How to doStrange Creaturedeer hunt.
Follow these 3 steps and you too can impress the ladies with your mad X-Com-poth skillz.
Step 1. Clear the landing zone.
This is fun, please continue. :)
What mods are you using? This looks like far from vanilla...
How to doStrange Creaturedeer hunt.
Follow these 3 steps and you too can impress the ladies with your mad X-Com-poth skillz.
Step 1. Clear the landing zone.
More scientists, eh? The campaign is going to pick up the pace from now on! :)
BTW are you using the GitHub version (https://github.com/SolariusScorch/XComFiles/archive/master.zip)? I recommend it, there are no known bugs and I did some rebalancing there. (And some new stuff for later game.) I will release it after I make some more meaningful content.
Does the CQC algorithm work for reaction fire?
Yes, it definitely should.Hmm, than the cultist failed it 3 times.
Dang. that must be a lot of zombies.
Your sense of humor is sublime. Please don't quit this playthrough.
Oh joy.
I feel like you should get money for processing this garbage. But it was explicitly said to be garbage, what did I expect?
I think I've gotten some cool stuff from land surveys before. Don't remember if it was worth 50k, but I was satisfied enough to do it a couple times.
Also, an easier way to cheat ironman like you were showing is to just kill the program with task manager. At least it works that way for my linux build. Haven't had any problems with that so far.
If you're quick enough with the pause menu you can also catch it during the enemy turn, though at that point I guess you might as well just edit the save to "ironman = true" on your last turn on mars. for screenshot purposes.
I'm also wondering when you pros build your third base. I borked my last playthrough pretty quickly by building a third base before august. I guess at the time (likely 4:00 am) I thought that being within an hour of Australia was our greatest security concern.
Dang. just gave the crossbow stats a second look. I didn't realize it had a +damage for firing accuracy. That almost makes it better than the hunting rifle except for range. Good to know.
I wrote that before opening it. I like jinxing things. It makes a good narrative though. :)
If it was something good, I would have written that we are surprised what aliens throw in the dumpster, or something like that.
It could break the save, that's why I make sure to have the pause menu open first, because from what I've seen you can't open it when it's saving. but yes your way is much safer.
So basically just whenever you have money. Cool stuff.
Oh shoot, I didn't see the tu cost. I had no idea it worked on the beach though, that'll be a lifesaver next time.
I'll definitely keep those other weapon recommendations in mind. thanks.
Sure, I got that straight away. You're very good at presentation. :)
...
I'll definitely keep those other weapon recommendations in mind. thanks.
It was a bug, I swear! The OXCE underwent some changes regarding how armours work and what was hidden is now known. (Well, not any more...)
But let's be honest, what's the point making an armour if it is never seen?
And yes, that's how frog missions usually go for me. Beware the frog.
I've never seen a logical reason to introduce the nude armour, so it's unused now. Adding it just for the lulz doesn't seem appropriate.
I have never changed the frog, it's the same size as always.
Well, it is 2x2! Always has been.
OK, we will show these Shamblers a trick or two next time, M'KEY.
So basically just whenever you have money. Cool stuff.
No love for the D-B Shotgun? It's one of my favourite weapons in the mod! :)
I also found the Cross and Rosary pages. I can't bring the Rosary, but I hope the Cross could be taken on missions.
Nope, sorry. You cannot even recover it.
The thing is, you are not a God's soldier! So any religious imagery wouldn't work for you. But if a real priest falls in battle, and you pick up his Cross, then you count as a temporary replacement and the Holy spirit is with you for a while.
That was an intense cultist mission. At least it would have been for me. I definitely would have gotten shot all the way up on like turn 5.
Out of curiosity, why didn't you go for the relative safety of the building to your right? I know the van and the forest helped block a bit, but clearly a lot of things were getting through, and you were just getting lucky juking them (or so it seems to me)
Quickly, someone write Crusader-COM/Jihad-COM submod. Any takers?
What do you mean? It's called Greenland!
Well TBH I am still polishing the globe. It's not easy to assign terrains to map textures...
Everything said within this thread is somewhat in character, so any "this and that is stupid" remarks aren't really criticism. If I have something tocomplain aboutconstructively criticize I will put it in your subforum.
