1
question about the Tauros transport: after the end of the first turn, there is a weird radio mumble and then the damn thing gives a small wound to everyone in my squad. what is this supposed to simulate?
it seems that rockets blown up at Avenger ramp always and never fly into Avenger itselfThanks for the report I'm gonna have a look at this.
so alien ramp-rocket is a bug
I play xcomfiles on the brutal. I am disappointed that zombies and other animals, which usually behave ultra aggressively, run away and hide like girls behind a corner. I drove four zombies with 4 agents in 40 turns. Is this normal, or should I change something in the settings?Putting the Aggressivness-mode to 1 might help in this case.
I really like this mod, especially the first part before the alien invasion. I would love to extend it for another couple of years...
From time to time I return to the game, and sometimes I look at some things with a different perspective.
I understand that you have a lot of work to do, but perhaps someday you will want to give these dossiers more meaning, because this is a very good start to something more significant.
extended:
scripts:
sellCostItem:
- offset: 12
code: |
var ptr Time t;
geoscape_game.getTime t;
t.getDaysPastEpoch cost_current;
mod cost_current 100;
add cost_current 100;
return cost_current;
This is very dumb version that set all items cost to values from 100 to 200 based on current day.