after the end of the first turn, there is a weird radio mumble and then the damn thing gives a small wound to everyone in my squad. what is this supposed to simulate?



Was a bug now Fixed, no more wounds, the radio mumble is "valkerie leaving combat area" and the damage is from the take off to make valkerie disappear