Sorry about the boring month. It happens when you git gud and face underwhelming odds... So it's actually good thing?
Anyway, doing what I can to not lose the arms race against the player, but sometimes the RNG hates me, too.
Umm, that building is a small furniture/decoration store... With some pot plants, lamps, etc.
Having some fine when you wreck the landscape on such missions would have been a good mechanic, but probably not feasible.
Technically feasible, but LOTS of work :)
OutcomeOnly 2 Cow Corpses, but there are 3 civilians killed. Either the third one was Clint Eastwood, or the Chupacabras swallowed the third cow in one go.
Plot twist: one cow was pregnant.
OK, good! There are plenty of surprises left, then. Can't wait!
Yes, healing enemies and civilians also trains Bravery.
AKSU ammo doesn't have this bonus, it's different ammo.
A bug then? It says the same thing in the info.
Well I was wrong ::)
Hey, I understand of your passion for the xcomfiles, can you stop spamming the forum? It is hard to track topics thatâs not yours with what was posted today
Hey, I understand of your passion for the xcomfiles, can you stop spamming the forum? It is hard to track topics thatâs not yours with what was posted today
You know, this Standard Lab requirement doesn't make much sense. I'll remove it.
Turn 1. DOOMBATS!!!
Now if I watched anime I could pull out some obscure reference about these, but ...
Turn 2. I mean SHADOWBATS!
your "Rook on D6" make invalid move for rook :P
your "Rook on D6" make invalid move for rook :P
And he promptly died for this transgression! :)
Sadly, but suddenly, the "prtsc" button stopped working with the Linux Version of OpenXcomEx in full screen mode so a few turns got lost until I realized that something is amiss. Noting really fun was lost though. A Mongorn walked up to the crew, the dog somehow failed to bark it to motionlessness (huh, this is a real world that spellcheck recognizes) and instead bit it to death. Will try the Windows version with wine. It might even work.gimp work correctly, simply there is no red color in file because it is paletted graphic. And if I recall correctly by default OXCE use compressed palettes in screenshots (this mean use even less colors than normal game). Change to RGB should fix it.
I recently updated to Ubuntu 20.04 (why, just why) and, uhm, I updated something else since midday so some parts are misbehaving (working as the developers intended) as usual.
If the above makes no sense, I blame my English and love for long sentances.
EDIT: Problem resolved by using F12 for screenshots, but now GIMP refuses to draw red on the picture and defaults to some weird colors. So uhm, not really resolved. Ahhh, the majestic world of computer problems. See pic 1 below. I tried drawing the arrow red as usual.
EDIT2: The above problem is resolvable by going in the menu Image->Mode->RGB. It was set to Indexed so I presume the game saves screenshots in the format that it uses. But I am not sure I want to make that many more clicks for every picture.
EDIT3: Nope, restarting doesn't fix it. But using wine did the trick.
EDIT4: Sadly, the X-COM way of solving problems (with High Explosive and Large Rockets) will not work. I would like to try, but don't have real life access to it. :D
gimp work correctly, simply there is no red color in file because it is paletted graphic. And if I recall correctly by default OXCE use compressed palettes in screenshots (this mean use even less colors than normal game). Change to RGB should fix it.
If you would wait around 180 days you would have permanent day mission there :)
Hmm, I never had problem doing them in 10 turns. Does the shit hit the fan earlier now? I will have to check when I get Crop Circles again.
I can't express how happy I am to see you back. I don't have the time and patience for watching LPs regularly, but I love written ones, and yours is such a treat.
I hope you're not playing on the 2020 version any more :P
Yes, I still play 1.7. I plan to update it when I am back to the Geoscope. As far as I have seen in the changelog there shouldn't be any big problem with the save. I may need to fix the save to add the new countries.
EDIT: I scaled all images by 2/3rds. That should be around the same as the old posts. Is that better?Yes, last post look perfectly :)
But it exist, therefore I have to build it somewhere and try using Rats.Oh! Rats... They are not completely useless, but sadly not worth 1 place in a craft. Maybe you will find a better application for them. Sadly, after middle game there is nothing for rats to eat...
2. The Light Pistol is for training Reactions. It is the hardest thing to train.Yes, I notices your obsession with reaction training during your playthrough... But does it really worth the effort? Can you even feel, that agents with better reaction perform better? You see, if agents do not train their reaction by their own, it looks like it is not needed.
11 actions is the maximum that matters for trainingCan you, please, tell more about that? Is this another arcane mechanics that only code readers know about?
May be on some maze like mission. With Osprey I will have enough men to have somebody carry them around.The "funny" thing is: the more agents you have, the less is need for Position Marker. And yes, zombie maze map while you have little crafts is probably the only real application for those markers.
I don't savescum for every death or small detail, though.E-e-h-h-h... All right, I will not comment about this...
One of the main reasons for activating ironman in the options is that it will always autosave into my save. I don't have to remember to save manually.You can configure to save each turn in game options.
Oh! Rats... They are not completely useless, but sadly not worth 1 place in a craft. Maybe you will find a better application for them. Sadly, after middle game there is nothing for rats to eat...Yes, I notices your obsession with reaction training during your playthrough... But does it really worth the effort? Can you even feel, that agents with better reaction perform better? You see, if agents do not train their reaction by their own, it looks like it is not needed.Can you, please, tell more about that? Is this another arcane mechanics that only code readers know about?The "funny" thing is: the more agents you have, the less is need for Position Marker. And yes, zombie maze map while you have little crafts is probably the only real application for those markers.E-e-h-h-h... All right, I will not comment about this...You can configure to save each turn in game options.
Now that I have a bow, I will use it as well, since it trains Throwing and that requires wasting grenades otherwise.According to the same article you mentioned about training:
Throwing Accuracy is trivial to train: each time a soldier throws any object, they will get a Throwing Accuracy action. If you're positive to have killed the last alien, have your soldiers throw away all their gear before the turn ends. Unlike all the other stats, performing Throwing Accuracy actions will not trigger secondary stat increases.So you don't need a bow, just empty your inventory! :D Probably false info, or fixed in this mod, because I don't remember gaining experience from throwing light sources...
Please, do comment.OK. ::) How many "ironman-ish moments" were at this point? 28? This is more times than I reloaded during my full playthrough. But who am I to judge, I did it only on "Experienced" difficulty. (Now I am playing on Veteran.)
According to the same article you mentioned about training:So you don't need a bow, just empty your inventory! :D Probably false info, or fixed in this mod, because I don't remember gaining experience from throwing light sources...OK. ::) How many "ironman-ish moments" were at this point? 28? This is more times than I reloaded during my full playthrough. But who am I to judge, I did it only on "Experienced" difficulty. (Now I am playing on Veteran.)
EDIT: Running feels a bit like cheating, since the AI is not using it. I have used it somewhat sparingly in this playthrough.This is not generally true, AI can consider running too but mod need enable this explicitly.
This is not generally true, AI can consider running too but mod need enable this explicitly.
EDIT: Running feels a bit like cheating, since the AI is not using it. I have used it somewhat sparingly in this playthrough.
Turn 8 - endYou got 6 UAC Rocket Launchers with 12 rocket packs for them from than Communion... Cool stuff! What will you do with them, may I ask? The most powerful weapon of the current time in your game, I presume.
90 TUs for a single autoshot? It is a bit way too inflexible for me.:D Heavy machine gun can do miracles (and a lot of holes) with some luck and planning. Note that this bad boy does not have penalties for long range and have increased accuracy bonus from shooting while sitting.
UAC Shotgun seems pretty much useless right now. It has the strongest buckshot, but that is about it. It is slower, heavier and lacks other ammo.The main problem with UAC weapons is that there is no early space missions where they would be useful. So they main advantage is irrelevant.
:D Heavy machine gun can do miracles (and a lot of holes) with some luck and planning. Note that this bad boy does not have penalties for long range and have increased accuracy bonus from shooting while sitting.The main problem with UAC weapons is that there is no early space missions where they would be useful. So they main advantage is irrelevant.
I see you're also a convert of the DE. ;D
It also looks better to me.Yeah. Personally, I use the S&W sprite for the Magnum, and the Police Revolver sprite from Piratez for the S&W.
The BlackOps Magnum is actually better at close range and the Rookie Shieldmaidens aren't accurate anyway. So I do use it sometimes.The BO Magnum is something like two tiers above these two accessibility-wise. And the two buckshot-firing revolvers are even better at truly close range unless you're shooting something armoured.
TrinitiumThat some sort of combination of Tritium and Tritanium? :P
Let's just call it Alien Alloys.Yeah, I never quite understood why Solarius needed to go all Star Trek with that one. But it's his choice.
The Kludge and the other similar gun seem way too ineffective to me. I mean the one time I tried it. I already have the UAC Pistol and it is better anyway.You can get the Kludge way before anything UAC shows itself, never mind getting access to their product list.
Wouldn't the Small shotgun and Sawed Off have better buckshot?For burst damage, yes. The small shotgun is very short-range, two-handed, slower to fire and reload, with a smaller clip, too.
I usually use Shotguns for the Buckshot against animals.Yeah, if I want to deliberately use BS in combat, I'm also getting a real shotgun instead of all these tiny-ass guns. They're backup weapons, or maybe something to use on stealth missions.
The main problem with UAC weapons is that there is no early space missions where they would be useful. So they main advantage is irrelevant.
Yeah, I never quite understood why Solarius needed to go all Star Trek with that one. But it's his choice.
The sawed-off shotgun is unreasonably good, yes. I don't know what kind of wrists Solarius thinks our agents have if he figures they can shoot the thing one-handed. ::)
Star Trek? Pshh. It's from Master of Orion, the mother of all things sci-fi.Star Trek use of the term precedes it by some margin. I wouldn't be surprised if MOO devs cribbed it from there.
Well, it wouldn't have a niche otherwise.Well, in RL the primary advantages of sawed-off shotguns are concealment and maneuverability in CQB. Personally, I'd lose the one-handedness and take off some TU compared to the DB shotgun. This could be modeled much better if we had separate 'aim' and 'fire' TU costs like in JA2. But, yeah, if wishes were fishes...
Why are you just standing there in one giant clump, not even using smoke?
Outcome and next steps.So you have you storage problem solved. Did the cultists blow up your pile of guns in front of their mansion? Checked the screenshots but didn't figure that out.
I am actually surprised you managed to 1/2 survived that attack on a mansion. Mansions are challenging even with OSPREY on lower difficulties, and you used Dragonfly with rookies wielding pistols... To be honest, I was morally prepared, that this would be the end of the playthrough.
So you have you storage problem solved. Did the cultists blow up your pile of guns in front of their mansion? Checked the screenshots but didn't figure that out.
I am also surprised you managed to pull through after clustering for a while. You were about one explosive away from a catastrophe for some time. I guess being so close to the outer walls was a boon?
How much did you lose in that pile of equipment, anyway?
While only Enforcers and Liquidators have Sniper, pretty much everyone has spotter. My worst experience of being sniped came from a bunch of Enforcers and Liquidators opening up on me from one of the old mansions/bases, with pretty much everything, despite smoke and attempts to distance myself. It doesn't really matter if the shots have a 95% chance to miss if the enemy shoots you 50 times with machine guns, rifles on auto and explosives.
This is coincidentally why I'm so soured on the sniper/spotter mechanics, because they don't really gel with how enemies spot and 'remember' your units.
I was afraid from soldiers in the top floors near me. They can spot me from 9 tiles...Liquidators have NV 12.
Liquidators have NV 12.
Enforcers have NV 11, too. And you did say 'soldiers'.
I meat a female armoured zombie.Not really, you ran away before it got to that. :P
Didn't they heard about boobs on armors? Not a thing.Female armour designed to account for breast size is a thing. Or quite uncomfortable for said female. Not as over the top as that Tomb Guard, of course. Then again, didn't Batman have nipples on his armour once? :D
Not really, you ran away before it got to that. :P
Are you trying to not meta-game or have never ventured into zombie catacombs before? Because trying to shoot someone in full plate with buckshot and pistol ammo is... well, actually, it's not as useless as it sounds in reality, but these zombies are tough.
Female armour designed to account for breast size is a thing. Or quite uncomfortable for said female. Not as over the top as that Tomb Guard, of course. Then again, didn't Batman have nipples on his armour once? :D
Medieval Full Plates have a large empty space on the chest for weapons that pierced the plate but only a little or to lessen impacts that didn't pierce it. A kind of spaced armor. And you will be wearing gambeson underneath, which is quite bulky as well. Not to mention that the external boobs introduce weak points. Unless they are purely cosmetic and glued to the plate.Well, yeah, but the space you're talking about usually looks like this:
I lost the Scout Drone, I admit, in a pretty dumb way. I have no good way of detecting the Assassins now, so I decided to retreat instead.Assassins apparently are not evil enough to go into that jungle. There are only the Avatar and a shitload of Footmen. You'd have been fine... Well, as fine as a jungle mission ever is, especially with sanity loss and a shielded enemy. I think I've seen a streamer lose this mission because the Avatar kept being immune to KO grenades and similar, and his sanity eventually ran out.
I think I have enough BlackOps Pistols for now.Are you dissing the BO Pistol here?! :o
Purchase interface: BlackOps Pistol: quantity: 0.
safehousesNo, no, the ones the Intelligence Officer is pinpointing are safe houses, while X-Com will start ignoring safehouses. Totally makes sense, right? Maybe you want one of these bright-coloured pills to make it make sense? ;D
I just hope they didn't put lights on the things...RGB Lightnings incoming in 3 ... 2 ...
Assassins apparently are not evil enough to go into that jungle. There are only the Avatar and a shitload of Footmen. You'd have been fine... Well, as fine as a jungle mission ever is, especially with sanity loss and a shielded enemy. I think I've seen a streamer lose this mission because the Avatar kept being immune to KO grenades and similar, and his sanity eventually ran out.
Are you dissing the BO Pistol here?! :o
No, no, the ones the Intelligence Officer is pinpointing are safe houses, while X-Com will start ignoring safehouses. Totally makes sense, right? Maybe you want one of these bright-coloured pills to make it make sense? ;D
RGB Lightnings incoming in 3 ... 2 ...
But in practice, with your habit to bring ALL items in a craft, 1 hangar is definitely not enough...Hah, tarkalak's stuff pile is amateur hour compared to this. ;D
Do you know that Hangars also have storage capacity? So, in theory, you don't need to build additional storage facility. But in practice, with your habit to bring ALL items in a craft, 1 hangar is definitely not enough...
Yes, this F10 trick is a game changer!
Hah, tarkalak's stuff pile is amateur hour compared to this. ;D
Armored vests are 1 each, so 25-16 = 9 size for arming 16 soldiers.Armour put on an agent doesn't count. They're storing it under their bed, or something. :)
Armour put on an agent doesn't count. They're storing it under their bed, or something. :)
I don't think Beatles give Chitin. They might be pretty good to ransom, though. :P
Has the UFO Catcher Fly actually caught any UFOs yet?
I did write that it is a battle against an ominous enemy. I should add it as a Chapter.I meant the UFO Catcher Fly thing. I don't think it's mentioned anywhere outside the images?
TsarichinaThat's some pretty cool shit, corruption notwithstanding.
It could make a cool underground mission, if I ever come down to writing it down and learn modding.It's going to be a cave mission, isn't it? :'(
I meant the UFO Catcher Fly thing. I don't think it's mentioned anywhere outside the images?
That's some pretty cool shit, corruption notwithstanding.
It's going to be a cave mission, isn't it? :'(
The team is ready to finally meat the main antagonists.
An absolute training success.Not absolute. Cutie Paw was not trained. Do you know, that dogs receive experience from barking? So it is possible to train for dogs without dealing any damage.
Not absolute. Cutie Paw was not trained. Do you know, that dogs receive experience from barking? So it is possible to train for dogs without dealing any damage.
Yeah, I know. But it is more dangerous for them, too.Is it? I mean, compared to biting you get like 5-6 extra tiles worth of running away, and if a bark hits and doesn't kill (which is, well, always :D ), at least the enemy gets a reduced chance to react. Biting is the high-risk, high-reward tactic.
Is it? I mean, compared to biting you get like 5-6 extra tiles worth of running away, and if a bark hits and doesn't kill (which is, well, always :D ), at least the enemy gets a reduced chance to react. Biting is the high-risk, high-reward tactic.
Hiding behind the hairless monkeys is safer, of course.
And you sold the UFO Catcher Fly! Nooo! :'(
Doesn't it have longer range than an Osprey, anyway? You can also do some minor cover missions with it, notably the Westmen tavern, Trading with Wizkids and Caveman ambush.
Nope, the Dragonfly is the biggest covert mission craft there is. Ospreys have zero capability for those.
OTOH, you still need a car to cover all types of covert missions, and a helicopter can go to some the Dragonfly can't. But if your choice was either a shiny new Osprey or old trusty UCF, yeah.
What are you spending all the money on that you're so broke,booze and hookersbribes to the Secret Underground Base General Stores Construction Workers' Union? :P
Congrats on the Osprey! I hope it's not as good as it seems on paper.
And I also agree that Dragonfly and some civilian car are still a necessity. I'd advise getting them back when you can afford it. At least a car.
land raiderYou sure you're not playing the 40K mod instead? :P
On a second thought, I should buy a Helicopter for these missions.Yeah, that's probably better. Although you're out in the open in that one, unlike the Dragonfly.
You sure you're not playing the 40K mod instead? :P
Yeah, that's probably better. Although you're out in the open in that one, unlike the Dragonfly.
Good luck in using Osprey in big missions, tarkalak!
Can you please explain a little?
Is the DAKKA helicopter (AH-6 Little Bird (https://xcf.trigramreactor.net/master/article/STR_LITTLE_BIRD), I think) the best choice that you have now for scouting out cult bases (you call them mansions, I don't know the right name)? Can a van be used instead? Are those cult bases protected by some cult aircrafts?
What was the deal with three screenshots of purchases where cost was striked through? You were considering different options and made a final choice of 2 Blackops sniper rifles, right?
Why do you prefer club and iron pipe to tonfas? What do zeroes mean in the agents' names, the fact that they are from original 8-men team?
That covert mission thing after Promotion III.I mean, this (https://vignette.wikia.nocookie.net/warhammer40k/images/5/5d/Land_Raider2.png/revision/latest?cb=20171203021730) is a Land Raider. I'm pretty sure you need Promotion MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM for that. :P
The Helicopter can be used as hard cover, unlike the Dragonfly's wheels. It works better at night.Dragonfly's walls are hard cover, too. Vans and helicopters work as cover only if you get lucky with map generation. True about the lights, of course.
Something happened in Estonia and I will check if it is still there.So, is Estonia gone? Did the aliens do a land grab? :D
Is the DAKKA helicopter (AH-6 Little Bird (https://xcf.trigramreactor.net/master/article/STR_LITTLE_BIRD), I think) the best choice that you have now for scouting out cult bases (you call them mansions, I don't know the right name)? Can a van be used instead? Are those cult bases protected by some cult aircrafts?The mod explicitly calls them mansions as well. A van works about as well as a Little Bird, except it's slow and can't defend itself. Leveled mansions have aircraft (level 2 has helicopters, level 3 has jet fighters). Level 1 is supposed to have cars, but these are either so slow or otherwise messed up that I haven't actually encountered any.
Why do you prefer club and iron pipe to tonfas?He's taking a stance against police brutality. :P
It was needed, because I sent them to the main base to use the Sick Bay occasionally.No medical coverage for all agents? Are you docking their pay for sick days, too? What kind of penny-pinching secret organisation are you running there?! :)
...
Edit: Electric club levels reactions when used, so it's not that bad. It's also very quick and safe to use. /edit
No medical coverage for all agents? Are you docking their pay for sick days, too? What kind of penny-pinching secret organisation are you running there?! :)
Many melee weapons train Melee and Reactions. From the ones we discuss only the Tonfa trains only Melee, I think.Almost anything that's one-handed trains both, including Tonfas. Only stun rods and most of the big weapons train only melee. Notably, both Baseball Bats and Greatswords train reactions as well.
Die English!;D
This play through will continue after I get sunk a few times.